Difference between revisions of "SR5:Weapons:Implant Firearms"

From Shadowrun Wiki
Jump to: navigation, search
 
(6 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 +
__NOTOC__
 
{{SR5:List Navigation}}
 
{{SR5:List Navigation}}
 
{{SR5:Gear Navigation}}
 
{{SR5:Gear Navigation}}
 +
 +
Generally speaking, these are mounted in a cyberarm or directly into a natural arm, but you could install one in a leg or even your torso. Cyberguns are distinct from cyber holsters in that the gun itself can be controlled and fired directly, as an extension of your body. Depending on the size of the gun, cyberguns take up part of your forearm or replace your arm altogether, with the functional parts of the arm built around the gun. Smaller cyberguns fire through a hidden port in the palm or knuckles, while larger cyberguns fold back the user’s hand at the wrist.
 +
 +
For extra concealment, cyberguns are built from mostly non-metallic compounds, and any metallic parts are incorporated into the (cyber) arm’s structure. All cyberguns have internal magazines (m) and can be equipped with a hidden external ammo port. However, once you attach a clip to the side of your forearm or the back of your elbow, the cybergun becomes kind of obvious. Laser sights and silencers/sound suppressors are also available; other weapon accessories can’t be installed in cyberguns. All cyberguns are pre-equipped with smartgun systems (p. 433).
 +
 
Cyber-implant weapons can be installed into cyberlimbs or directly into the meat. They’re popular with the denizens of urban wastelands like the Barrens, and with street samurai who never want to go anywhere unarmed.
 
Cyber-implant weapons can be installed into cyberlimbs or directly into the meat. They’re popular with the denizens of urban wastelands like the Barrens, and with street samurai who never want to go anywhere unarmed.
  
See the [[SR5:Cyberware:Weapon|Implant Cyberware Page]] for Cyber Stats
+
See the '''[[SR5:Cyberware:Weapon|Implant Cyberware Page]]''' for Cyber Stats.
  
{|border="1" style="text-align:center;"
+
{| class="wikitable" style="text-align: center;"
!colspan="5"|Ranges
+
|+ Range Table
 
|-
 
|-
!DP Modifier!!SHORT<br/>+0!!MEDIUM<br/>-1!!LONG<br/>-3!!EXTREME<br/>-6
+
! DP Modifier
 +
! Short<br />+0
 +
! Medium<br />-1
 +
! Long<br />-3
 +
! Extreme<br />-6
 
|-
 
|-
!Implant
+
! Implant
|0-5||6-10||11-15||16-20
+
| 0-5
 +
| 6-10
 +
| 11-15
 +
| 16-20
 
|}
 
|}
<center>
 
{| class="sortable wikitable" style="text-align:center;"
 
!Type!!Weapon!!Acc!!Reach!!DV!!AP!!Modes!!RC!!Ammo!!Avail!!Cost!!Source
 
<!-- Implant Weapons -->
 
{{SR5:Gear Row:Weapons|Type=Implant|Weapon=Cyber Hold-Out Pistol
 
|Acc=4(6)|DV=6P|Ammo=2(m)/6(c)|Avail=8R|Cost=2,000
 
|Modes=SA}}
 
{{SR5:Gear Row:Weapons|Type=Implant|Weapon=Light Cyber Pistol
 
|Acc=6(8)|DV=7P|Ammo=10(m)/15(c)|Avail=10R|Cost=3,900
 
|Modes=SA}}
 
{{SR5:Gear Row:Weapons|Type=Implant|Weapon=Cyber Machine Pistol
 
|Acc=4(6)|DV=6P|RC=1|Ammo=18(m)/32(c)|Avail=12R|Cost=3,500
 
|Modes=SA/BF}}
 
{{SR5:Gear Row:Weapons|Type=Implant|Weapon=Heavy Cyber Pistol
 
|Acc=4(6)|DV=7P|AP=-1|Ammo=8(m)/12(c)|Avail=12R|Cost=4,300
 
|Modes=SA}}
 
{{SR5:Gear Row:Weapons|Type=Implant|Weapon=Cyber Submachine Gun
 
|Acc=4(6)|DV=7P|RC=2|Ammo=18(m)/32(c)|Avail=12R|Cost=4,800
 
|Modes=SA/BF}}
 
{{SR5:Gear Row:Weapons|Type=Implant|Weapon=Cyber Shotgun
 
|Acc=4(6)|DV=10P|AP=-1|Ammo=4(m)/10(c)|Avail=12R|Cost=8,500
 
|Modes=SS}}
 
{{SR5:Gear Row:Weapons|Type=Implant|Weapon=Cyber Microgrenade Launcher
 
|Acc=4(6)|DV=As Grenade|AP=As Grenade|Ammo=2(m)/6(c)|Avail=20F|Cost=30,000
 
|Modes=SS}}
 
{{SR5:Gear Row:Weapons|Type=Implant|Weapon=Cyber Hand Blade
 
|Acc=Physical|DV=(STR+2)P|AP=-2|Avail=10F|Cost=2,500}}
 
{{SR5:Gear Row:Weapons|Type=Implant|Weapon=Cyber Hand Razors
 
|Acc=Physical|DV=(STR+1)P|AP=-3|Avail=8F|Cost=1,250}}
 
{{SR5:Gear Row:Weapons|Type=Implant|Weapon=Cyber Spurs
 
|Acc=Physical|DV=(STR+3)P|AP=-2|Avail=12F|Cost=5,000}}
 
{{SR5:Gear Row:Weapons|Type=Implant|Weapon=Cyber Shock Hand
 
|Acc=Physical|DV=9S(e)|AP=-5|Avail=8R|Cost=5,000}}
 
|}</center>
 
==Cyberguns==
 
Generally speaking, these are mounted in a cyberarm or directly into a natural arm, but you could install one in a leg or even your torso. Cyberguns are distinct from cyber holsters in that the gun itself can be controlled and fired directly, as an extension of your body. Depending on the size of the gun, cyberguns take up part of your forearm or replace your arm altogether, with the functional parts of the arm built around the gun. Smaller cyberguns fire through a hidden port in the palm or knuckles, while larger cyberguns fold back the user’s hand at the wrist.
 
  
For extra concealment, cyberguns are built from mostly non-metallic compounds, and any metallic parts are incorporated into the (cyber) arm’s structure. All cyberguns have internal magazines (m) and can be equipped with a hidden external ammo port. However, once you attach a clip to the side of your forearm or the back of your elbow, the cybergun becomes kind of obvious. Laser sights and silencers/sound suppressors are also available; other weapon accessories can’t be installed in cyberguns. All cyberguns are pre-equipped with smartgun systems (p. 433).
+
<center>{{SR5:Implant Firearms}}</center>
  
===Cyber hold-out===
+
==Cyber Hold-Out==
 
{{SR5:Ranged Weapon Template
 
{{SR5:Ranged Weapon Template
 
|Accuracy=4(6)|DV=6P|Modes=SA|Ammo=2(m)/6(c)
 
|Accuracy=4(6)|DV=6P|Modes=SA|Ammo=2(m)/6(c)
Line 58: Line 35:
 
}}
 
}}
 
 
===Light cyber pistol===
+
==Light Cyber Pistol==
 
{{SR5:Ranged Weapon Template
 
{{SR5:Ranged Weapon Template
 
|Accuracy=6(8)|DV=7P|Modes=SA|Ammo=10(m)/15(c)
 
|Accuracy=6(8)|DV=7P|Modes=SA|Ammo=10(m)/15(c)
Line 64: Line 41:
 
}}
 
}}
  
===Cyber machine pistol===
+
==Cyber Machine Pistol==
 
{{SR5:Ranged Weapon Template
 
{{SR5:Ranged Weapon Template
 
|Accuracy=4(6)|DV=6P|Modes=SA/BF|RC=1|Ammo=18(m)/32(c)
 
|Accuracy=4(6)|DV=6P|Modes=SA/BF|RC=1|Ammo=18(m)/32(c)
Line 70: Line 47:
 
}}
 
}}
 
 
===Heavy cyber pistol===
+
==Heavy Cyber Pistol==
 
{{SR5:Ranged Weapon Template
 
{{SR5:Ranged Weapon Template
 
|Accuracy=4(6)|DV=7P|AP=–1|Modes=SA|Ammo=8(m)/12(c)
 
|Accuracy=4(6)|DV=7P|AP=–1|Modes=SA|Ammo=8(m)/12(c)
Line 76: Line 53:
 
}}
 
}}
 
 
===Cyber submachine gun===
+
==Cyber Submachine Gun==
 
{{SR5:Ranged Weapon Template
 
{{SR5:Ranged Weapon Template
 
|Accuracy=4(6)|DV=7P|Modes=SA/BF|RC=2|Ammo=18(m)/32(c)
 
|Accuracy=4(6)|DV=7P|Modes=SA/BF|RC=2|Ammo=18(m)/32(c)
Line 82: Line 59:
 
}}
 
}}
 
 
===Cyber shotgun===
+
==Cyber Shotgun==
 
{{SR5:Ranged Weapon Template
 
{{SR5:Ranged Weapon Template
 
|Accuracy=4(6)|DV=10P|AP=–1|Modes=SS|Ammo=4(m)/10(c)
 
|Accuracy=4(6)|DV=10P|AP=–1|Modes=SS|Ammo=4(m)/10(c)
Line 88: Line 65:
 
}}
 
}}
 
 
===Cyber microgrenade launcher===
+
==Cyber Microgrenade Launcher==
 
{{SR5:Ranged Weapon Template
 
{{SR5:Ranged Weapon Template
 
|Accuracy=4(6)|DV=as Grenade|AP=as Grenade|Modes=SS|Ammo=2(m)/6(c)
 
|Accuracy=4(6)|DV=as Grenade|AP=as Grenade|Modes=SS|Ammo=2(m)/6(c)
Line 94: Line 71:
 
}}
 
}}
  
==Cyber Melee Weapons==
+
<br /><hr /><br />
For a quarter of a century now, cyber-implant melee weapons have been the classic, favored toys of razor guys, from street muscle to professional urban samurai. They are available as cyberarm upgrades, but can also be installed directly into the flesh. Cyber weapons can be readied via muscle flexture, neural impulse, or wireless signal. Attacks with cyber melee weapons use Unarmed Combat skill and the Physical limit.
+
{{SR5:Weapons List Navigation}}
 
 
===Hand blade===
 
{{SR5:Melee Weapon Template
 
|DV=(STR+2)P|AP=–2|Availability=10F|Cost=2,500
 
|Description=Hand razors are blades two to three centimeters long, made of chromed steel or carbon fiber. They either slide out from beneath your fingernails or replace them entirely.
 
|Special=
 
}}
 
 
 
===Hand razors===
 
{{SR5:Melee Weapon Template
 
|DV=(STR+1)P|AP=–3|Availability=8F|Cost=1,250
 
|Description=Hand blades slip out the side of the hand opposite the thumb, parallel to the hand, and while they are universally thin and sharp, they come in a variety of shapes and styles.
 
|Special=
 
}}
 
 
 
===Spurs===
 
{{SR5:Melee Weapon Template
 
|DV=(STR+3)P|AP=–2|Availability=12F|Cost=5,000
 
|Description=Spurs are one to three blades or spikes protruding from the back of your wrist or your knuckles, sticking out from your fist as much as thirty centimeters.
 
|Special=
 
}}
 
 
 
===Shock hand===
 
{{SR5:Melee Weapon Template
 
|DV=9S(e)|AP=–5|Availability=8R|Cost=5,000
 
|Description=The shock hand is like a shock glove built into the palm of your hand, perfect for inflicting a nasty shock to anything it comes into contact with. Shock hands deal Electricity damage (p. 170) and have ten charges in each hand; when plugged in they recharge at a rate of one charge per ten seconds.
 
|Special=;Charges:10 Charges
 
:Recharge One Charge per 10 Seconds
 
}}
 

Latest revision as of 16:24, 24 March 2019

5th Edition Lists
Gear // Magic // Hacking // Skills // Qualities // Packs // Creatures
Armor/Clothing // Cyberware // Magical // Vehicles/Drones // Vehicle Mods // Weapons // Electronics // Security // Medical // Others

Generally speaking, these are mounted in a cyberarm or directly into a natural arm, but you could install one in a leg or even your torso. Cyberguns are distinct from cyber holsters in that the gun itself can be controlled and fired directly, as an extension of your body. Depending on the size of the gun, cyberguns take up part of your forearm or replace your arm altogether, with the functional parts of the arm built around the gun. Smaller cyberguns fire through a hidden port in the palm or knuckles, while larger cyberguns fold back the user’s hand at the wrist.

For extra concealment, cyberguns are built from mostly non-metallic compounds, and any metallic parts are incorporated into the (cyber) arm’s structure. All cyberguns have internal magazines (m) and can be equipped with a hidden external ammo port. However, once you attach a clip to the side of your forearm or the back of your elbow, the cybergun becomes kind of obvious. Laser sights and silencers/sound suppressors are also available; other weapon accessories can’t be installed in cyberguns. All cyberguns are pre-equipped with smartgun systems (p. 433).

Cyber-implant weapons can be installed into cyberlimbs or directly into the meat. They’re popular with the denizens of urban wastelands like the Barrens, and with street samurai who never want to go anywhere unarmed.

See the Implant Cyberware Page for Cyber Stats.

Range Table
DP Modifier Short
+0
Medium
-1
Long
-3
Extreme
-6
Implant 0-5 6-10 11-15 16-20
Weapon Acc DV AP Modes RC Ammo Avail Cost Source
Cyber Hold-Out Pistol 4 (6) 6P SA 2 (m) / 6 (c) 8R 2,000¥ Core
Cyber Machine Pistol 4 (6) 6P SA/FA 1 18 (m) / 32 (c) 12R 3,500¥ Core
Cyber Microgrenade Launcher 4 (6) Grenade SS 2 (m) / 6 (c) 20F 30,000¥ Core
Cyber Shotgun 4 (6) 10P -1 SS 4 (m) / 10 (c) 12R 8,500¥ Core
Cyber Submachine Pistol 4 (6) 7P SA/FA 2 18 (m) / 32 (c) 12R 4,800¥ Core
Flametosser 4 6P(fire) -6 SA/BF 5 (m) 12F 4,000¥ SR5:CF
Heavy Cyber Pistol 4 (6) 7P -1 SA 8 (m) / 12 (c) 12R 4,300¥ Core
Light Cyber Pistol 6 (8) 7P SA 10 (m) / 15 (c) 10R 3,900¥ Core
One-Shot Dartgun 4 4P SS 1 (m) 8R 2,000¥ SR5:CF

Cyber Hold-Out

Blank.png
Acc DV AP Mode RC Ammo Avail Cost Source
4(6) 6P SA 2(m)/6(c) 8R 2,000¥ Core

Light Cyber Pistol

Blank.png
Acc DV AP Mode RC Ammo Avail Cost Source
6(8) 7P SA 10(m)/15(c) 10R 3,900¥ Core

Cyber Machine Pistol

Blank.png
Acc DV AP Mode RC Ammo Avail Cost Source
4(6) 6P SA/BF 1 18(m)/32(c) 12R 3,500¥ Core

Heavy Cyber Pistol

Blank.png
Acc DV AP Mode RC Ammo Avail Cost Source
4(6) 7P –1 SA 8(m)/12(c) 12R 4,300¥ Core

Cyber Submachine Gun

Blank.png
Acc DV AP Mode RC Ammo Avail Cost Source
4(6) 7P SA/BF 2 18(m)/32(c) 12R 4,800¥ Core

Cyber Shotgun

Blank.png
Acc DV AP Mode RC Ammo Avail Cost Source
4(6) 10P –1 SS 4(m)/10(c) 12R 8,500¥ Core

Cyber Microgrenade Launcher

Blank.png
Acc DV AP Mode RC Ammo Avail Cost Source
4(6) as Grenade as Grenade SS 2(m)/6(c) 20F 30,000¥ Core




Weapons
Melee Blades // Clubs // Exotic // Implant // Improvised // Misc.
Ranged Ballistic Projectiles // Flamethrowers // Exotic // Lasers // Throwing
Firearms Taser // Pistols (Hold-Out / Light / Heavy / Machine) // Submachine Guns // Rifles (Assault / Sniper / Sporting) // Shotguns // Machine Guns // Misc. (Exotic / Implant)
Large-Caliber Projectiles Assault Cannons // Launchers (Grenade // Missile)
Misc. Firearm Accessories // Weapon Consumables (Ammunition / Ballistic Projectile / Grenades / Rockets & Missiles)