SR5:Security:B&E Gear
5th Edition Lists |
---|
Gear // Magic // Hacking // Skills // Qualities // Packs // Creatures |
Armor/Clothing // Cyberware // Magical // Vehicles/Drones // Vehicle Mods // Weapons // Electronics // Security // Medical // Others |
Devices | Restraints | B&E Gear | Grapple Guns | Communications | Battering Rams |
---|
TYPE | NAME | AVAIL | COST | SOURCE |
---|---|---|---|---|
B&E Gear | Autopicker (Rating 1-6) | 8R | Rating x 500¥ | Core |
B&E Gear | Cellular glove molder (Rating 1-4) | 12F | Rating x 500¥ | Core |
B&E Gear | Chisel/crowbar | — | 20¥ | Core |
B&E Gear | Keycard copier (Rating 1-6) | 8F | Rating x 600¥ | Core |
B&E Gear | Lockpick set | 4R | 250¥ | Core |
B&E Gear | Maglock passkey (Rating 1-4) | (Rating x 3)F | Rating x 2,000¥ | Core |
B&E Gear | Miniwelder | 2 | 250¥ | Core |
B&E Gear | Miniwelder fuel canister | 2 | 80¥ | Core |
B&E Gear | Monofilament chainsaw | 8 | 500¥ | Core |
B&E Gear | Sequencer (Rating 1-6) | (Rating x 3)F | Rating x 250¥ | Core |
Contents
Autopicker (Rating 1-6)
| ||||||||
This lockpick gun is a quick and effective way of bypassing mechanical locks. The autopicker's rating is added to your limit when picking a mechanical lock. Wireless: Add the autopicker's rating as a dice pool modifier to your test when picking a mechanical lock. The autopicker's rating may be used in place of the Locksmith skill. |
Cellular glove molder (Rating 1-4)
| ||||||||
This device will take a finger or palm print and mold a “sleeve” you can wear to mimic the print to fool some biometric locks (see Maglocks). |
Chisel/crowbar
| ||||||||
The chisel (or crowbar if you prefer) doubles your effective Strength when you’re forcing a door or container. |
Keycard copier (Rating 1-6)
| ||||||||
The keycard copier allows the user to copy a (stolen) keycard in seconds. A new keycard can then be manufactured with a Hardware kit, about ten minutes, and a Hardware + Logic [Mental] (2) Test. When used, the forged keycard uses its Rating x 2 in an Opposed Test against the Maglock Rating x 2 (see Maglocks). Some security systems may note the unusual usage of duplicate keys, like when “Dr. Scientist” accesses a lab that she just accessed and hasn’t left yet. |
Lockpick set
| ||||||||
These mechanical burglary devices have undergone only slight improvements in the last several centuries. They are necessary tools for picking locks. |
Maglock Passkey (Rating 1-4)
| ||||||||
This maglock “skeleton key” can be inserted into any cardreader’s maglock, cleverly fooling it into believing that a legitimate passkey has been swiped (see Maglocks). Wireless: The passkey receives a +1 bonus to its Rating. |
Miniwelder
| ||||||||
| ||||||||
This portable device creates a small electric arc to melt metals, either to cut through metal or to weld it together. Its power supply allows it to operate for 30 minutes. While creating an intense heat, the arc is much too small to make a good weapon (it would be like trying to stab someone with a lighter). The miniwelder has a Damage Value of 25 when used to cut through barriers.
Monofilament Chainsaw
Acc | Reach | DV | AP | Avail | Cost | Source |
---|---|---|---|---|---|---|
3 | 1 | 8P | -6 | 8 | 500¥ | Core |
The top of each chain segment on this portable motorized saw is covered with monofilament wire. Ideal for cutting through trees, doors, and other immovable objects. A monofilament chainsaw is too unwieldy to make a good melee weapon (use Exotic Melee Weapon skill). When used against barriers, double the monofilament chainsaw’s Damage Value of 8P.
Sequencer (Rating 1-6)
| ||||||||
An electronic device requried to defeat keypad-maglocks (see Maglocks). Wireless: The sequencer receives a +1 bonus to its Rating. |