SR5:Weapons:Ballistic Projectiles

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Revision as of 15:36, 5 March 2016 by Adragon202 (talk | contribs) (Bow)
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Bow

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Acc DV AP Mode RC Ammo Avail Cost Source
6 (Rating + 2)P –(Rating / 4) Rating Rating x 100¥ Core
Max Rating
10
Strength Minimum
If Strength is less than Rating than -3 DP per point below Rating.
Damage Rating
Lowest value of Strength, Bows Rating, or Arrow Rating.
Range Rating
Lowest value of Strength, Bows Rating, or Arrow Rating.

This could be a traditional longbow of fiberglass or wood, or possibly a modern compound-and-pulley bow. Both are archaic and rare weapons on the streets of 2075, and both have the advantage of being hacker-proof. Reloading a bow takes a Simple Action (Ready Weapon, p. 165). Bows have ratings that indicate the minimum Strength you need to use that weapon. When attacking with a bow, a character whose Strength is less than the Rating suffers a –3 dice pool modifier per point below the minimum; this penalty reflects the difficulty they have in pulling the bow and nocking an arrow. Use the lowest value of your Strength, the bow’s rating, or the arrow Rating for range and damage when attacking a target, because your average Rating 10 titanium-sheathed beryllium-alloy bow tends to turn wood or fiberglass arrows into powder when they hit a target.


Light Crossbow

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Acc DV AP Mode RC Ammo Avail Cost Source
7 5P –1 4(m) 2 300¥ Core

Modern crossbows are equipped with automatic reloading devices, so unless you’re using a museum piece, reloading doesn’t require a Ready Weapon action.


Medium Crossbow

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Acc DV AP Mode RC Ammo Avail Cost Source
6 7P –2 4(m) 4R 500¥ Core

Modern crossbows are equipped with automatic reloading devices, so unless you’re using a museum piece, reloading doesn’t require a Ready Weapon action.


Heavy Crossbow

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Acc DV AP Mode RC Ammo Avail Cost Source
5 10P –3 4(m) 8R 1,000¥ Core

Modern crossbows are equipped with automatic reloading devices, so unless you’re using a museum piece, reloading doesn’t require a Ready Weapon action.


Pistol Crossbow

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