Difference between revisions of "SR5:Weapons:Clubs"

From Shadowrun Wiki
Jump to: navigation, search
m (Staff)
 
Line 1: Line 1:
 +
__NOTOC__
 
{{SR5:List Navigation}}
 
{{SR5:List Navigation}}
 
{{SR5:Gear Navigation}}
 
{{SR5:Gear Navigation}}
{{SR5:Weapons List Navigation}}
 
Use  the  Clubs  skill  to  inflict  blunt  force  trauma  with
 
these weapons.
 
<center>
 
{| class="sortable wikitable" style="text-align:center;"
 
!Type!!Weapon!!Acc!!Reach!!DV!!AP!!Modes!!RC!!Ammo!!Avail!!Cost!!Source
 
<!-- Melee Clubs-->
 
{{SR5:Gear Row:Weapons|Type=Clubs|Weapon=Club
 
|Acc=4|Reach=1|DV=(STR+3)P|Cost=30}}
 
{{SR5:Gear Row:Weapons|Type=Clubs|Weapon=Extendable Baton
 
|Acc=5|Reach=1|DV=(STR+2)P|Avail=4|Cost=100}}
 
{{SR5:Gear Row:Weapons|Type=Clubs|Weapon=Sap
 
|Acc=5|DV=(STR+2)P|Avail=2|Cost=30}}
 
{{SR5:Gear Row:Weapons|Type=Clubs|Weapon=Staff
 
|Acc=6|Reach=2|DV=(STR+3)P|Avail=3|Cost=100}}
 
{{SR5:Gear Row:Weapons|Type=Clubs|Weapon=Stun Baton
 
|Acc=4|Reach=1|DV=9S(e)|AP=-5|Avail=6R|Cost=750}}
 
{{SR5:Gear Row:Weapons|Type=Clubs|Weapon=Telescoping Staff
 
|Acc=4|Reach=2|DV=(STR+2)P|Avail=4|Cost=350}}
 
{{SR5:Gear Row:Weapons|Type=Clubs|Weapon=Nemesis Arms Maul Stun Staff
 
|Acc=6|Reach=2|DV=9S(e)|AP=-5|Avail=8R|Cost=1,000
 
|Source=SR5:R&G}}
 
  
|}</center>
+
Use  the  Clubs  skill  to  inflict  blunt  force  trauma  with these weapons.
 +
 
 +
<center>{{SR5:Clubs}}</center>
 +
 
 
==Club==
 
==Club==
 
{{SR5:Melee Weapon Template
 
{{SR5:Melee Weapon Template
Line 89: Line 71:
 
|Jackpoint=
 
|Jackpoint=
 
}}
 
}}
 +
 +
<br /><hr /><br />
 +
{{SR5:Weapons List Navigation}}

Latest revision as of 15:39, 24 March 2019

5th Edition Lists
Gear // Magic // Hacking // Skills // Qualities // Packs // Creatures
Armor/Clothing // Cyberware // Magical // Vehicles/Drones // Vehicle Mods // Weapons // Electronics // Security // Medical // Others

Use the Clubs skill to inflict blunt force trauma with these weapons.

Weapon Acc Reach DV AP Avail Cost Source
Club 4 1 (STR+3)P 30¥ Core
Extendable Baton 5 1 (STR+2)P 4 100¥ Core
Nemesis Arms Maul Stun Staff 6 2 9S(e) -5 8R 1,000¥ SR5:R&G
Sap 5 (STR+2)P 2 30¥ Core
Staff 6 2 (STR+3)P 3 100¥ Core
Stun Baton 4 1 9S(e) -5 6R 750¥ Core
Telescoping Staff 4 2 (STR+2)P 4 350¥ Core

Club

Blank.png
Acc Reach DV AP Avail Cost Source
4 1 (STR+3)P 30¥ Core

The weapon they named the skill after. The stats represent a range of objects, including an axe handle, baseball bat, wrench, crowbar, a tire iron, and a two-by-four with a rusty nail in it. There is a price listed, but it's not overly difficult to find one for free if you know where to look.

Extendable Baton

Blank.png
Acc Reach DV AP Avail Cost Source
5 1 (STR+2)P 4 100¥ Core
Simple Action
Collapse/Extend
Collapsed
Concealability Modifier 0
Extended
Concealability Modifier +2
Wireless
Readying the extendable baton is a Free Action instead of a Simple Action.

The telescoping club can be collapsed, and it can be extended with a sharp flick of the wrist or a wireless signal. When retracted, it's more easily concealed.

Sap

Blank.png
Acc Reach DV AP Avail Cost Source
5 (STR+2)P 2 30¥ Core
Concealment
Concealability Modifier –2

Also called a blackjack, this is a small, springy club, or a flat piece of iron in a flexible leather covering. It’s specially designed for concealment.

Staff

Blank.png
Acc Reach DV AP Avail Cost Source
6 2 (STR+3)P 3 100¥ Core

This large, heavy stick is popular with magicians going for that traditional look. Available in composite, hardwood, high-carbon steel, and other materials.

Stun Baton

Blank.png
Acc Reach DV AP Avail Cost Source
4 1 9S(e) -5 6R 750¥ Core
Wireless
The stun baton recharges by induction, regaining one charge per full hour of wireless-enabled time.

A standard riot-control weapon, viewed as a tool and symbol of corporate-government oppressors but pragmatically useful to runners. It has ten charges and regains one charge per ten seconds when plugged in.

Telescoping Staff

Blank.png
Acc Reach DV AP Avail Cost Source
4 2 (STR+2)P 4 350¥ Core
Simple Action
Extend/Collapse
Wireless
Extending the telescoping staff is a Free Actions instead of a Simple Action.

This is a metal and composite staff that can telescope down to a reasonable size, one that can be concealed about as easily as a stun baton or a sword. It can be extended and locked in place by whirling it at the correct speed and angle and twisting the grip, or via a wireless signal.

Nemesis Arms Maul Stun Staff

Blank.png
Acc Reach DV AP Avail Cost Source
6 2 9S(e) -5 8R 1,000¥ SR5:R&G

Double-sided zapping power! The stun staff is basically a staff with stun batons on each end. They’re rather large and a bit ugly but they look quite intimidating in the hands of the guards at Shiawase HQ.





Weapons
Melee Blades // Clubs // Exotic // Implant // Improvised // Misc.
Ranged Ballistic Projectiles // Flamethrowers // Exotic // Lasers // Throwing
Firearms Taser // Pistols (Hold-Out / Light / Heavy / Machine) // Submachine Guns // Rifles (Assault / Sniper / Sporting) // Shotguns // Machine Guns // Misc. (Exotic / Implant)
Large-Caliber Projectiles Assault Cannons // Launchers (Grenade // Missile)
Misc. Firearm Accessories // Weapon Consumables (Ammunition / Ballistic Projectile / Grenades / Rockets & Missiles)