SR5:Weapons:Throwing Weapons
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Type | Weapon | Acc | Reach | DV | AP | Modes | RC | Ammo | Avail | Cost | Source |
---|---|---|---|---|---|---|---|---|---|---|---|
Throwing | Throwing Knife/Shuriken | Physical | - | (STR+1)P | -1 | - | 4R | 25¥ | Core | ||
Throwing | Boomerang | Physical-1 | - | (STR+2)P | - | - | 4 | 50¥ | SR5:R&G | ||
Throwing | Harpoon/Javelin | Physical | - | (STR+3)P | -1 | - | 6 | 125¥ | SR5:R&G | ||
Throwing | Urban Tribe Tomahawk | Physical+1 | - | (STR+2)P | -1 | - | 4 | 200¥ | SR5:R&G |
Throwing Knife/Shuriken
Acc | DV | AP | Mode | RC | Ammo | Avail | Cost | Source |
---|---|---|---|---|---|---|---|---|
Physical | (STR + 1)P | –1 | – | – | – | 4R | 25¥ | Core |
- Wireless
- If all the throwing knives or shuriken you throw in a single Combat Turn are wireless and you have a smartlink system, each knife you throw receives a +1 dice pool bonus per knife thrown that Combat Turn at your current target, as the knives inform and adjust for wind and other atmospheric conditions. So you’d get no bonus on the first throw, a +1 bonus on the second throw, a +2 bonus on the third throw, etc. (assuming you aimed all three knives at the same target).
A wide variety of shapes and sizes of aerodynamically balanced, specially weighted, muscle-powered throwing weapons are available, from throwing spikes to darts to kunai and shuriken. A character can ready (Agility ÷ 2) of these knives with one Ready Weapon action.
Boomerang
Acc | DV | AP | Mode | RC | Ammo | Avail | Cost | Source |
---|---|---|---|---|---|---|---|---|
– | – | – | – | – | – | – | ¥ | Core |
Harpoon/Javelin
Acc | DV | AP | Mode | RC | Ammo | Avail | Cost | Source |
---|---|---|---|---|---|---|---|---|
– | – | – | – | – | – | – | ¥ | Core |
Urban Tribe Tomahawk
Acc | DV | AP | Mode | RC | Ammo | Avail | Cost | Source |
---|---|---|---|---|---|---|---|---|
– | – | – | – | – | – | – | ¥ | Core |