SR5:Cyberware:Weapon

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5th Edition Lists
Gear // Magic // Hacking // Skills // Qualities // Packs // Creatures
Armor/Clothing // Cyberware // Magical // Vehicles/Drones // Vehicle Mods // Weapons // Electronics // Security // Medical // Others
Head Eye Ear Body Limb Limb Accessories Weapon Other Basic Bioware Cultured Bioware Other Bioware

Cyber-implant weapons can be installed into cyberlimbs or directly into the meat. They’re popular with the denizens of urban wastelands like the Barrens, and with street samurai who never want to go anywhere unarmed.

See the Implant Firearms page & Implant Melee Weapons page for Weapon Stats.

Part Device Essence Capacity Avail Cost Source
Weapon Hold-Out Pistol 0.1 [2] 8R 2,000¥ Core
Weapon Light Pistol 0.25 [4] 10R 3,900¥ Core
Weapon Machine Pistol 0.5 [6] 12R 3,500¥ Core
Weapon Heavy Pistol 0.5 [6] 12R 4,300¥ Core
Weapon Submachine Gun 1 [8] 12R 4,800¥ Core
Weapon Shotgun 1.25 [10] 12R 8,500¥ Core
Weapon Grenade Launcher 1.5 [15] 20F 30,000¥ Core
Weapon External Clip Port 0.1 [1] - +1,000¥ Core
Weapon Laser Sight - [1] - +1,000¥ Core
Weapon Silencer/Suppressor - [2] - +1,000¥ Core
Weapon Extreme Cyber-Implant 0.5 [5] 8F 2,000¥ SR5:CF
Weapon Fangs (Pair) 0.1 [1] 6 200¥ SR5:CF
Weapon Retractable 0.15 [2] 8 500¥ SR5:CF
Weapon Flametosser 1.0 [8] 12F 4,000¥ SR5:CF
Weapon Extra Fuel (5 Shots) 0.2 [2] 12F 500¥ SR5:CF
Weapon Junkyard Jaw 0.75 [6] 8F 2,000¥ SR5:CF
Weapon Oral Slasher 0.25 [3] 12R 750¥ SR5:CF
Weapon Weapon Launcher 0.2 [2] 12F 500¥(added to weapon cost) SR5:CF
Weapon Hand Blade (Retractable) 0.25 [2] 10F 2,500¥ Core
Weapon Hand Razors (Retractable) 0.2 [2] 8F 1,250¥ Core
Weapon Spurs (Retractable) 0.3 [3] 12F 5,000¥ Core
Weapon Shock Hand 0.25 [4] 8R 5,000¥ Core

Cyberguns

Generally speaking, these are mounted in a cyberarm or directly into a natural arm, but you could install one in a leg or even your torso. Cyberguns are distinct from cyber holsters in that the gun itself can be controlled and fired directly, as an extension of your body. Depending on the size of the gun, cyberguns take up part of your forearm or replace your arm altogether, with the functional parts of the arm built around the gun. Smaller cyberguns fire through a hidden port in the palm or knuckles, while larger cyberguns fold back the user’s hand at the wrist.

For extra concealment, cyberguns are built from mostly non-metallic compounds, and any metallic parts are incorporated into the (cyber) arm’s structure. All cyberguns have internal magazines (m) and can be equipped with a hidden external ammo port. However, once you attach a clip to the side of your forearm or the back of your elbow, the cybergun becomes kind of obvious. Laser sights and silencers/sound suppressors are also available; other weapon accessories can’t be installed in cyberguns. All cyberguns are pre-equipped with smartgun systems (p. 433).


Hold-Out Pistol

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ESSENCE CAPACITY AVAIL COST SOURCE
0.1 [2] 8R 2,000¥ Core


Light Pistol

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ESSENCE CAPACITY AVAIL COST SOURCE
0.25 [4] 10R 3,900¥ Core


Machine Pistol

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ESSENCE CAPACITY AVAIL COST SOURCE
0.5 [6] 12R 3,500¥ Core


Heavy Pistol

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ESSENCE CAPACITY AVAIL COST SOURCE
0.5 [6] 12R 4,300¥ Core


Submachine Gun

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ESSENCE CAPACITY AVAIL COST SOURCE
1 [8] 12R 4,800¥ Core


Shotgun

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ESSENCE CAPACITY AVAIL COST SOURCE
1.25 [10] 12R 8,500¥ Core


Grenade Launcher

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ESSENCE CAPACITY AVAIL COST SOURCE
1.5 [15] 20F 30,000¥ Core


External Clip Port

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ESSENCE CAPACITY AVAIL COST SOURCE
0.1 [1] - +1,000¥ Core


Laser Sight

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ESSENCE CAPACITY AVAIL COST SOURCE
- [1] - +1,000¥ Core


Silencer/Suppressor

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ESSENCE CAPACITY AVAIL COST SOURCE
- [2] - +1,000¥ Core


Cyber Melee Weapons

For a quarter of a century now, cyber-implant melee weapons have been the classic, favored toys of razor guys, from street muscle to professional urban samurai. They are available as cyberarm upgrades, but can also be installed directly into the flesh. Cyber weapons can be readied via muscle flexture, neural impulse, or wireless signal. Attacks with cyber melee weapons use Unarmed Combat skill and the Physical limit.

Hand Blade (Retractable)

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ESSENCE CAPACITY AVAIL COST SOURCE
0.25 [2] 10F 2,500¥ Core


Hand Razors (Retractable)

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ESSENCE CAPACITY AVAIL COST SOURCE
0.2 [2] 8F 1,250¥ Core


Spurs (Retractable)

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ESSENCE CAPACITY AVAIL COST SOURCE
0.3 [3] 12F 5,000¥ Core


Shock Hand

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ESSENCE CAPACITY AVAIL COST SOURCE
0.25 [4] 8R 5,000¥ Core


Extreme Cyber-Implant

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ESSENCE CAPACITY AVAIL COST SOURCE
0.5 [5] 8F 2,000¥ SR5:CF


Fangs (Pair)

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ESSENCE CAPACITY AVAIL COST SOURCE
0.1 [1] 6 200¥ SR5:CF


Retractable

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ESSENCE CAPACITY AVAIL COST SOURCE
0.15 [2] 8 500¥ SR5:CF


Flametosser

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ESSENCE CAPACITY AVAIL COST SOURCE
1.0 [8] 12F 4,000¥ SR5:CF


Extra Fuel (5 Shots)

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ESSENCE CAPACITY AVAIL COST SOURCE
0.2 [2] 12F 500¥ SR5:CF


Junkyard Jaw

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ESSENCE CAPACITY AVAIL COST SOURCE
0.75 [6] 8F 2,000¥ SR5:CF


Oral Slasher

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ESSENCE CAPACITY AVAIL COST SOURCE
0.25 [3] 12R 750¥ SR5:CF


Weapon Launcher

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ESSENCE CAPACITY AVAIL COST SOURCE
0.2 [2] 12F 500¥ (added to weapon cost) SR5:CF