SR5:Weapons:Machine Guns
5th Edition Lists |
---|
Gear // Magic // Hacking // Skills // Qualities // Packs // Creatures |
Armor/Clothing // Cyberware // Magical // Vehicles/Drones // Vehicle Mods // Weapons // Electronics // Security // Medical // Others |
Machine guns come in three varieties—light, medium, and heavy—that determine their ranges. All, even the “light” ones, are in fact very heavy and large. A light machine gun is physically bigger and heavier than an assault rifle. MMGs and HMGs could be carried by someone with Strength of 8+ and 10+ (respectively), but they work better as vehicle-mounted weapons. Use the Heavy Weapons skill when firing these weapons. They suffer from double modifiers for uncompensated recoil (Recoil, p. 175). Machine guns can take top, barrel, and underbarrel accessories.
Ranges | ||||
---|---|---|---|---|
DP Modifier | SHORT +0 |
MEDIUM -1 |
LONG -3 |
EXTREME -6 |
Machine Guns | 0-5 | 6-10 | 11-15 | 16-20 |
Type | Weapon | Acc | Reach | DV | AP | Modes | RC | Ammo | Avail | Cost | Source |
---|---|---|---|---|---|---|---|---|---|---|---|
Machine Guns | FN Mag-5 | 4(5) | - | 11P | -3 | FA | -2(-8) | 50(c) or 100(belt) | 18F | 8,500¥ | SR5:R&G |
Machine Guns | GE Vindicator Mini-Gun | 4(6) | - | 9P | -4 | FA | -2 | 200(belt) | 24F | 6,000¥ | SR5:R&G |
Machine Guns | Ingram Valiant | 5(6) | - | 9P | -2 | BF/FA | 2(3) | 50(c) or 100(belt) | 12F | 5,800¥ | Core |
Machine Guns | RPK HMG | 5 | - | 12P | -4 | FA | (6) | 50(c) or 100(belt) | 16F | 16,300¥ | Core |
Machine Guns | Ruhrmetall SF-20 | 5(6) | - | 12P | -4 | FA | -1(-4) | 50(c) or 100(belt) | 18F | 19,600¥ | SR5:R&G |
Machine Guns | SA Nemesis | 5(7) | - | 9P | -2 | BF/FA | -2 | 50(c) or 100(belt) | 16F | 6,500¥ | SR5:R&G |
Machine Guns | Stoner-Ares M202 | 5 | - | 10P | -3 | FA | - | 50(c) or 100(belt) | 12F | 7,000¥ | Core |
Machine Guns | Ultamax | 5(6) | - | 10P | -2 | FA | -1/-6 | 50(c) or 100(belt) | 16F | 7,600¥ | SR5:R&G |
Machine Guns | Ultamax | 4(5) | - | 11P | -4 | FA | -6 | 50(c) or 100(belt) | 16F | 16,000¥ | SR5:R&G |
Machine Guns | Krime Wave | 5 | - | 10P | –2 | FA | (2) | 50(c) OR 100(belt) | 11F | 2,000¥ | SR5:GH3 |
Contents
FN Mag-5
Acc | DV | AP | Mode | RC | Ammo | Avail | Cost | Source |
---|---|---|---|---|---|---|---|---|
– | – | – | – | – | – | – | ¥ | SR5:R&G |
GE Vindicator Mini-Gun
Acc | DV | AP | Mode | RC | Ammo | Avail | Cost | Source |
---|---|---|---|---|---|---|---|---|
– | – | – | – | – | – | – | ¥ | SR5:R&G |
Ingram Valiant
Acc | DV | AP | Mode | RC | Ammo | Avail | Cost | Source |
---|---|---|---|---|---|---|---|---|
5(6) | 9P | –2 | BF/FA | 2(3) | 50(c) or 100(belt) | 12F | 5,800¥ | Core |
- Modifiers
- Rigid Stock with Shock Pad
- Laser Sight
- BARREL:Gas-Vent (2)
This legendary light machine gun is popular with mercenary units the world over. It comes with a rigid stock with shock pad, a laser sight, and a barrel-mounted gas-vent 2 system.
RPK HMG
Acc | DV | AP | Mode | RC | Ammo | Avail | Cost | Source |
---|---|---|---|---|---|---|---|---|
5 | 12P | –4 | FA | (6) | 50(c) or 100(belt) | 16F | 16,300¥ | Core |
- Modifiers
- Detachable Tripod
This heavy Russian machine gun is used by the militaries of several eastern European and Near East countries, primarily as a vehicle-mounted support weapon. Equipped with a detachable tripod, the RPK is usually fired from a prone, sitting, or kneeling position when not mounted on a vehicle.
Ruhrmetall SF-20
Acc | DV | AP | Mode | RC | Ammo | Avail | Cost | Source |
---|---|---|---|---|---|---|---|---|
– | – | – | – | – | – | – | ¥ | SR5:R&G |
SA Nemesis
Acc | DV | AP | Mode | RC | Ammo | Avail | Cost | Source |
---|---|---|---|---|---|---|---|---|
– | – | – | – | – | – | – | ¥ | SR5:R&G |
Stoner-Ares M202
Acc | DV | AP | Mode | RC | Ammo | Avail | Cost | Source |
---|---|---|---|---|---|---|---|---|
5 | 10P | –3 | FA | – | 50(c) or 100(belt) | 12F | 7,000¥ | Core |
This MMG packs a tremendous punch into a relatively lightweight framework made of extra-durable compounds. Due to its relatively small size, it’s a very popular secondary weapon for heavy military vehicles. Trolls with no concept of subtlety sometimes deck them out with accessories for use as personal weapons.
Ultamax
Acc | DV | AP | Mode | RC | Ammo | Avail | Cost | Source |
---|---|---|---|---|---|---|---|---|
– | – | – | – | – | – | – | ¥ | SR5:R&G |
Ultamax
Acc | DV | AP | Mode | RC | Ammo | Avail | Cost | Source |
---|---|---|---|---|---|---|---|---|
– | – | – | – | – | – | – | ¥ | SR5:R&G |
Krime Wave
Acc | DV | AP | Mode | RC | Ammo | Avail | Cost | Source |
---|---|---|---|---|---|---|---|---|
5 | 10P | –2 | FA | (2) | 50(c) OR 100(belt) | 11F | 2,000¥ | SR5:GH3 |
- Standard Upgrades/Accessories
- Bipod, Metahuman Customization
The first squad automatic weapon offered by Krime, the Wave is the result of several years of development—not only in the fields of ballistics and ergonomics, but also in material technology as Krime updated their manufacturing processes to incorporate the right level of thermodynamic dissipation. The Wave features a dual-feed system, allowing the user to switch between a pre-loaded magazine and belt feed as needed. Let the Krime Wave surf you to the places you need to be.
- Interesting weapon. Greece has not yet approved it for use in the Minotaur Legion, and I can’t seem to find any governmental purchasers.
- Snopes
- I have information the Vory picked up a lot of them for their own use rather than selling them on the street. I had no idea they had recruited so many large metahumans they felt the need to arm them so heavily.
- Red Anya
- I’ve attached a couple to a Steel Lynx I’ve been working on. They seem accurate enough to use in military style operations.
- Clockwork