Difference between revisions of "SR5:Weapons:Ballistic Projectiles"

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__NOTOC__
 
{{SR5:List Navigation}}
 
{{SR5:List Navigation}}
 
{{SR5:Gear Navigation}}
 
{{SR5:Gear Navigation}}
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These  weapons  are  primarily  muscle-powered,  although  some might  use  simple mechanical  assistance for added distance or speed (see Projectiles, p. 181).
 +
 +
{| class="wikitable" style="text-align: center;"
 +
|+ Range Table
 +
|-
 +
! style="text-align: left;" | DP Modifier
 +
! Short<br />+0
 +
! Medium<br />-1
 +
! Long<br />-3
 +
! Extreme<br />-6
 +
|-
 +
! style="text-align: left;" | Archery
 +
! colspan="4" | Range in Meters
 +
|-
 +
| style="text-align: left;" | Bow
 +
| 0&ndash;STR
 +
| to STR&times;10
 +
| to STR&times;30
 +
| to STR&times;60
 +
|-
 +
| style="text-align: left;" | Light Crossbow
 +
| 0&ndash;6
 +
| 7&ndash;24
 +
| 25&ndash;60
 +
| 61&ndash;120
 +
|-
 +
| style="text-align: left;" | Medium Crossbow
 +
| 0&ndash;9
 +
| 10&ndash;36
 +
| 37&ndash;90
 +
| 91&ndash;150
 +
|-
 +
| style="text-align: left;" | Heavy Crossbow
 +
| 0&ndash;15
 +
| 16&ndash;45
 +
| 46&ndash;120
 +
| 121&ndash;180
 +
|-
 +
| style="text-align: left;" | Harpoon Gun, underwater
 +
| 0&ndash;6
 +
| 7&ndash;24
 +
| 25&ndash;60
 +
| 61&ndash;120
 +
|-
 +
| style="text-align: left;" | Harpoon Gun, outside of water
 +
| 0&ndash;5
 +
| 6&ndash;20
 +
| 21&ndash;40
 +
| 41&ndash;60
 +
|-
 +
| style="text-align: left;" | Slingshot
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| 0&ndash;STR
 +
| to STR&times;2
 +
| to STR&times;5
 +
| to STR&times;7
 +
|}
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 +
<center>{{SR5:Ballistic Projectiles}}</center>
 +
 +
==Aquadyne Shark-XS Harpoon Gun==
 +
{{SR5:Ranged Weapon Template|Type=Bow|Image=SR5 Weapon Aquadyne Shark-XS Harpoon Gun.png
 +
|Weapon=Aquadyne Shark-XS Harpoon Gun
 +
|Accuracy=5|DV=9P|AP=-2|Modes=SS|Ammo=5(m)|Availability=8R|Cost=800
 +
|Special=
 +
|Jackpoint=*The Shark has enough force that “fishermen” aren’t limited to standard fishing line. This model pops off with enough power to pull spidersilk cable or other heavier test.
 +
**Sounder
 +
|Description=
 +
|Source=SR5:R&G}}
 +
 +
==Ares Giantslayer Slingshot==
 +
{{SR5:Ranged Weapon Template|Type=Bow
 +
|Weapon=Ares Giantslayer Slingshot
 +
|Accuracy=7|DV=2P|Modes=SS|Cost=50
 +
|Special=
 +
|Jackpoint=*The slingshot, whether this Ares model or something more mundane, is great for delivering a variety of ordnance. Most people think marbles or ball bearings and occasionally capsule rounds, but sticky RFID trackers and even a little sticky explosive charge are a few of the more creative uses of the slingshot.
 +
**Picador
 +
|Description=Not quite the wrist rocket you had as a kid—if David had the Giantslayer, the end result of his little tiff with Goliath wouldn’t be quite so startling. Modern materials throughout make this “kid’s toy” as deadly as any holdout and most light pistols on the market.
 +
|Source=SR5:R&G}}
  
 
==Bow==
 
==Bow==
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|Accuracy=6|DV=(Rating + 2)P|AP=–(Rating / 4)
 
|Accuracy=6|DV=(Rating + 2)P|AP=–(Rating / 4)
 
|Availability=Rating|Cost=Rating x 100
 
|Availability=Rating|Cost=Rating x 100
|Source=Core
+
|Description=This could be a traditional longbow of fiberglass or wood, or possibly a modern compound-and-pulley bow. Both are archaic and rare weapons on the streets of 2075, and both have the advantage of being hacker-proof. Reloading a bow takes a Simple Action (Ready Weapon, p. 165). Bows have ratings that indicate the minimum Strength you need to use that weapon. When attacking with a bow, a character whose Strength is less than the Rating suffers a –3 dice pool modifier per point below the minimum; this penalty reflects the difficulty they have in pulling the bow and nocking an arrow. Use the lowest value of your Strength, the bow’s rating, or the arrow Rating for range and damage when attacking a target, because your average Rating 10 titanium-sheathed beryllium-alloy bow tends to turn wood or fiberglass arrows into powder when they hit a target.
|Description=This could be a traditional longbow of fiberglass or wood, or possibly a modern compound-and-pulley bow. Both are archaic and rare weapons on the streets of 2075, and both have the advantage of being hack-er-proof. Reloading a bow takes a Simple Action (Ready Weapon, p. 165). Bows have ratings that indicate the minimum Strength you need to use that weapon. When attacking with a bow, a character whose Strength is less than the Rating suffers a –3 dice pool modifier per point below the minimum; this penalty reflects the difficulty they have in pulling the bow and nocking an arrow. The weapon’s Rating is also used to determine its range and damage (maximum Rating is 10). Use the lowest value of your Strength, the bow’s rating, or the arrow Rating for range and damage when attacking a target, because your average Rating 10 titanium-sheathed beryllium-al-loy bow tends to turn wood or fiberglass arrows into powder when they hit a target.
+
|Special=;Max Rating:10
|Special=;Strength Minimum:If Strength is less than Rating than -3 DP per point below Rating.
+
;Strength Minimum:If Strength is less than Rating then -3 DP per point below Rating.
 
;Damage Rating:Lowest value of Strength, Bows Rating, or Arrow Rating.
 
;Damage Rating:Lowest value of Strength, Bows Rating, or Arrow Rating.
 
;Range Rating:Lowest value of Strength, Bows Rating, or Arrow Rating.
 
;Range Rating:Lowest value of Strength, Bows Rating, or Arrow Rating.
 +
;Reload:Simple Action
 
|Jackpoint=
 
|Jackpoint=
 
}}
 
}}
  
==Light Crossbow==
+
==Crossbow==
 +
===Light Crossbow===
 
{{SR5:Ranged Weapon Template
 
{{SR5:Ranged Weapon Template
 
|Accuracy=7|DV=5P|AP=–1|Ammo=4(m)
 
|Accuracy=7|DV=5P|AP=–1|Ammo=4(m)
 
|Availability=2|Cost=300
 
|Availability=2|Cost=300
|Source=Core
 
 
|Description=Modern  crossbows  are  equipped  with automatic  reloading  devices,  so  unless  you’re  using a  museum  piece,  reloading  doesn’t  require  a  Ready Weapon action.
 
|Description=Modern  crossbows  are  equipped  with automatic  reloading  devices,  so  unless  you’re  using a  museum  piece,  reloading  doesn’t  require  a  Ready Weapon action.
 
|Special=
 
|Special=
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}}
 
}}
  
==Medium Crossbow==
+
===Medium Crossbow===
 
{{SR5:Ranged Weapon Template
 
{{SR5:Ranged Weapon Template
 
|Accuracy=6|DV=7P|AP=–2|Ammo=4(m)
 
|Accuracy=6|DV=7P|AP=–2|Ammo=4(m)
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}}
 
}}
  
==Heavy Crossbow==
+
===Heavy Crossbow===
 
{{SR5:Ranged Weapon Template
 
{{SR5:Ranged Weapon Template
 
|Accuracy=5|DV=10P|AP=–3|Ammo=4(m)
 
|Accuracy=5|DV=10P|AP=–3|Ammo=4(m)
 
|Availability=8R|Cost=1,000
 
|Availability=8R|Cost=1,000
|Source=Core
 
 
|Description=Modern  crossbows  are  equipped  with automatic  reloading  devices,  so  unless  you’re  using a  museum  piece,  reloading  doesn’t  require  a  Ready Weapon action.
 
|Description=Modern  crossbows  are  equipped  with automatic  reloading  devices,  so  unless  you’re  using a  museum  piece,  reloading  doesn’t  require  a  Ready Weapon action.
 
|Special=
 
|Special=
 
|Jackpoint=
 
|Jackpoint=
 
}}
 
}}
 +
 +
==Dynamic Tension Bow==
 +
{{SR5:Ranged Weapon Template
 +
|Accuracy=5|DV=(Rating + 2)P|AP=–(Rating / 4)
 +
|Availability=12|Cost=1200
 +
|Description=For most people, their Strength is a fixed factor. For those with magic on their side, Strength can vary dramatically. For archers that like to pump themselves up magically, a compound bow was developed with dynamic pulley adjustment that allows a variable draw strength. This bow functions similarly to a compound bow, but the Rating can be changed from 1 through 10 as a Simple Action.
 +
|Special=;Wireless bonus: Changing the Rating becomes a Free Action.
 +
|Jackpoint=
 +
|Source=SR5:HT}}
 +
 +
===Harpoon Gun===
 +
{{SR5:Ranged Weapon Template|Type=Bow
 +
|Weapon=Harpoon Gun
 +
|Accuracy=5|DV=9P|AP=-2|Modes=SS|Ammo=1|Availability=6R|Cost=200
 +
|Special=
 +
|Jackpoint=
 +
|Description=Whether used to spear fish, defend against some of the more aggressive denizens of the oceans, or remind other sentient swimmers that what you’ve found beneath the waves belongs to you, the Aquadyne Shark can be a valuable asset. Powered by CO2 and possessing an internal magazine, the Shark doesn’t stop after just one pull of the trigger, a feature that has saved many a diver that trusted the Aquadyne brand. For the sport fisherman, the Shark features the QuickClip line system that makes setting up for the next catch faster than ever.
 +
|Source=SR5:R&G}}
  
 
==Pistol Crossbow==
 
==Pistol Crossbow==
 +
{{SR5:Ranged Weapon Template|Type=Bow
 +
|Weapon=Pistol Crossbow
 +
|Accuracy=7|DV=4P|Modes=SS|Availability=6R|Cost=300
 +
|Special=
 +
|Jackpoint=*The Punctures are definitely better, but don’t forget that a bolt is really nothing but a short arrow, which means there are ones with interchangeable heads. Titan’s line of explosive and electric heads can help boost the potential of your little Sliver.
 +
**Mika
 +
|Description=The Sliver, as well as some of its other competing models, is designed for stealthy operation as opposed to high-damage potential. Due to the preference for stealth over force, the Sliver is most often used with Ranger Puncture Injection Bolts. These supposedly “best in the market” projectiles offer significant penetrative power to make sure whatever they’re loaded with makes its way into the target.
 +
|Source=SR5:R&G}}
  
==Aquadyne Shark-XS Harpoon Gun==
+
<br /><hr /><br />
 
+
{{SR5:Weapons List Navigation}}
==Ares Giantslayer Slingshot==
 

Latest revision as of 17:25, 25 March 2019

5th Edition Lists
Gear // Magic // Hacking // Skills // Qualities // Packs // Creatures
Armor/Clothing // Cyberware // Magical // Vehicles/Drones // Vehicle Mods // Weapons // Electronics // Security // Medical // Others

These weapons are primarily muscle-powered, although some might use simple mechanical assistance for added distance or speed (see Projectiles, p. 181).

Range Table
DP Modifier Short
+0
Medium
-1
Long
-3
Extreme
-6
Archery Range in Meters
Bow 0–STR to STR×10 to STR×30 to STR×60
Light Crossbow 0–6 7–24 25–60 61–120
Medium Crossbow 0–9 10–36 37–90 91–150
Heavy Crossbow 0–15 16–45 46–120 121–180
Harpoon Gun, underwater 0–6 7–24 25–60 61–120
Harpoon Gun, outside of water 0–5 6–20 21–40 41–60
Slingshot 0–STR to STR×2 to STR×5 to STR×7
Weapon Acc DV AP Modes RC Ammo Avail Cost Source
Aquadyne Shark-XS Harpoon Gun 5 9P -2 SS 5 (m) 8R 800¥ SR5:R&G
Ares Giantslayer Slingshot 7 2P SS 50¥ SR5:R&G
Bow 6 (Rating+2)P -(Rating/4) Rating Rating×100¥ Core
Light Crossbow 7 5P -1 4 (m) 2 300¥ Core
Medium Crossbow 6 7P -2 4 (m) 4R 500¥ Core
Heavy Crossbow 5 10P -3 4 (m) 8R 1,000¥ Core
Dynamic Tension Bow 5 (Rating+2)P -(Rating/4) 12 1,200¥ SR5:HT
Harpoon Gun 5 9P -2 SS 1 6R 200¥ SR5:R&G
Ranger Sliver Pistol Crossbow 7 4P SS 6R 300¥ SR5:R&G

Aquadyne Shark-XS Harpoon Gun

SR5 Weapon Aquadyne Shark-XS Harpoon Gun.png
Acc DV AP Mode RC Ammo Avail Cost Source
5 9P -2 SS 5(m) 8R 800¥ SR5:R&G


  • The Shark has enough force that “fishermen” aren’t limited to standard fishing line. This model pops off with enough power to pull spidersilk cable or other heavier test.
    • Sounder

Ares Giantslayer Slingshot

Blank.png
Acc DV AP Mode RC Ammo Avail Cost Source
7 2P SS 50¥ SR5:R&G

Not quite the wrist rocket you had as a kid—if David had the Giantslayer, the end result of his little tiff with Goliath wouldn’t be quite so startling. Modern materials throughout make this “kid’s toy” as deadly as any holdout and most light pistols on the market.

  • The slingshot, whether this Ares model or something more mundane, is great for delivering a variety of ordnance. Most people think marbles or ball bearings and occasionally capsule rounds, but sticky RFID trackers and even a little sticky explosive charge are a few of the more creative uses of the slingshot.
    • Picador

Bow

Blank.png
Acc DV AP Mode RC Ammo Avail Cost Source
6 (Rating + 2)P –(Rating / 4) Rating Rating x 100¥ Core
Max Rating
10
Strength Minimum
If Strength is less than Rating then -3 DP per point below Rating.
Damage Rating
Lowest value of Strength, Bows Rating, or Arrow Rating.
Range Rating
Lowest value of Strength, Bows Rating, or Arrow Rating.
Reload
Simple Action

This could be a traditional longbow of fiberglass or wood, or possibly a modern compound-and-pulley bow. Both are archaic and rare weapons on the streets of 2075, and both have the advantage of being hacker-proof. Reloading a bow takes a Simple Action (Ready Weapon, p. 165). Bows have ratings that indicate the minimum Strength you need to use that weapon. When attacking with a bow, a character whose Strength is less than the Rating suffers a –3 dice pool modifier per point below the minimum; this penalty reflects the difficulty they have in pulling the bow and nocking an arrow. Use the lowest value of your Strength, the bow’s rating, or the arrow Rating for range and damage when attacking a target, because your average Rating 10 titanium-sheathed beryllium-alloy bow tends to turn wood or fiberglass arrows into powder when they hit a target.


Crossbow

Light Crossbow

Blank.png
Acc DV AP Mode RC Ammo Avail Cost Source
7 5P –1 4(m) 2 300¥ Core

Modern crossbows are equipped with automatic reloading devices, so unless you’re using a museum piece, reloading doesn’t require a Ready Weapon action.


Medium Crossbow

Blank.png
Acc DV AP Mode RC Ammo Avail Cost Source
6 7P –2 4(m) 4R 500¥ Core

Modern crossbows are equipped with automatic reloading devices, so unless you’re using a museum piece, reloading doesn’t require a Ready Weapon action.


Heavy Crossbow

Blank.png
Acc DV AP Mode RC Ammo Avail Cost Source
5 10P –3 4(m) 8R 1,000¥ Core

Modern crossbows are equipped with automatic reloading devices, so unless you’re using a museum piece, reloading doesn’t require a Ready Weapon action.


Dynamic Tension Bow

Blank.png
Acc DV AP Mode RC Ammo Avail Cost Source
5 (Rating + 2)P –(Rating / 4) 12 1200¥ SR5:HT
Wireless bonus
Changing the Rating becomes a Free Action.

For most people, their Strength is a fixed factor. For those with magic on their side, Strength can vary dramatically. For archers that like to pump themselves up magically, a compound bow was developed with dynamic pulley adjustment that allows a variable draw strength. This bow functions similarly to a compound bow, but the Rating can be changed from 1 through 10 as a Simple Action.


Harpoon Gun

Blank.png
Acc DV AP Mode RC Ammo Avail Cost Source
5 9P -2 SS 1 6R 200¥ SR5:R&G

Whether used to spear fish, defend against some of the more aggressive denizens of the oceans, or remind other sentient swimmers that what you’ve found beneath the waves belongs to you, the Aquadyne Shark can be a valuable asset. Powered by CO2 and possessing an internal magazine, the Shark doesn’t stop after just one pull of the trigger, a feature that has saved many a diver that trusted the Aquadyne brand. For the sport fisherman, the Shark features the QuickClip line system that makes setting up for the next catch faster than ever.


Pistol Crossbow

Blank.png
Acc DV AP Mode RC Ammo Avail Cost Source
7 4P SS 6R 300¥ SR5:R&G

The Sliver, as well as some of its other competing models, is designed for stealthy operation as opposed to high-damage potential. Due to the preference for stealth over force, the Sliver is most often used with Ranger Puncture Injection Bolts. These supposedly “best in the market” projectiles offer significant penetrative power to make sure whatever they’re loaded with makes its way into the target.

  • The Punctures are definitely better, but don’t forget that a bolt is really nothing but a short arrow, which means there are ones with interchangeable heads. Titan’s line of explosive and electric heads can help boost the potential of your little Sliver.
    • Mika




Weapons
Melee Blades // Clubs // Exotic // Implant // Improvised // Misc.
Ranged Ballistic Projectiles // Flamethrowers // Exotic // Lasers // Throwing
Firearms Taser // Pistols (Hold-Out / Light / Heavy / Machine) // Submachine Guns // Rifles (Assault / Sniper / Sporting) // Shotguns // Machine Guns // Misc. (Exotic / Implant)
Large-Caliber Projectiles Assault Cannons // Launchers (Grenade // Missile)
Misc. Firearm Accessories // Weapon Consumables (Ammunition / Ballistic Projectile / Grenades / Rockets & Missiles)