Difference between revisions of "SR5:Weapons:Ballistic Projectiles"

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These  weapons  are  primarily  muscle-powered,  although  some might  use  simple mechanical  assistance for added distance or speed (see Projectiles, p. 181).
 
These  weapons  are  primarily  muscle-powered,  although  some might  use  simple mechanical  assistance for added distance or speed (see Projectiles, p. 181).
 
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!colspan="5"|Ranges
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!DP Modifier!!SHORT<br/>+0!!MEDIUM<br/>-1!!LONG<br/>-3!!EXTREME<br/>-6
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!Bow
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|0-5||6-10||11-15||16-20
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!Crossbow
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|0-5||6-10||11-15||16-20
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Revision as of 17:49, 5 March 2016

5th Edition Lists
Gear // Magic // Hacking // Skills // Qualities // Packs // Creatures
Armor/Clothing // Cyberware // Magical // Vehicles/Drones // Vehicle Mods // Weapons // Electronics // Security // Medical // Others

These weapons are primarily muscle-powered, although some might use simple mechanical assistance for added distance or speed (see Projectiles, p. 181).

Ranges
DP Modifier SHORT
+0
MEDIUM
-1
LONG
-3
EXTREME
-6
Bow 0-5 6-10 11-15 16-20
Crossbow 0-5 6-10 11-15 16-20
Type Weapon Acc Reach DV AP Modes RC Ammo Avail Cost Source
Bow Bow 6 - (Rating+2)P -(Rating/4) - Rating Rating*100¥ Core
Bow Light Crossbow 7 - 5P -1 - 4(m) 2 300¥ Core
Bow Medium Crossbow 6 - 7P -2 - 4(m) 4R 500¥ Core
Bow Heavy Crossbow 5 - 10P -3 - 4(m) 8R 1,000¥ Core
Bow Pistol Crossbow 7 - 4P - SS - 6R 300¥ SR5:R&G
Bow Harpoon Gun 5 - 9P -2 SS - 1 6R 200¥ SR5:R&G
Bow Aquadyne Shark-XS Harpoon Gun 5 - 9P -2 SS - 5(m) 8R 800¥ SR5:R&G
Bow Ares Giantslayer Slingshot 7 - 2P - SS - - 50¥ SR5:R&G

Bow

Blank.png
Acc DV AP Mode RC Ammo Avail Cost Source
6 (Rating + 2)P –(Rating / 4) Rating Rating x 100¥ Core
Max Rating
10
Strength Minimum
If Strength is less than Rating than -3 DP per point below Rating.
Damage Rating
Lowest value of Strength, Bows Rating, or Arrow Rating.
Range Rating
Lowest value of Strength, Bows Rating, or Arrow Rating.
Simple Action
Reload

This could be a traditional longbow of fiberglass or wood, or possibly a modern compound-and-pulley bow. Both are archaic and rare weapons on the streets of 2075, and both have the advantage of being hacker-proof. Reloading a bow takes a Simple Action (Ready Weapon, p. 165). Bows have ratings that indicate the minimum Strength you need to use that weapon. When attacking with a bow, a character whose Strength is less than the Rating suffers a –3 dice pool modifier per point below the minimum; this penalty reflects the difficulty they have in pulling the bow and nocking an arrow. Use the lowest value of your Strength, the bow’s rating, or the arrow Rating for range and damage when attacking a target, because your average Rating 10 titanium-sheathed beryllium-alloy bow tends to turn wood or fiberglass arrows into powder when they hit a target.


Light Crossbow

Blank.png
Acc DV AP Mode RC Ammo Avail Cost Source
7 5P –1 4(m) 2 300¥ Core

Modern crossbows are equipped with automatic reloading devices, so unless you’re using a museum piece, reloading doesn’t require a Ready Weapon action.


Medium Crossbow

Blank.png
Acc DV AP Mode RC Ammo Avail Cost Source
6 7P –2 4(m) 4R 500¥ Core

Modern crossbows are equipped with automatic reloading devices, so unless you’re using a museum piece, reloading doesn’t require a Ready Weapon action.


Heavy Crossbow

Blank.png
Acc DV AP Mode RC Ammo Avail Cost Source
5 10P –3 4(m) 8R 1,000¥ Core

Modern crossbows are equipped with automatic reloading devices, so unless you’re using a museum piece, reloading doesn’t require a Ready Weapon action.


Pistol Crossbow

Aquadyne Shark-XS Harpoon Gun

Ares Giantslayer Slingshot