Difference between revisions of "SR5:Weapons:Launchers"

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(Krime Bomb)
(Krime Cannon)
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==Krime Cannon==
 
==Krime Cannon==
 
{{SR5:Ranged Weapon Template
 
{{SR5:Ranged Weapon Template
 +
|Image=SR5 Weapon Krime Cannon.png
 
|Accuracy=4|DV=16P|AP=–6|Modes=SA|RC=(1)|Ammo=6(m)
 
|Accuracy=4|DV=16P|AP=–6|Modes=SA|RC=(1)|Ammo=6(m)
 
|Availability=20F|Cost=21,000
 
|Availability=20F|Cost=21,000

Revision as of 02:44, 14 March 2016

5th Edition Lists
Gear // Magic // Hacking // Skills // Qualities // Packs // Creatures
Armor/Clothing // Cyberware // Magical // Vehicles/Drones // Vehicle Mods // Weapons // Electronics // Security // Medical // Others

Use the Heavy Weapons skill when fir ing assault cannons and grenade and missile launchers. All suf fer from double modifiers for uncompensated recoil (p. 175). Both assault cannons and launchers can take top and underbarrel accessories. Naturally, assault cannons use assault cannon ammo, grenade launchers fire minigrenades, and missile launchers launch missiles or rockets.

Ranges
DP Modifier SHORT
+0
MEDIUM
-1
LONG
-3
EXTREME
-6
Cannons/Launchers 0-5 6-10 11-15 16-20
Type Weapon Acc Reach DV AP Modes RC Ammo Avail Cost Source
Cannons/Launchers Ares Antioch-2 4(6) - Grenade - SS - 8(m) 8F 3,200¥ Core
Cannons/Launchers Ares Thunderstruck Gauss Rifle 7(8) - 15P -8 SA (1) 10(c) + Energy 12F 26,000¥ SR5:R&G
Cannons/Launchers Ares Vigorous Assault Cannon 4 - 16P -6 SS - 12(c) 18F 24,500¥ SR5:R&G
Cannons/Launchers ArmTech MGL-12 4 - Grenade - SA - 12(c) 10F 5,000¥ Core
Cannons/Launchers Aztechnology Striker 5 - Missile - SS - 2(ml) 10F 1,200¥ Core
Cannons/Launchers Krime Cannon 4 - 16P -6 SA (1) 6(m) 20F 21,000¥ Core
Cannons/Launchers Mitsubishi Yakusoku MRL Missile - Missile Missile SA/BF - 4 * 2(m) 20F 14,000¥ SR5:R&G
Cannons/Launchers Ogre Hammer SWS Assault Cannon 6 - 16P -4 SA - 6(c) 20F 32,000¥ SR5:R&G
Cannons/Launchers Onotari Arms Ballista MML Missile - Missile Missile SS - 4(m) 19F 7,500¥ SR5:R&G
Cannons/Launchers Onotari Interceptor 4(6) - Missile - SS - 2(ml) 18F 14,000¥ Core
Cannons/Launchers Panther XXL 5(7) - 17P -6 SA - 15(c) 20F 43,000¥ Core
Cannons/Launchers Krime Bomb 6 (7) - 16P –6 SS - 4(m) 20F 23,000¥ SR5:GH3

Ares Antioch-2

Blank.png
Acc DV AP Mode RC Ammo Avail Cost Source
4(6) Grenade SS 8(m) 8F 3,200¥ Core
Modifiers
Integrated Smartlink
Wireless
You can use the wireless link trigger for your grenades, even if you don’t have DNI (Direct Neural Interface sidebar, p. 222).

The Antioch–2 features a classic grenade launcher design combined with an integral smartlink system. It is one of the more affordable grenade launchers on the market.


Ares Thunderstruck Gauss Rifle

Blank.png
Acc DV AP Mode RC Ammo Avail Cost Source
¥ SR5:R&G



Ares Vigorous Assault Cannon

Blank.png
Acc DV AP Mode RC Ammo Avail Cost Source
¥ SR5:R&G



ArmTech MGL-12

Blank.png
Acc DV AP Mode RC Ammo Avail Cost Source
4 Grenade SA 12(c) 10F 5,000¥ Core
Wireless
You can use the wireless link trigger for your grenades, even if you don’t have DNI (Direct Neural Interface sidebar, p. 222).

This bullpup-configuration grenade launcher is popular, since it can fire in semi-auto mode and carries substantially more minigrenades than its competitors.


Aztechnology Striker

Blank.png
Acc DV AP Mode RC Ammo Avail Cost Source
5 Missile SS 1(ml) 10F 1,200¥ Core
Wireless
You can use the wireless link trigger for your missiles, even if you don’t have DNI (Direct Neural Interface sidebar, p. 222).

The Striker is an extremely light disposable launcher—perfect when you want to deliver a punch and make a quick, unencumbered getaway.


Krime Cannon

SR5 Weapon Krime Cannon.png
Acc DV AP Mode RC Ammo Avail Cost Source
4 16P –6 SA (1) 6(m) 20F 21,000¥ Core
Modifiers
Modified for Trolls by Default

Krime may be a small-time manufacturer, but their assault cannon, simply called the Cannon, is a cheap heavy weapon big on attitude and firepower. It comes standard with modification for trolls, and so is the first weapon in the Sixth World to be intended for larger customers.


Mitsubishi Yakusoku MRL

Blank.png
Acc DV AP Mode RC Ammo Avail Cost Source
¥ SR5:R&G



Ogre Hammer SWS Assault Cannon

Blank.png
Acc DV AP Mode RC Ammo Avail Cost Source
¥ SR5:R&G



Onotari Arms Ballista MML

Blank.png
Acc DV AP Mode RC Ammo Avail Cost Source
¥ SR5:R&G



Onotari Interceptor

Blank.png
Acc DV AP Mode RC Ammo Avail Cost Source
4(6) Missile SS 2(ml) 18F 14,000¥ Core
Modifiers
SmartGun
Wireless
You can use the wireless link trigger for your missiles, even if you don’t have DNI (Direct Neural Interface sidebar, p. 222).

This Saeder-Krupp-developed military missile launcher is designed to fire rockets or guided missiles, of any type. It has two separate barrels and firing chambers, and can load up to two missiles at once, which need not be of the same type. Due to backblast issues, it is not capable of “giving ‘em both barrels.” It features an internal smartgun system.


Panther XXL

Blank.png
Acc DV AP Mode RC Ammo Avail Cost Source
5(7) 17P –6 SS 15(c) 20F 43,000¥ Core
Modifiers
SmartGun

This huge fragging gun is an assault cannon that uses ammunition similar to the primary weapon in many small tanks. It comes with a built-in smartgun system.


Krime Bomb

SR5 Weapon Krime Bomb.png
Acc DV AP Mode RC Ammo Avail Cost Source
6 (7) 16P –6 SS 4(m) 20F 23,000¥ SR5:GH3
Standard Upgrades/Accessories
Laser Sight, Powered Slide Mount (Rating 2)

Krime is pleased to announce its first pump-action assault cannon intended for the weaker meta-types to use. The revolutionary recoil suppression system allows lighter body mass personnel to carry the heaviest firepower available. The Bomb also incorporates a powered slide mount and laser sight, allowing the user a multitude of tactical accessories. Carry the Bomb, and be the bomb.

  • This is definitely not typical from Krime. They’ve started to get a pretty large following within the Sons of Sauron and other radical meta groups. I wonder why they’re risking involvement with that market segment—there are plenty of ways for that to go wrong.
    • Mihoshi Oni
  • Maybe because they’re following the money. While there are a lot of Orks and Trolls roaming around the world they tend to have the lower paying jobs and if they’re working for a corp or government, they get issued whatever they carry anyway.
    • Dr. Spin
  • All I can say is the pump-action is a bitch to use when you’re on the move. They might claim it’s for smaller builds, but it still takes effort to chamber a round.
    • Marcos