SR5:Weapons:Exotic Ranged Weapons

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Ranges
DP Modifier SHORT
+0
MEDIUM
-1
LONG
-3
EXTREME
-6
Laser 0-5 6-10 11-15 16-20
Type Weapon Acc Reach DV AP Modes RC Ammo Avail Cost Source
Exotic Monofilament Whip 5(7) 2 12P -8 - 12R 10,000¥ Core
Exotic Garrote 5 - (STR+4)S -6 - - 50¥ SR5:R&G
Exotic Ares "Queen of Hearts" Monofilament Garrote 5 - (STR+6)S -8 - 18F 2,000¥ SR5:R&G
Exotic Bullwhip 6 2 (STR+1)P +3 - 6 100¥ SR5:R&G
Exotic Ash Arms Combat Chainsaw 5 1 8P -4 - 6R 2,000¥ SR5:R&G
Exotic Ash Arms Monofilament Chainsaw 5 1 12P -8 - 8R 7,500¥ SR5:R&G
Exotic Ares S-III Super Squirt 3 - Chemical - SA - 20(c) 7R 950¥ Core
Exotic Ares Screech Sonic Rifle 6 - 7S * SS - 10(c) 16R 8,000¥ SR5:R&G
Exotic Blowgun 8 - 1P - SS - 1(ml) 4 15¥ SR5:R&G
Exotic Bola Physical - (STR+3)S +4 - 6 75¥ SR5:R&G
Exotic Monofilament Bola Physical - (STR+3)S/12P +4/-8 - 18F 4,000¥ SR5:R&G
Exotic Fichetti Pain Inducer 3 - Special - SS - Special 11R 5,000¥ Core
Exotic FN-AAL Gyroject Pistol 5 - 10P -2 SA - 10(c) 12F 2,000¥ SR5:R&G
Exotic Gun Cane, Trafalgar 6 - 7P - SS - 1(b) 9R 750¥ SR5:R&G
Exotic Gun Cane, Knockoff 5 - 9P - SS - 6R 150¥ SR5:R&G
Exotic Net Physical-2 - - - 6 350¥ SR5:R&G
Exotic Net Gun, Basic 5 - - SS - 4(b) 9 750¥ SR5:R&G
Exotic Net Gun, XL 5 - - SS - 2(b) 9 1,000¥ SR5:R&G
Exotic Parashield Dart Pistol 5 - as Drug/Toxin - SA - 5(c) 4R 600¥ Core
Exotic Parashield Dart Rifle 6 - as Drug/Toxin - SA - 6(m) 6R 1,200¥ Core
Exotic Shiawase Blazer 6 - 10P -6 SA/BF/FA - 4(c) 16F 2,200¥ SR5:R&G
Exotic Shooting Bracer 5(6) - 7P - SS - 1(b) 10R 1,250¥ SR5:R&G
Exotic Ares Redline Laser 9 - 5P -10 SA - 10(c) or external source 14F 7,500¥ SR5:R&G
Exotic Ares Lancer MP Laser 7 - 7P -10 SA - 2 * 10(c) or external source 18F 16,000¥ SR5:R&G
Exotic Ares Archon Heavy MP Laser 7 - 10P -10 SA - External source 24F 35,000¥ SR5:R&G
Exotic Shiawase Arms Incinerator 4 - 12P –6 SS - 6(c) 12F 10,000¥ SR5:GH3

Monofilament Whip

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Acc Reach DV AP Avail Cost Source
5(7) 2 12P -8 12R 10,000¥ Core
Skill
Exotic Melee Weapon (Monofilament Whip)
Glitch
You catch the weighted tip on something nearby and need to disentangle it before you make another proper attack with it.
Critical Glitch
You hit yourself with the whip and take its base damage (resisted normally)
Wireless
The whip can be readied with a Free Action, rather than a Simple Action.
The whip's built-in safety system retracts automatically instead of getting you entangled on a glitch.
Accuracy increased by 2.

Iconic. Terrifying. Deadly. Few weapons on the street are more feared. This monofilament line can cut through bone and armor like hot butter. The line extends out to two meters, and retracts into the weapon's handle when not in use. The whip action, the weighted tip, and the deadly thread of monofilament line itself make this weapon a potential danger to it's wielder.

Garrote

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Acc Reach DV AP Avail Cost Source
5 (STR+4)S -6 50¥ SR5:R&G
Initial attack
Called Shot Attack Test
During Grip
Knock to ground
Deal damage and improve grip with another Attack Test
Escape
Agility + Unarmed Combat [Physical] (Net Hits on All Attacks)
Knock Out of Hands Called Shot or similar

This can be as simple as a string attached to a pair of pencils but is usually a far more professional tool. The garrote is a handheld weapon designed to quietly kill via strangulation. The weapon consists of a central string, usually semiflexible wire of some sort, attached to a pair of handles used to pull the weapon tight once it is wrapped around a targets neck. Death is slow and unpleasant as the target usually struggles intensely, so a strong stomach and skill are both required.

Ares "Queen of Hearts" Monofilament Garrote

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Acc Reach DV AP Avail Cost Source
5 (STR+6)P -8 18F 2,000¥ SR5:R&G
Initial attack
Called Shot Attack Test
During Grip
Knock to ground
Deal damage and improve grip with another Attack Test
Escape
Agility + Unarmed Combat [Physical] (Net Hits on All Attacks)
Knock Out of Hands Called Shot or similar

Leave it to Ares to make something deadly even deadlier. The Queen of Hearts is the nickname for Ares’ monofilament garrote that will often take a head right off well before the target suffocates, though I’m certain that was part of the intended design. Other megacorps have copied the design, but Ares is by far the biggest name out there.

  • Beware mistakes. A misplaced pinky can be the difference between a clean kill and a place on the dishonored yakuza list. The Queen of Hearts and her sister models are unforgiving on untrained fools.
    • Thorn

Bullwhip

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Acc Reach DV AP Avail Cost Source
6 2 (STR+1)P +3 6 100¥ SR5:R&G
Blast Out of Hands Called Shot
As normal knocks object away from Attacker
Blast Out of Hands with Opposed Strength Test to yank towards attacker
Requires distance of less than 2 meters
+2 bonus to Strength Test
Knockdown Called Shot
Trip an opponent
Requires distance of less than 2 meters
Remote Trip

Whether it’s redirecting bulls, snagging wrists, or lashing infidels, the whip has seen an interesting history as a tool, a showpiece, a torture device, and a weapon.This versatility is both its greatest asset and its biggest detriment. The training that is needed to use this weapon is very specific, but a truly skilled individual can perform feats with this item unmatched by any other weapon.

Ash Arms Combat Chainsaw

Acc Reach DV AP RC Avail Cost Source 5 1 8P -4 - 6R 2,000¥ SR5:R&G

[[File:|center|x200px]]
Acc Reach DV AP Avail Cost Source
¥ SR5:R&G



Ash Arms Monofilament Chainsaw

Acc Reach DV AP RC Avail Cost Source 5 1 12P -8 - 8R 7,500¥ SR5:R&G

[[File:|center|x200px]]
Acc Reach DV AP Avail Cost Source
¥ SR5:R&G



Ares S-III Super Squirt

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Acc DV AP Mode RC Ammo Avail Cost Source
3 Chemical SA 20(c) 7R 950¥ Core

This popular non-lethal weapon fires DMSO gel packs. The dimethyl sulfoxide forces the skin to absorb the chemicals the operator wishes to deliver. The attack itself causes no damage, but when the target is hit successfully, the DMSO delivers the substance directly into the target’s bloodstream as a Contact vector toxin (Toxins, Drugs, and BTLs, p. 408). The Super Squirt uses Light Pistol ranges and can accept top- and underbarrel-mounted accessories


Ares Screech Sonic Rifle

Acc Reach DV AP RC Avail Cost Source 6 - 7S * SS - 10(c) 16R 8,000¥ SR5:R&G

[[File:|center|x200px]]
Acc Reach DV AP Avail Cost Source
¥ SR5:R&G



Blowgun

Acc Reach DV AP RC Avail Cost Source 8 - 1P - SS - 1(ml) 4 15¥ SR5:R&G

[[File:|center|x200px]]
Acc Reach DV AP Avail Cost Source
¥ SR5:R&G



Bola

Acc Reach DV AP RC Avail Cost Source Physical - (STR+3)S +4 - 6 75¥ SR5:R&G

[[File:|center|x200px]]
Acc Reach DV AP Avail Cost Source
¥ SR5:R&G



Monofilament Bola

Acc Reach DV AP RC Avail Cost Source Physical - (STR+3)S/12P +4/-8 - 18F 4,000¥ SR5:R&G

[[File:|center|x200px]]
Acc Reach DV AP Avail Cost Source
¥ SR5:R&G



Fichetti Pain Inducer

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Acc DV AP Mode RC Ammo Avail Cost Source
3 Special SS Special 11R 5,000¥ Core
Wireless
The Pain Inducer recharges by induction at a rate of 1 charge per hour.

For a non-lethal weapon, the Fichetti Pain Inducer is not very humane. It makes someone feel like they are in a microwave, roasting from the inside out. Treat this as a toxin attack with a Power of 8 and a speed of Immediate. The target resists with Body + Willpower. If the modified Power exceeds the target’s Mental limit, the target must spend his next Action Phase doing whatever it takes to run away from the pain. The attacker can continue to hold her beam on a target with a Complex Action unless the game-master deems the target has dodged away or found cover. If the target cannot get out of the beam, he is incapacitated with pain, suffering a dice pool modifier equal to the modified Power on all tests for as long as the beam is trained on him.

The Pain Inducer uses SMG ranges and can take top and underbarrel accessories. It has ten charges; when attached to a power point, it reloads one charge every ten seconds. Wireless: The Pain Inducer recharges by induction at a rate of 1 charge per hour.


FN-AAL Gyroject Pistol

Acc Reach DV AP RC Avail Cost Source 5 - 10P -2 SA - 10(c) 12F 2,000¥ SR5:R&G

[[File:|center|x200px]]
Acc Reach DV AP Avail Cost Source
¥ SR5:R&G



Gun Cane, Trafalgar

Acc Reach DV AP RC Avail Cost Source 6 - 7P - SS - 1(b) 9R 750¥ SR5:R&G

[[File:|center|x200px]]
Acc Reach DV AP Avail Cost Source
¥ SR5:R&G



Gun Cane, Knockoff

Acc Reach DV AP RC Avail Cost Source 5 - 9P - SS - 6R 150¥ SR5:R&G

[[File:|center|x200px]]
Acc Reach DV AP Avail Cost Source
¥ SR5:R&G



Net

Acc Reach DV AP RC Avail Cost Source Physical-2 - - - 6 350¥ SR5:R&G

[[File:|center|x200px]]
Acc Reach DV AP Avail Cost Source
¥ SR5:R&G



Net Gun, Basic

Acc Reach DV AP RC Avail Cost Source 5 - - SS - 4(b) 9 750¥ SR5:R&G

[[File:|center|x200px]]
Acc Reach DV AP Avail Cost Source
¥ SR5:R&G



Net Gun, XL

Acc Reach DV AP RC Avail Cost Source 5 - - SS - 2(b) 9 1,000¥ SR5:R&G

[[File:|center|x200px]]
Acc Reach DV AP Avail Cost Source
¥ SR5:R&G



Parashield Dart Pistol

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Acc DV AP Mode RC Ammo Avail Cost Source
5 as Drug/Toxin SA 5(c) 4R 600¥ Core
Wireless
The dart reports whether or not it has struck home and successfully injected. It may also report any gross physical anomalies in the target’s tissue, although its medical sensors are not very sophisticated (Device Rating of 1 for the dart).

The industry standard dart pistol, this fires injection dar ts (p. 434) with narcoject or another payload. The Parashield dar t pistol uses Heavy Pistol ranges and can take top-mounted accessories.


Parashield Dart Rifle

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Acc DV AP Mode RC Ammo Avail Cost Source
6 as Drug/Toxin SA 6(m) 6R 1,200¥ Core
Wireless
The dart reports whether or not it has struck home and successfully injected. It may also report any gross physical anomalies in the target’s tissue, although its medical sensors are not very sophisticated (Device Rating of 1 for the dart).

Originally designed to non-lethally take down large game animals at long ranges, the Parashield dart rifle uses compressed air cartridges to fire injection darts. This weapon includes a top-mounted imaging scope. It uses sporting rifle ranges and can mount top and underbarrel accessories.


Shiawase Blazer

Acc Reach DV AP RC Avail Cost Source 6 - 10P -6 SA/BF/FA - 4(c) 16F 2,200¥ SR5:R&G

[[File:|center|x200px]]
Acc Reach DV AP Avail Cost Source
¥ SR5:R&G



Shooting Bracer

Acc Reach DV AP RC Avail Cost Source 5(6) - 7P - SS - 1(b) 10R 1,250¥ SR5:R&G

SR5 Weapon Tiffani Elegance Shooting Bracer.png
Acc Reach DV AP Avail Cost Source
¥ SR5:R&G



Ares Redline Laser

Acc Reach DV AP RC Avail Cost Source 9 - 5P -10 SA - 10(c) or external source 14F 7,500¥ SR5:R&G

[[File:|center|x200px]]
Acc Reach DV AP Avail Cost Source
¥ SR5:R&G



Ares Lancer MP Laser

Acc Reach DV AP RC Avail Cost Source 7 - 7P -10 SA - 2 * 10(c) or external source 18F 16,000¥ SR5:R&G

[[File:|center|x200px]]
Acc Reach DV AP Avail Cost Source
¥ SR5:R&G



Ares Archon Heavy MP Laser

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Acc DV AP Mode RC Ammo Avail Cost Source
7 10P -10 SA 24F 35,000¥ SR5:R&G



FLAMETHROWERS

Flamethrowers are fired with the Exotic Ranged Weapons: Flamethrowers skill. They require a Complex Action to be made ready to fire. They can be used for Suppressive Fire (p. 179, SR5). They also can be used to attack multiple targets; using a Complex Action means the shooter can attack with a fanning motion, striking up to three targets (as long as they are all within the weapon’s range and each target is within four meters of the others). This uses two units of the flamethrower’s ammo capacity.

Flamethrowers deal Fire damage. Their range is listed with each individual flamethrower.

Shiawase Arms Incinerator

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Acc DV AP Mode RC Ammo Avail Cost Source
4 12P –6 SS 6(c) 12F 10,000¥ SR5:GH3
Standard Upgrades/Accessories
Powered SlideMount (Rating 1), Reduced Weight

A recent release from Shiawase, the Incinerator is the first personal incendiary device to utilize advanced polymers in nearly every aspect of its construction. The advanced materials limited the thermal stress placed on the ignition chamber as well as ensuring the operator suffers limited discomfort from the intense heat. The recommended fuel mixture ensures complete combustion; field-expedience mixtures are still possible, but less efficient.

  • I saw a few burn teams with these outside of Bogotá. They weren’t having much of a permanent effect against the trees.
    • Hard Exit
  • What would you put on the powered slide mount? A tactical flashlight is a little redundant.
    • Slamm-0!
  • If you mount a sensor of nearly any kind on it, you can perform as a sensor of a tactical net, the edge a good network gives you is impressive.
    • Hard Exit