SR5:Weapons:Misc Melee Weapons

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Revision as of 12:37, 13 March 2016 by Adragon202 (talk | contribs) (Shock Gloves)
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Type Weapon Acc Reach DV AP Modes RC Ammo Avail Cost Source
Other Knucks Physical - (STR+1)P - - 2R 100¥ Core
Other Shock Gloves Physical - 8S(e) -5 - 6R 550¥ Core

Knucks

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Acc Reach DV AP Avail Cost Source
Physical (STR+1)P 2R 100¥ Core
Skill
Unarmed Combat Skill

These may be traditional fist-load weapons like brass knuckles, or modern Hardliner Gloves with a thin layer of densiplast located the knuckles and the edge of the hand. Either way they substantially boost the impact of a punch, making it potentially deadly.

Shock Gloves

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Acc Reach DV AP Avail Cost Source
Physical 8S(e) -5 6R 550¥ Core
Skill
Unarmed Combat Skill
Wireless
The shock gloves recharge by induction, regaining one charge per full hour of wireless-enabled time.

These electrically insulated gloves have a wire mesh that discharges electric current with a punch or a simple touch. The gloves deal Electricity damage and are good for ten charges before they need to be plugged in and recharged (at a rate of one charge per ten seconds).