SR5:Vehicle Modifications

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Revision as of 03:16, 8 February 2018 by Welling (talk | contribs) (Gecko Tips)
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5th Edition Lists
Gear // Magic // Hacking // Skills // Qualities // Packs // Creatures
Armor/Clothing // Cyberware // Magical // Vehicles/Drones // Vehicle Mods // Weapons // Electronics // Security // Medical // Others

Contents

Vehicle Equipment

The following are not considered modifications to the vehicle since they do not integrate into the systems of the vehicle in a significant way. They are standard pieces of equipment that can be purchased and easily installed or used.

Rigger interface

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AVAIL COST SOURCE
4 1,000¥ Core

When added to a vehicle, this lets you use a control rig to jump in and control it directly through immersive virtual reality. The standard rigger interface allows the vehicle to be controlled with either a direct fiber-optic cable or wireless link. See Being the Machine, p. 265.


Standard weapon mount

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AVAIL COST SOURCE
8F 2,500¥ Core

Vehicles may be equipped with a number of weapon mounts equal to their unaugmented Body ÷ 3 (round down). Standard weapon mounts may hold any assault rifle or smaller-sized weapon and 250 rounds of ammo.


Heavy weapon mount

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AVAIL COST SOURCE
14F 5,000¥ Core

Heavy weapon mounts count as two weapon mounts and can hold any weapon and up to 500 rounds of belted ammo or up to Body rockets/missiles. All weapon mounts are operated remotely and can target a ninety-degree arc of fire (horizontal and vertical).


Manual operation

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AVAIL COST SOURCE
+1 +500¥ Core

Manual operation can be added, but only for vehicles, not drones, and at extra cost.


Morphing License Plate

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AVAIL COST SOURCE
8F 1,000¥ SR5:R5.0

|Description=While most modern governments primarily use electronic identification for vehicles, they still require some sort of physical identification plate to uniquely identify a vehicle. Since being positively identified is something that an average shadowrunner wants to avoid, most install a special morphing license plate. Made from smart materials, a morphing license plate can reshape itself with a Complex Action and mimic any of the forms used in governments around the world today. Runners will typically also purchase a spoof chip keep their vehicle from being identified.

Spoof Chip

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AVAIL COST SOURCE
8F 500¥ SR5:R5.0

All governments in the civilized world require that a vehicle be uniquely tagged and broadcast that identification on demand. This allows law enforcement and any authorized government agency (and some unauthorized) to quickly identify and track a vehicle. All of that may sound great to the common wageslave, but those are all things that a shadowrunner wants to avoid like a VITAS plague. Consequently, installing a spoof chip has become a common practice for anyone wanted to use a vehicle for their shadow activities. The spoof chip mimics a standard vehicle identifier chip but can be command with a Complex Action to change its identifier to a different random value that is arithmetically generated to appear authentic. Installing a spoof chip requires a Hardware + Logic [Logic] (2) Test.


Road Strips

Road strips use a myomeric rope to stretch out over a length of about fifteen meters (approximately four lanes of traffic) in order to cause some effect on the vehicle(s) that drive over it.

Spike Strip

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AVAIL COST SOURCE
8R 200¥ SR5:R5.0

This strip consists of sharp, penetrating spikes that damage the tires of any vehicle that drives over it. The vehicle’s tires immediately blow out unless they are run flat tires (see below), forcing the driver to make an immediate Vehicle Test to avoid crashing. Even if the crash is avoided, flat tires give a –2 dice pool penalty on Vehicle Tests.


Zapper Strip

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AVAIL COST SOURCE
12R 2,500¥ SR5:R5.0

The zapper strip is equipped with hundreds of tiny “feelers” that extend upward to brush against the chassis of a vehicle that passes over. When a vehicle drives over it, the strip sounds a powerful electromagnetic pulse into the chassis of the vehicle, attempting to damage its electronics. A vehicle that drives over a zapper strip suffers 10 DV(e) damage. A zapper strip has enough power for 10 discharges before needing to be recharged.


Tracking Strip

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AVAIL COST SOURCE
8R 600¥ SR5:R5.0

The tracking strip is a subtle way to gather information about vehicles that pass by. Once deployed, whenever a vehicle passes over a tracking strip, it “fires” a stealth tag that attaches itself to the vehicle. A tracking strip contains fifty stealth tags.


Special Tires

Tires are one of the easiest ways to customize a vehicle. The following tires are available for all wheeled ground craft. Changing tires requires a Automotive Mechanic + Logic [Logic] (4, 5 minutes) Extended Test; or you can get your brother-in-law to do it for a case of beer, though that tends to take longer.

Off-road Tires

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AVAIL COST SOURCE
6 400¥ /tire SR5:R5.0

Designed specifically for rough terrain, these tires are not as effective as standard tires on standard roads. When equipped, the vehicle’s off-road Handling is increased by +1, and on-road Handling is reduce by –1. Off-road tires are also considered Run Flat Tires.


Racing Tires

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AVAIL COST SOURCE
6 250¥ /tire SR5:R5.0

The flip-side of off-road tires, racing tires are designed to maximize vehicle performance in urban conditions. When equipped, the vehicle’s on-road Handling is increased by +1 and off-road Handling is reduced by –1.


Run Flat Tires

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AVAIL COST SOURCE
4 250¥ /tire SR5:R5.0

A common upgrade for shadowrunners, run flat tires are filled with a dense but flexible foam instead of air. They continue to operate even when the tire has been punctured but will quickly deteriorate if the tire suffers significant structure damage.


Tool Kit

It never hurts to be prepared! A smart vehicle owner will purchase at least an Automotive Mechanic Kit in their vehicle to affect emergency repairs, and possibly others if the vehicle has more exotic equipment.

Power Train Modifications

Acceleration Enhancement

Acceleration Enhancement R1

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
4 12 Shop - 6 Accel x 10,000¥ SR5:R5.0


Acceleration Enhancement R2

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
8 24 Facility - 6 Accel x 25,000¥ SR5:R5.0


Using a variety of techniques, like adding fuel accelerants (such as nitrous oxide), turbochargers, optimized air intakes, afterburners, or hydrofoil drives, the acceleration of a vehicle is increased. Due to inherent limitations in a vehicle’s design, its acceleration performance can only be increased so far. In the end, though, there’s nothing like going from zero to gone before you get shot. Acceleration enhancement can be taken at Rating 1 or 2, with the Rating of the modification being added to the vehicle’s Acceleration value.

Gecko Tips

Gecko Tips (Body 1–3)

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
1 8 Shop - 6 1,000¥ SR5:R5.0


Gecko Tips (Body 4–6)

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
4 16 Shop - 6 5,000¥ SR5:R5.0


Using cutting-edge technology, the portion of any vehicle that contacts a surface can be made to strongly adhere to that surface. With the gecko tips modification, small vehicles can be made to literally climb walls or adhere to surfaces at an extremely sharp angle. The larger and heavier a vehicle is, the more extensive the modifications that are necessary to make the gecko tips system work. There are definite limits to the technology however, as it can only practically be installed on small mass vehicles and still allow them to move. If the gecko technology was applied to larger vehicles, they would literally rip away chunks of the surface they were adhered to if they tried to move. A vehicle installed with gecko tips can move on surfaces with angles that would otherwise be impossible, including vertically.

Gliding System

Gliding System (Body <= 12)

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
5 16 Facility - 12R Body x 3,000¥ SR5:R5.0


Gliding System (Body > 12)

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
10 24 Facility - 16R Body x 4,000¥ SR5:R5.0


Handling Enhancement

Handling Enhancement (R1)

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
4 8 Shop - 6 Handl x 2,000¥ SR5:R5.0


Handling Enhancement (R2)

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
10 16 Facility - 8 Handl x 5,000¥ SR5:R5.0


Handling Enhancement (R3)

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
18 24 Facility - 10 Handl x 12,000¥ SR5:R5.0


Improved Economy

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
2 12 Facility - 4 7,500¥ SR5:R5.0


Manual Control Override

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
1 4 Shop - 6 500¥ SR5:R5.0


Multifuel Engine

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
4 20 Shop - 10 Body x 1,000¥ SR5:R5.0


Off-Road Suspension 2

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
8 Shop - 4 Vehicle cost¥ x 25% SR5:R5.0


Rigger Cocoon

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
2 6 Kit - 8 1,500¥ SR5:R5.0


Removed Manual Controls

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
1 4 Shop - 2 200¥ SR5:R5.0


Rocket Booster

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
10 36 Facility - 16F Body x 5,000¥ SR5:R5.0


Secondary Manual Controls

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
2 10 Shop - 4 1,000¥ SR5:R5.0


Secondary Propulsion

Secondary Propulsion Modes
NAME HANDLING SPEED ACCEL
Amphibious (Surface) 2 2 1
Amphibious (Submersible) 2 2 2
Hovercraft 2/2 3 2
Rotor 2 3 2
Tracked 2/4 2 1
Walker 5 1 1

Secondary Propulsion (Amphibious, Surface)

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
4 10 Shop - 6 Body x 200¥ SR5:R5.0


Secondary Propulsion (Amphibious, Submersible)

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
8 20 Shop - 12R Body x 2,000¥ SR5:R5.0


Secondary Propulsion (Hovercraft)

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
8 16 Shop - 12 Body x 1,000¥ SR5:R5.0


Secondary Propulsion (Rotor)

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
10 24 Facility - 12R Body x 3,000¥ SR5:R5.0


Secondary Propulsion (Tracked)

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
6 14 Shop - 10 Body x 1,000¥ SR5:R5.0


Walker

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
8 16 Shop - 12 Body x 2,000¥ SR5:R5.0


Speed Enhancement

Speed Enhancement (R1)

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
5 8 Shop - 6 Speed x 2,000¥ SR5:R5.0


Speed Enhancement (R2)

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
14 16 Facility - 8 Speed x 5,000¥ SR5:R5.0


Speed Enhancement (R3)

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
20 24 Facility - 12 Speed x 12,000¥ SR5:R5.0


Protection Modifications

Anti-Theft System

Anti-Theft System (R1)

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
1 4 Kit - 4 500¥ SR5:R5.0


Anti-Theft System (R2)

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
2 8 Kit - 6 1,000¥ SR5:R5.0


Anti-Theft System (R3)

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
4 12 Shop - 8R 2,500¥ SR5:R5.0


Anti-Theft System (R4)

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
6 16 Shop Demolitions 12F 5,000¥ SR5:R5.0


Armor

Armor (Standard)

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
Rating x 2 Rating x 2 Shop Armorer 6R Rating x 500¥ SR5:R5.0


Armor (Concealed)

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
Rating x 3 Rating x 3 Shop Armorer 12R Rating x 3,000¥ SR5:R5.0


PPS (Rating 1-6)

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
2 Rating x 4 Shop - 6 Rating x 2,000¥ SR5:R5.0


Personal Armor (Rating 1-10)

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
2 Rating x 2 Shop Armorer (Rating)R Rating x 500¥ SR5:R5.0


Special Armor Modification

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
2 12 Shop Armorer (As Mod) (As Mod) x 2¥ SR5:R5.0


Weapon Modifications

Ammo Bin

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
1 4 Shop Armorer 6R 200¥ SR5:R5.0


Standard Drone Rack

Standard Drone Rack (Mini)

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
1 8 Kit - 4 500¥ SR5:R5.0


Standard Drone Rack (Small)

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
2 10 Shop - 4 1,000¥ SR5:R5.0


Standard Drone Rack (Medium)

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
3 12 Shop - 6 2,000¥ SR5:R5.0


Standard Drone Rack (Large)

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
4 16 Shop - 8 4,000¥ SR5:R5.0


Landing Drone Rack

Landing Drone Rack (Mini)

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
2 10 Shop - 6 1,000¥ SR5:R5.0


Landing Drone Rack (Small)

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
3 12 Shop - 6 4,000¥ SR5:R5.0


Landing Drone Rack (Medium)

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
4 14 Facility - 8 10,000¥ SR5:R5.0


Landing Drone Rack (Large)

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
5 20 Facility - 12 20,000¥ SR5:R5.0


Gun Port

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
1 4 Kit - 6R 500¥ SR5:R5.0


Missile Defense System

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
3 16 Facility Software 12R 15,000¥ SR5:R5.0


Oil Slick Sprayer

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
2 8 Shop - 8F 500¥ SR5:R5.0


Smoke Projector

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
2 8 Shop - 6R 750¥ SR5:R5.0


Thermal Smoke|Cost=+100

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
- - - - - +100¥ SR5:R5.0


Road Strip Ejector

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
2 10 Shop - 10F 800¥ + strips SR5:R5.0


Weapon Mount

Weapon Mount (Light)

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
1 4 Kit Armorer 6F 750¥ SR5:R5.0


Weapon Mount (Standard)

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
2 6 Shop Armorer 8F 1,500¥ SR5:R5.0


Weapon Mount (Heavy)

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
4 10 Shop Armorer 12F 4,000¥ SR5:R5.0


External Visibility

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
- - - - - SR5:R5.0


Internal Visibility

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
+2 +6 Shop - +2 +1,500¥ SR5:R5.0


Concealed Visibility

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
+4 +10 Shop - +4 +4,000¥ SR5:R5.0


Fixed Flexibility

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
- - - - - SR5:R5.0


Flexible Flexibility

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
+1 +4 Shop - +2 +2,000¥ SR5:R5.0


Turret Flexibility

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
+2 +12 Facility - +6 +5,000¥ SR5:R5.0


Remote Control

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
- - - - - SR5:R5.0


Manual Control

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
+1 +4 Shop - +1 +500¥ SR5:R5.0


Armored Manual Control

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
+2 +6 Shop - +4 +1,500¥ SR5:R5.0


Body Modifications

Assembly/Disassembly

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
2 Body x 4 (Min. 1) Facility - 6 1,000¥ SR5:R5.0


Chameleon Coating

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
2 10 Facility - 12F Body x 1,000¥ SR5:R5.0


Extra Entry/Exit Points

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
1 8 Shop - 8 2,500¥ SR5:R5.0


Extreme Environment Modification

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
2 12 Shop - 6 2,000¥ SR5:R5.0


Increased Seating

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
2 6 Shop - 4 2,000¥ SR5:R5.0


Life Support

Life Support (L1)

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
2 10 Shop - 8 Body x 500¥ SR5:R5.0


Life Support (L2)

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
4 20 Shop - 12 Body x 2,000¥ SR5:R5.0


Mechanical Arm

Mechanical Arm (Basic)

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
2 8 Shop - 4 1,000¥ SR5:R5.0


Mechanical Arm (Articulated)

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
3 16 Facility - 6 5,000¥ SR5:R5.0


Nanomaintenance System (R 1-4)

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
Rating Rating x 4 Shop - (R x 5)R Rating x 5,000¥ SR5:R5.0


Realistic Features (R 1-4)

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
Rating Rating x 4 Shop Medicine (R x 3)R Rating x Body x 1,000¥ SR5:R5.0


Smuggling Compartment

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
3 16 Facility - 8F 1,500¥ SR5:R5.0


Smuggling Compartment (Shielding)

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
n/a 12 Facility - 12F 3,000¥ SR5:R5.0


Special Equipment

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
variable variable variable variable variable variable¥ SR5:R5.0


Valkyrie Module

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
4 6 Shop Hardware 8 2,000¥ SR5:R5.0


Winch

Winch (Basic)

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
1 8 Shop - 4 750¥ SR5:R5.0


Winch (Enhanced)

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
2 12 Facility - 8 4,000¥ SR5:R5.0


Workshop

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
6 20 Facility - - SR5:R5.0


Electromagnetic Modifications

Electromagnetic Shielding

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
2 20 Facility - 6R Body x 500¥ SR5:R5.0


ECM

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
2 20 Shop Hardware (R x 3)F Rating x 500¥ SR5:R5.0


Gridlink

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
2 4 Shop Hardware 4 750¥ SR5:R5.0


Gridlink Override

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
1 8 Kit Hardware 8F 1,000¥ SR5:R5.0


Pilot Enhancement (R1–3)

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
[Rating] Rating x 3 Kit Hardware R x 2 Rating x 2,000¥ SR5:R5.0


Pilot Enhancement (R4–6)

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
[Rating] Rating x 4 Shop Hardware R x 3 Rating x 5,000¥ SR5:R5.0


Retrans Unit

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
2 4 Kit Hardware 8 4,000¥ SR5:R5.0


Satellite Link

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
1 6 Kit Hardware 6 500¥ SR5:R5.0


Sensor Enhancement (R1–3)

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
[Rating] Rating x 3 Shop Hardware R x 2 Rating x 2,000¥ SR5:R5.0


Sensor Enhancement (R4–6)

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
[Rating] Rating x 4 Shop Hardware R x 3 Rating x 5,000¥ SR5:R5.0


Signature Masking (R1–6)

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
[Rating] Rating x 6 Facility - 14F Rating x 2,000¥ SR5:R5.0


SunCell

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
2 16 Shop Hardware 6 Body x 500¥ SR5:R5.0


Touch Sensors

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
3 16 Shop Hardware 8 Body x 500¥ SR5:R5.0


Cosmetic Modifications

Amenities

Amenities (Squatter)

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
- 6 Shop - - 100¥ SR5:R5.0


Amenities (Middle)

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
- 6 Shop - 2 500¥ SR5:R5.0


Amenities (High)

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
- 10 Shop - 8 1,000¥ SR5:R5.0


Luxury

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
- 20 Shop - 16 10,000¥ SR5:R5.0


Enhanced Image Screens

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
- 12 Shop - 8 5,000¥ SR5:R5.0


Metahuman Adjustment

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
- 4 Kit - 4 500¥ /seat SR5:R5.0


Rigger Interface

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
- 8 Kit - 4 1,000¥ SR5:R5.0


Interior Cameras

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
- 6 Kit Hardware 6 2,000¥ SR5:R5.0


Searchlight

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
- 4 Kit - 4 800¥ SR5:R5.0


Vehicle Tag Eraser

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
- 8 Shop Hardware 6R 750¥ SR5:R5.0


Yerzed Out (R1–4)

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SLOTS THRESHOLD TOOLS SKILL AVAIL COST SOURCE
- Rating x 4 Shop - (R x2) Rating x 1,000¥ SR5:R5.0