Difference between revisions of "SR5:Weapons:Misc Melee Weapons"

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(Shock Gloves)
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|Special=;Skill:Unarmed Combat Skill
 
|Special=;Skill:Unarmed Combat Skill
 
;Wireless:The shock gloves recharge by induction, regaining one charge per full hour of wireless-enabled time.
 
;Wireless:The shock gloves recharge by induction, regaining one charge per full hour of wireless-enabled time.
|Description=These electrically insulated gloves have a wire mesh that discharges electric current with a punch or a simple touch. The gloves deal electricity damage (p. 170) and are good for ten charges before they need to be plugged in and recharged (at a rate of one charge per ten seconds).
+
|Description=These electrically insulated gloves have a wire mesh that discharges electric current with a punch or a simple touch. The gloves deal '''[[SR5:Combat Rules:Elemental Damage#Electricity Damage|Electricity damage]]''' and are good for ten charges before they need to be plugged in and recharged (at a rate of one charge per ten seconds).
 
}}
 
}}

Revision as of 12:37, 13 March 2016

5th Edition Lists
Gear // Magic // Hacking // Skills // Qualities // Packs // Creatures
Armor/Clothing // Cyberware // Magical // Vehicles/Drones // Vehicle Mods // Weapons // Electronics // Security // Medical // Others
Type Weapon Acc Reach DV AP Modes RC Ammo Avail Cost Source
Other Knucks Physical - (STR+1)P - - 2R 100¥ Core
Other Shock Gloves Physical - 8S(e) -5 - 6R 550¥ Core

Knucks

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Acc Reach DV AP Avail Cost Source
Physical (STR+1)P 2R 100¥ Core
Skill
Unarmed Combat Skill

These may be traditional fist-load weapons like brass knuckles, or modern Hardliner Gloves with a thin layer of densiplast located the knuckles and the edge of the hand. Either way they substantially boost the impact of a punch, making it potentially deadly.

Shock Gloves

Blank.png
Acc Reach DV AP Avail Cost Source
Physical 8S(e) -5 6R 550¥ Core
Skill
Unarmed Combat Skill
Wireless
The shock gloves recharge by induction, regaining one charge per full hour of wireless-enabled time.

These electrically insulated gloves have a wire mesh that discharges electric current with a punch or a simple touch. The gloves deal Electricity damage and are good for ten charges before they need to be plugged in and recharged (at a rate of one charge per ten seconds).