These items may only be installed in cyberlimbs; some may only be installed in certain cyberlimbs.
Part |
Device |
Essence |
Capacity |
Avail |
Cost |
Source
|
Limb Accessories
|
Cyberarm Gyromount
|
-
|
[8]
|
12F
|
6,000¥
|
Core
|
Limb Accessories
|
Cyberarm Slide
|
-
|
[3]
|
12R
|
3,000¥
|
Core
|
Limb Accessories
|
Cyber Holster
|
-
|
[5]
|
8R
|
2,000¥
|
Core
|
Limb Accessories
|
Hydraulic Jacks (R 1-6)
|
-
|
[Rating]
|
9
|
Rating * 2,500¥
|
Core
|
Limb Accessories
|
Large Smuggling Compartment
|
-
|
[5]
|
6
|
8,000¥
|
Core
|
Limb Accessories
|
Built-In Medkit
|
0.45
|
[10]
|
8
|
1,000¥(+ medkit)
|
SR5:CF
|
Limb Accessories
|
Built-In Toolkit
|
0.45
|
[10]
|
4
|
2,000¥
|
SR5:CF
|
Limb Accessories
|
Bulk Modification (1-6)
|
-
|
+ (Rating)
|
+(Rating)
|
(Rating) x 500¥
|
SR5:CF
|
Limb Accessories
|
Cyberfingers
|
0.05
|
[1]
|
2
|
500¥
|
SR5:CF
|
Limb Accessories
|
Cyberlight
|
0.05
|
[1]
|
4
|
550¥
|
SR5:CF
|
Limb Accessories
|
Cyberlighter
|
0.05
|
[1]
|
4
|
550¥
|
SR5:CF
|
Limb Accessories
|
Finger Grenade
|
0.05
|
[1]
|
(Grenade) +4
|
(Grenade) + 500¥
|
SR5:CF
|
Limb Accessories
|
Finger Pistol
|
0.05
|
[1]
|
8R
|
1,000¥
|
SR5:CF
|
Limb Accessories
|
Cyberlimb Optimization
|
-
|
[2]
|
(Limb) +2
|
(Limb) + 2,000¥
|
SR5:CF
|
Limb Accessories
|
Digigrade Legs
|
(Leg) + 0.25
|
[4]
|
(Leg) +4
|
(Leg) + 5,000¥
|
SR5:CF
|
Limb Accessories
|
Grapple Hand
|
0.45
|
[10]
|
12R
|
2,000¥
|
SR5:CF
|
Limb Accessories
|
Improved Synthskin (1-4)
|
-
|
[(Rating) X 2]
|
(Rating) X 4
|
(Rating) x 5,000¥
|
SR5:CF
|
Limb Accessories
|
Liminal Body (Centaur)
|
3.0
|
80
|
12
|
80,000¥
|
SR5:CF
|
Limb Accessories
|
Liminal Body (Wheeled)
|
2.5
|
40
|
8
|
40,000¥
|
SR5:CF
|
Limb Accessories
|
Liminal Body (Tank)
|
3.0
|
60
|
12R
|
50,000¥
|
SR5:CF
|
Limb Accessories
|
Liminal Body (Monkey Foot)
|
0.3
|
[2]
|
8
|
6,000¥
|
SR5:CF
|
Limb Accessories
|
Modular Connector (Wrist/Ankle)
|
0.1
|
[5]
|
4
|
2,000¥
|
SR5:CF
|
Limb Accessories
|
Modular Connector (Elbow/Knee)
|
0.2
|
[10]
|
8
|
4,000¥
|
SR5:CF
|
Limb Accessories
|
Modular Connector (Shoulder/Hip)
|
0.3
|
-
|
12
|
6,000¥
|
SR5:CF
|
Limb Accessories
|
Modular Limb (Hand/Foot)
|
0.25
|
(Limb) —1
|
(Limb) +2
|
(Limb) + 1,000¥
|
SR5:CF
|
Limb Accessories
|
Modular Limb (Partial Arm/Leg)
|
0.45
|
(Limb) —2
|
(Limb) +2
|
(Limb) + 2,000¥
|
SR5:CF
|
Limb Accessories
|
Modular Limb (Full Arm/Leg)
|
1
|
(Limb) —3
|
(Limb) +2
|
(Limb) + 3,000¥
|
SR5:CF
|
Limb Accessories
|
Partial Cyberskull
|
0.4
|
4
|
12
|
8,000¥
|
SR5:CF
|
Limb Accessories
|
Raptor Foot
|
0.5
|
[4]
|
8R
|
8,000¥
|
SR5:CF
|
Limb Accessories
|
Skates
|
-
|
[2]
|
4
|
250¥
|
SR5:CF
|
Limb Accessories
|
Skimmers
|
-
|
[4]
|
8
|
2,000¥
|
SR5:CF
|
Limb Accessories
|
Snake Fingers
|
-
|
[2]
|
6
|
1,000¥
|
SR5:CF
|
Limb Accessories
|
Telescopic Limbs (1-2)
|
-
|
[Rating] x 3
|
(Rating) x 4
|
(Rating) x 1,000¥
|
SR5:CF
|
Limb Accessories
|
Water Jet
|
-
|
[4]
|
8
|
1,000¥
|
SR5:CF
|
Cyberarm Gyromount
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
-
|
[8]
|
12F
|
6,000¥
|
Core
|
|
- De/Activate
- Simple Action
- Recoil Compensation
- 3
- Wireless
- Activating or deactivating the system is a Free Action.
|
|
This accessory must be installed in a full or partial cyberarm. When activated, counterweights pop out of your wrist and a small gyro spins up to provide you with better balance and reduced recoil for improving firing capability. Meanwhile, small children stare at you. The effects are identical to a gyro stabilization system (p. 432), only with Rating 3 (this effect is not cumulative with a worn gyro stabilization system). Activating or deactivating the system is a Simple Action.
|
Cyberarm Slide
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
-
|
[3]
|
12R
|
3,000¥
|
Core
|
|
- Ready Weapon
- Free Action
|
|
An integral version of the hidden arm-slide, the cyberarm slide hides a hold-out, taser, or light pistol inside your cyberarm, concealing it from normal vision. As a Free Action, you can ready the weapon in the slide.
|
Cyber Holster
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
-
|
[5]
|
8R
|
2,000¥
|
Core
|
|
- Add/Remove Weapon
- Simple Action
- Size
- Pistol or Smaller
- Wireless
- Readying a weapon from the holster is a Free Action.
|
|
You can hold a taser or any pistol or smaller-sized weapon within the holster, completely enclosed until you activate it. Inserting or retrieving a weapon takes one Simple Action. A cyber holster can also be used as a smuggling compartment to store items no larger than a pistol (the gamemaster has final discretion).
|
Hydraulic Jacks (R 1-6)
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
-
|
[Rating]
|
9
|
2,500¥ x Rating
|
Core
|
|
- Physical Limit
- +Rating for Jumping/Sprinting
- Max Jump Distance
- +20%
- Falling Damage
- -2 meters of Damage
- Wireless
- The jacks add a +1 dice pool bonus to tests involving jumping, sprinting, or lifting with your legs.
|
|
This implant requires you to have two cyberlegs with a hydraulic jack of identical Ratings in each leg. Each Rating point adds a +1 to your Physical limit for jumping and sprinting, adds twenty percent to your maximum jump distance, and reduces your falling distance by two meters for the purpose of calculating falling damage.
|
Large Smuggling Compartment
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
-
|
[5]
|
6
|
8,000¥
|
Core
|
|
- Insert or Retrieve
- Complex Action
- Size
- Heavy Pistol or Smaller
- Wireless
- Getting something out of or putting something into it takes a Simple Action.
|
|
This is a larger version of the smuggling compartment (p. 455). It can hold something the size of a heavy pistol or a small SMG (gamemaster’s discretion—think breadbox size as a guide). Getting something out of or putting something into it takes a Complex Action.
|