Difference between revisions of "SR5:Cyberware:Eye"

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|Essence=0.1|Capacity=[2]|Avail=4|Cost=2,000
 
|Essence=0.1|Capacity=[2]|Avail=4|Cost=2,000
 
|Source=Core}}
 
|Source=Core}}
 +
{{SR5:Cyberware Row|Part=Eye|Device=Additional Eye Mount|Essence=0.2|Capacity=[2]|Avail=8|Cost=1,000|Source=SR5:CF}}
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{{SR5:Cyberware Row|Part=Eye|Device=Eye-light System|Essence=0.1|Capacity=[2]|Avail=2|Cost=500|Source=SR5:CF}}
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{{SR5:Cyberware Row|Part=Eye|Device=Eye Protectors|Essence=0.1|Capacity=[2]|Cost=100|Source=SR5:CF}}
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{{SR5:Cyberware Row|Part=Eye|Device=Microscopic Lenses|Essence=0.2|Capacity=[3]|Avail=4|Cost=1,000|Source=SR5:CF}}
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{{SR5:Cyberware Row|Part=Eye|Device=Spider Eyes|Essence=0.2|Capacity=2|Avail=8|Cost=2,000|Source=SR5:CF}}
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{{SR5:Cyberware Row|Part=Eye|Device=Targeting Laser|Essence=0.2|Capacity=[4]|Avail=4|Cost=1,000|Source=SR5:CF}}
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{{SR5:Cyberware Row|Part=Eye|Device=Targeting Laser (Infrared)|Essence=0.2|Capacity=[4]|Avail=6|Cost=1,250|Source=SR5:CF}}
  
 
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Revision as of 20:43, 2 April 2016

5th Edition Lists
Gear // Magic // Hacking // Skills // Qualities // Packs // Creatures
Armor/Clothing // Cyberware // Magical // Vehicles/Drones // Vehicle Mods // Weapons // Electronics // Security // Medical // Others
Head Eye Ear Body Limb Limb Accessories Weapon Other Basic Bioware Cultured Bioware Other Bioware

Probably the most common piece of cyberware available in 2075 is cybereyes. Or iginally designed to gif t the blind with normal sight, cybereyes allow for far more than normal human vision. While they still carry a social stigma in places, and the idea continues to carry a degree of squeamishness about it, it ’s not entirely uncommon for people with per fectly good natural eyes to trade them out for cybernetic replacements. Cybereyes are available in any shape or color, from “almost natural” to all chrome to solid glowing purple and ever ything in between. Some models have their color and pattern easily altered by downloading a new skin.

Most cybereye modifications are also offered as retinal modifications to the natural eye. Vision enhancements either take up Capacity in cybereyes or Essence in natural eyes, not both. As a general rule, upgrades are applied to both eyes so that the user’s vision doesn’t become unbalanced.

Part Device Essence Capacity Avail Cost Source
Eye Cybereyes R1 0.2 4 3 4,000¥ Core
Eye Cybereyes R2 0.3 8 6 6,000¥ Core
Eye Cybereyes R3 0.4 12 9 10,000¥ Core
Eye Cybereyes R4 0.5 16 12 14,000¥ Core
Eye Flare Compensation 0.1 [1] 4 1,000¥ Core
Eye Image Link 0.1 * 4 1,000¥ Core
Eye Low-Light Vision 0.1 [2] 4 1,500¥ Core
Eye Ocular Drone - [6] 6 6,000¥ Core
Eye Retinal Duplication (R 1-6) 0.1 [1] 16F Rating * 20,000¥ Core
Eye Smartlink 0.2 [3] 8R 4,000¥ Core
Eye Thermographic Vision 0.1 [2] 4 1,500¥ Core
Eye Vision Enhancement (R 1-3) 0.1 [Rating] Rating * 3 Rating * 4,000¥ Core
Eye Vision Magnification 0.1 [2] 4 2,000¥ Core
Eye Additional Eye Mount 0.2 [2] 8 1,000¥ SR5:CF
Eye Eye-light System 0.1 [2] 2 500¥ SR5:CF
Eye Eye Protectors 0.1 [2] - 100¥ SR5:CF
Eye Microscopic Lenses 0.2 [3] 4 1,000¥ SR5:CF
Eye Spider Eyes 0.2 2 8 2,000¥ SR5:CF
Eye Targeting Laser 0.2 [4] 4 1,000¥ SR5:CF
Eye Targeting Laser (Infrared) 0.2 [4] 6 1,250¥ SR5:CF


Cybereyes

Cybereyes R1

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ESSENCE CAPACITY AVAIL COST SOURCE
0.2 4 3 4,000¥ Core


Cybereyes R2

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ESSENCE CAPACITY AVAIL COST SOURCE
0.3 8 6 6,000¥ Core


Cybereyes R3

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ESSENCE CAPACITY AVAIL COST SOURCE
0.4 12 9 10,000¥ Core


Cybereyes R4

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ESSENCE CAPACITY AVAIL COST SOURCE
0.5 16 12 14,000¥ Core

The basic cybereyes system features 20/20 vision for both eyes, an image link, and a built-in camera at no extra cost, as well as capacity for vision enhancements.


Flare Compensation

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ESSENCE CAPACITY AVAIL COST SOURCE
0.1 [1] 4 1,000¥ Core

An implanted version of the flare compensation enhancement (p. 444).


Image Link

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ESSENCE CAPACITY AVAIL COST SOURCE
0.1 * 4 1,000¥ Core
No Purchase
Included in the basic cybereyes system.

An implanted version of the image link enhancement (p. 444).


Low-Light Vision

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ESSENCE CAPACITY AVAIL COST SOURCE
0.1 [2] 4 1,500¥ Core

An implanted version of the low-light vision enhancement (p. 444).


Ocular Drone

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ESSENCE CAPACITY AVAIL COST SOURCE
- [6] 6 6,000¥ Core
Remove Drone
-3 Dice Pool to All Tasks

This enhancement only affects one eyeball per purchase. A small spyball drone is placed in your ocular cavity. The spyball functions as a normal cybereye (with all the relevant enhancements) until you remove it and control it as though it were a Horizon Flying Eye. When it’s out and you have only one eye, you suffer a –3 dice pool penalty to all tasks. If you replace both eyes with drones, you’re effectively blind while those drones are operating apart from you. An ocular drone is obviously not available as a retinal modification.


Retinal Duplication (R 1–6)

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ESSENCE CAPACITY AVAIL COST SOURCE
0.1 [1] 16F 20,000¥ x Rating Core

This highly illegal modification can be loaded with a recording of someone else’s retina to create an almost perfect reproduction. Make an Opposed Test between the retinal duplication Rating and the retinal scanner Rating (Security Devices, p. 362).


Smartlink

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ESSENCE CAPACITY AVAIL COST SOURCE
0.2 [3] 8R 4,000¥ Core

An implanted version of the smartlink vision enhancement (p. 444). Note that a smartlink installed in a natural eye or in a pair of cybereyes is more effective than a smartlink installed in an external device: see Smartgun System, p. 444.


Thermographic Vision

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ESSENCE CAPACITY AVAIL COST SOURCE
0.1 [2] 4 1,500¥ Core

An implanted version of the thermographic vision enhancement (p. 444).


Vision Enhancement (R 1–3)

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ESSENCE CAPACITY AVAIL COST SOURCE
0.1 [Rating] Rating x 3 4,000¥ x Rating Core

An implanted version of vision enhancement (p. 444).


Vision Magnification

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ESSENCE CAPACITY AVAIL COST SOURCE
0.1 [2] 4 2,000¥ Core

An implanted version of the vision magnification enhancement (p. 444).