Difference between revisions of "SR5:Cyberware:Limb Accessories"

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(Large Smuggling Compartment)
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;Wireless: Getting something out of or putting something into it takes a Simple Action.
 
;Wireless: Getting something out of or putting something into it takes a Simple Action.
 
}}
 
}}
 +
 +
 +
==Built-In Medkit==
 +
{{SR5:Cyberware Row|Part=Limb Accessories|Device=Built-In Medkit
 +
|Essence=0.45
 +
|Capacity=[10]|Availability=8|Cost=1,000|CostNote= (+ medkit)
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
==Built-In Toolkit==
 +
{{SR5:Cyberware Row|Part=Limb Accessories|Device=Built-In Toolkit
 +
|Essence=0.45
 +
|Capacity=[10]|Availability=4|Cost=2,000
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
==Bulk Modification (1-6)==
 +
{{SR5:Cyberware Row|Part=Limb Accessories|Device=Bulk Modification (1-6)
 +
|Capacity=+ (Rating)|Availability=+(Rating)|Cost=(Rating) x 500
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
==Cyberfingers==
 +
{{SR5:Cyberware Row|Part=Limb Accessories|Device=Cyberfingers
 +
|Essence=0.05
 +
|Capacity=[1]|Availability=2|Cost=500
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
==Cyberlight==
 +
{{SR5:Cyberware Row|Part=Limb Accessories|Device=Cyberlight
 +
|Essence=0.05
 +
|Capacity=[1]|Availability=4|Cost=550
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
==Cyberlighter==
 +
{{SR5:Cyberware Row|Part=Limb Accessories|Device=Cyberlighter
 +
|Essence=0.05
 +
|Capacity=[1]|Availability=4|Cost=550
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
==Finger Grenade==
 +
{{SR5:Cyberware Row|Part=Limb Accessories|Device=Finger Grenade
 +
|Essence=0.05
 +
|Capacity=[1]|Availability=(Grenade) +4|Cost=(Grenade) + 500
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
==Finger Pistol==
 +
{{SR5:Cyberware Row|Part=Limb Accessories|Device=Finger Pistol
 +
|Essence=0.05
 +
|Capacity=[1]|Availability=8R|Cost=1,000
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
==Cyberlimb Optimization==
 +
{{SR5:Cyberware Row|Part=Limb Accessories|Device=Cyberlimb Optimization
 +
|Capacity=[2]|Availability=(Limb) +2|Cost=(Limb) + 2,000
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
==Digigrade Legs==
 +
{{SR5:Cyberware Row|Part=Limb Accessories|Device=Digigrade Legs
 +
|Essence=(Leg) + 0.25
 +
|Capacity=[4]|Availability=(Leg) +4|Cost=(Leg) + 5,000
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
==Grapple Hand==
 +
{{SR5:Cyberware Row|Part=Limb Accessories|Device=Grapple Hand
 +
|Essence=0.45
 +
|Capacity=[10]|Availability=12R|Cost=2,000
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
==Improved Synthskin (1-4)==
 +
{{SR5:Cyberware Row|Part=Limb Accessories|Device=Improved Synthskin (1-4)
 +
|Capacity=[(Rating) X 2]|Availability=(Rating) X 4|Cost=(Rating) x 5,000
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
==Liminal Bodies==
 +
===Liminal Body (Centaur)===
 +
{{SR5:Cyberware Row|Part=Limb Accessories|Device=Liminal Body (Centaur)
 +
|Essence=3.0
 +
|Capacity=80|Availability=12|Cost=80,000
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
===Liminal Body (Wheeled)===
 +
{{SR5:Cyberware Row|Part=Limb Accessories|Device=Liminal Body (Wheeled)
 +
|Essence=2.5
 +
|Capacity=40|Availability=8|Cost=40,000
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
===Liminal Body (Tank)===
 +
{{SR5:Cyberware Row|Part=Limb Accessories|Device=Liminal Body (Tank)
 +
|Essence=3.0
 +
|Capacity=60|Availability=12R|Cost=50,000
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
===Liminal Body (Monkey Foot)===
 +
{{SR5:Cyberware Row|Part=Limb Accessories|Device=Liminal Body (Monkey Foot)
 +
|Essence=0.3
 +
|Capacity=[2]|Availability=8|Cost=6,000
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
==Modular Connectors==
 +
====Modular Connector (Wrist/Ankle)====
 +
{{SR5:Cyberware Row|Part=Limb Accessories|Device=Modular Connector (Wrist/Ankle)
 +
|Essence=0.1
 +
|Capacity=[5]|Availability=4|Cost=2,000
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
====Modular Connector (Elbow/Knee)====
 +
{{SR5:Cyberware Row|Part=Limb Accessories|Device=Modular Connector (Elbow/Knee)
 +
|Essence=0.2
 +
|Capacity=[10]|Availability=8|Cost=4,000
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
====Modular Connector (Shoulder/Hip)====
 +
{{SR5:Cyberware Row|Part=Limb Accessories|Device=Modular Connector (Shoulder/Hip)
 +
|Essence=0.3|Availability=12|Cost=6,000
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
==Modular Limbs==
 +
===Modular Limb (Hand/Foot)===
 +
{{SR5:Cyberware Row|Part=Limb Accessories|Device=Modular Limb (Hand/Foot)
 +
|Essence=0.25
 +
|Capacity=(Limb) —1|Availability=(Limb) +2|Cost=(Limb) + 1,000
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
===Modular Limb (Partial Arm/Leg)===
 +
{{SR5:Cyberware Row|Part=Limb Accessories|Device=Modular Limb (Partial Arm/Leg)
 +
|Essence=0.45
 +
|Capacity=(Limb) —2|Availability=(Limb) +2|Cost=(Limb) + 2,000
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
===Modular Limb (Full Arm/Leg)===
 +
{{SR5:Cyberware Row|Part=Limb Accessories|Device=Modular Limb (Full Arm/Leg)
 +
|Essence=1
 +
|Capacity=(Limb) —3|Availability=(Limb) +2|Cost=(Limb) + 3,000
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
==Partial Cyberskull==
 +
{{SR5:Cyberware Row|Part=Limb Accessories|Device=Partial Cyberskull
 +
|Essence=0.4
 +
|Capacity=4|Availability=12|Cost=8,000
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
==Raptor Foot==
 +
{{SR5:Cyberware Row|Part=Limb Accessories|Device=Raptor Foot
 +
|Essence=0.5
 +
|Capacity=[4]|Availability=8R|Cost=8,000
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
==Skates==
 +
{{SR5:Cyberware Row|Part=Limb Accessories|Device=Skates
 +
|Capacity=[2]|Availability=4|Cost=250
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
==Skimmers==
 +
{{SR5:Cyberware Row|Part=Limb Accessories|Device=Skimmers
 +
|Capacity=[4]|Availability=8|Cost=2,000
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
==Snake Fingers==
 +
{{SR5:Cyberware Row|Part=Limb Accessories|Device=Snake Fingers
 +
|Capacity=[2]|Availability=6|Cost=1,000
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
==Telescopic Limbs (1-2)==
 +
{{SR5:Cyberware Row|Part=Limb Accessories|Device=Telescopic Limbs (1-2)
 +
|Capacity=[Rating] x 3|Availability=(Rating) x 4|Cost=(Rating) x 1,000
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
==Water Jet==
 +
{{SR5:Cyberware Row|Part=Limb Accessories|Device=Water Jet
 +
|Capacity=[4]|Availability=8|Cost=1,000
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}

Revision as of 22:16, 2 April 2016

5th Edition Lists
Gear // Magic // Hacking // Skills // Qualities // Packs // Creatures
Armor/Clothing // Cyberware // Magical // Vehicles/Drones // Vehicle Mods // Weapons // Electronics // Security // Medical // Others
Head Eye Ear Body Limb Limb Accessories Weapon Other Basic Bioware Cultured Bioware Other Bioware

These items may only be installed in cyberlimbs; some may only be installed in certain cyberlimbs.

Part Device Essence Capacity Avail Cost Source
Limb Accessories Cyberarm Gyromount - [8] 12F 6,000¥ Core
Limb Accessories Cyberarm Slide - [3] 12R 3,000¥ Core
Limb Accessories Cyber Holster - [5] 8R 2,000¥ Core
Limb Accessories Hydraulic Jacks (R 1-6) - [Rating] 9 Rating * 2,500¥ Core
Limb Accessories Large Smuggling Compartment - [5] 6 8,000¥ Core
Limb Accessories Built-In Medkit 0.45 [10] 8 1,000¥(+ medkit) SR5:CF
Limb Accessories Built-In Toolkit 0.45 [10] 4 2,000¥ SR5:CF
Limb Accessories Bulk Modification (1-6) - + (Rating) +(Rating) (Rating) x 500¥ SR5:CF
Limb Accessories Cyberfingers 0.05 [1] 2 500¥ SR5:CF
Limb Accessories Cyberlight 0.05 [1] 4 550¥ SR5:CF
Limb Accessories Cyberlighter 0.05 [1] 4 550¥ SR5:CF
Limb Accessories Finger Grenade 0.05 [1] (Grenade) +4 (Grenade) + 500¥ SR5:CF
Limb Accessories Finger Pistol 0.05 [1] 8R 1,000¥ SR5:CF
Limb Accessories Cyberlimb Optimization - [2] (Limb) +2 (Limb) + 2,000¥ SR5:CF
Limb Accessories Digigrade Legs (Leg) + 0.25 [4] (Leg) +4 (Leg) + 5,000¥ SR5:CF
Limb Accessories Grapple Hand 0.45 [10] 12R 2,000¥ SR5:CF
Limb Accessories Improved Synthskin (1-4) - [(Rating) X 2] (Rating) X 4 (Rating) x 5,000¥ SR5:CF
Limb Accessories Liminal Body (Centaur) 3.0 80 12 80,000¥ SR5:CF
Limb Accessories Liminal Body (Wheeled) 2.5 40 8 40,000¥ SR5:CF
Limb Accessories Liminal Body (Tank) 3.0 60 12R 50,000¥ SR5:CF
Limb Accessories Liminal Body (Monkey Foot) 0.3 [2] 8 6,000¥ SR5:CF
Limb Accessories Modular Connector (Wrist/Ankle) 0.1 [5] 4 2,000¥ SR5:CF
Limb Accessories Modular Connector (Elbow/Knee) 0.2 [10] 8 4,000¥ SR5:CF
Limb Accessories Modular Connector (Shoulder/Hip) 0.3 - 12 6,000¥ SR5:CF
Limb Accessories Modular Limb (Hand/Foot) 0.25 (Limb) —1 (Limb) +2 (Limb) + 1,000¥ SR5:CF
Limb Accessories Modular Limb (Partial Arm/Leg) 0.45 (Limb) —2 (Limb) +2 (Limb) + 2,000¥ SR5:CF
Limb Accessories Modular Limb (Full Arm/Leg) 1 (Limb) —3 (Limb) +2 (Limb) + 3,000¥ SR5:CF
Limb Accessories Partial Cyberskull 0.4 4 12 8,000¥ SR5:CF
Limb Accessories Raptor Foot 0.5 [4] 8R 8,000¥ SR5:CF
Limb Accessories Skates - [2] 4 250¥ SR5:CF
Limb Accessories Skimmers - [4] 8 2,000¥ SR5:CF
Limb Accessories Snake Fingers - [2] 6 1,000¥ SR5:CF
Limb Accessories Telescopic Limbs (1-2) - [Rating] x 3 (Rating) x 4 (Rating) x 1,000¥ SR5:CF
Limb Accessories Water Jet - [4] 8 1,000¥ SR5:CF

Cyberarm Gyromount

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
- [8] 12F 6,000¥ Core
De/Activate
Simple Action
Recoil Compensation
3
Wireless
Activating or deactivating the system is a Free Action.

This accessory must be installed in a full or partial cyberarm. When activated, counterweights pop out of your wrist and a small gyro spins up to provide you with better balance and reduced recoil for improving firing capability. Meanwhile, small children stare at you. The effects are identical to a gyro stabilization system (p. 432), only with Rating 3 (this effect is not cumulative with a worn gyro stabilization system). Activating or deactivating the system is a Simple Action.


Cyberarm Slide

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
- [3] 12R 3,000¥ Core
Ready Weapon
Free Action

An integral version of the hidden arm-slide, the cyberarm slide hides a hold-out, taser, or light pistol inside your cyberarm, concealing it from normal vision. As a Free Action, you can ready the weapon in the slide.


Cyber Holster

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
- [5] 8R 2,000¥ Core
Add/Remove Weapon
Simple Action
Size
Pistol or Smaller
Wireless
Readying a weapon from the holster is a Free Action.

You can hold a taser or any pistol or smaller-sized weapon within the holster, completely enclosed until you activate it. Inserting or retrieving a weapon takes one Simple Action. A cyber holster can also be used as a smuggling compartment to store items no larger than a pistol (the gamemaster has final discretion).


Hydraulic Jacks (R 1-6)

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
- [Rating] 9 2,500¥ x Rating Core
Physical Limit
+Rating for Jumping/Sprinting
Max Jump Distance
+20%
Falling Damage
-2 meters of Damage
Wireless
The jacks add a +1 dice pool bonus to tests involving jumping, sprinting, or lifting with your legs.

This implant requires you to have two cyberlegs with a hydraulic jack of identical Ratings in each leg. Each Rating point adds a +1 to your Physical limit for jumping and sprinting, adds twenty percent to your maximum jump distance, and reduces your falling distance by two meters for the purpose of calculating falling damage.


Large Smuggling Compartment

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
- [5] 6 8,000¥ Core
Insert or Retrieve
Complex Action
Size
Heavy Pistol or Smaller
Wireless
Getting something out of or putting something into it takes a Simple Action.

This is a larger version of the smuggling compartment (p. 455). It can hold something the size of a heavy pistol or a small SMG (gamemaster’s discretion—think breadbox size as a guide). Getting something out of or putting something into it takes a Complex Action.


Built-In Medkit

|- | Limb Accessories | Built-In Medkit | 0.45 | [10] | - | 1,000¥(+ medkit) | SR5:CF

Built-In Toolkit

|- | Limb Accessories | Built-In Toolkit | 0.45 | [10] | - | 2,000¥ | SR5:CF

Bulk Modification (1-6)

|- | Limb Accessories | Bulk Modification (1-6) | - | + (Rating) | - | (Rating) x 500¥ | SR5:CF

Cyberfingers

|- | Limb Accessories | Cyberfingers | 0.05 | [1] | - | 500¥ | SR5:CF

Cyberlight

|- | Limb Accessories | Cyberlight | 0.05 | [1] | - | 550¥ | SR5:CF

Cyberlighter

|- | Limb Accessories | Cyberlighter | 0.05 | [1] | - | 550¥ | SR5:CF

Finger Grenade

|- | Limb Accessories | Finger Grenade | 0.05 | [1] | - | (Grenade) + 500¥ | SR5:CF

Finger Pistol

|- | Limb Accessories | Finger Pistol | 0.05 | [1] | - | 1,000¥ | SR5:CF

Cyberlimb Optimization

|- | Limb Accessories | Cyberlimb Optimization | - | [2] | - | (Limb) + 2,000¥ | SR5:CF

Digigrade Legs

|- | Limb Accessories | Digigrade Legs | (Leg) + 0.25 | [4] | - | (Leg) + 5,000¥ | SR5:CF

Grapple Hand

|- | Limb Accessories | Grapple Hand | 0.45 | [10] | - | 2,000¥ | SR5:CF

Improved Synthskin (1-4)

|- | Limb Accessories | Improved Synthskin (1-4) | - | [(Rating) X 2] | - | (Rating) x 5,000¥ | SR5:CF

Liminal Bodies

Liminal Body (Centaur)

|- | Limb Accessories | Liminal Body (Centaur) | 3.0 | 80 | - | 80,000¥ | SR5:CF

Liminal Body (Wheeled)

|- | Limb Accessories | Liminal Body (Wheeled) | 2.5 | 40 | - | 40,000¥ | SR5:CF

Liminal Body (Tank)

|- | Limb Accessories | Liminal Body (Tank) | 3.0 | 60 | - | 50,000¥ | SR5:CF

Liminal Body (Monkey Foot)

|- | Limb Accessories | Liminal Body (Monkey Foot) | 0.3 | [2] | - | 6,000¥ | SR5:CF

Modular Connectors

Modular Connector (Wrist/Ankle)

|- | Limb Accessories | Modular Connector (Wrist/Ankle) | 0.1 | [5] | - | 2,000¥ | SR5:CF

Modular Connector (Elbow/Knee)

|- | Limb Accessories | Modular Connector (Elbow/Knee) | 0.2 | [10] | - | 4,000¥ | SR5:CF

Modular Connector (Shoulder/Hip)

|- | Limb Accessories | Modular Connector (Shoulder/Hip) | 0.3 | - | - | 6,000¥ | SR5:CF

Modular Limbs

Modular Limb (Hand/Foot)

|- | Limb Accessories | Modular Limb (Hand/Foot) | 0.25 | (Limb) —1 | - | (Limb) + 1,000¥ | SR5:CF

Modular Limb (Partial Arm/Leg)

|- | Limb Accessories | Modular Limb (Partial Arm/Leg) | 0.45 | (Limb) —2 | - | (Limb) + 2,000¥ | SR5:CF

Modular Limb (Full Arm/Leg)

|- | Limb Accessories | Modular Limb (Full Arm/Leg) | 1 | (Limb) —3 | - | (Limb) + 3,000¥ | SR5:CF

Partial Cyberskull

|- | Limb Accessories | Partial Cyberskull | 0.4 | 4 | - | 8,000¥ | SR5:CF

Raptor Foot

|- | Limb Accessories | Raptor Foot | 0.5 | [4] | - | 8,000¥ | SR5:CF

Skates

|- | Limb Accessories | Skates | - | [2] | - | 250¥ | SR5:CF

Skimmers

|- | Limb Accessories | Skimmers | - | [4] | - | 2,000¥ | SR5:CF

Snake Fingers

|- | Limb Accessories | Snake Fingers | - | [2] | - | 1,000¥ | SR5:CF

Telescopic Limbs (1-2)

|- | Limb Accessories | Telescopic Limbs (1-2) | - | [Rating] x 3 | - | (Rating) x 1,000¥ | SR5:CF

Water Jet

|- | Limb Accessories | Water Jet | - | [4] | - | 1,000¥ | SR5:CF