Vehicle Equipment
The following are not considered modifications to the vehicle since they do not integrate into the systems of the vehicle in a significant way. They are standard pieces of equipment that can be purchased and easily installed or used.
Rigger interface
AVAIL |
COST |
SOURCE
|
4
|
1,000¥
|
Core
|
|
|
|
When added to a vehicle, this lets you use a control rig to jump in and control it directly through immersive virtual reality. The standard rigger interface allows the vehicle to be controlled with either a direct fiber-optic cable or wireless link. See Being the Machine, p. 265.
|
Standard weapon mount
AVAIL |
COST |
SOURCE
|
8F
|
2,500¥
|
Core
|
|
|
|
Vehicles may be equipped with a number of weapon mounts equal to their unaugmented Body ÷ 3 (round down). Standard weapon mounts may hold any assault rifle or smaller-sized weapon and 250 rounds of ammo.
|
Heavy weapon mount
AVAIL |
COST |
SOURCE
|
14F
|
5,000¥
|
Core
|
|
|
|
Heavy weapon mounts count as two weapon mounts and can hold any weapon and up to 500 rounds of belted ammo or up to Body rockets/missiles. All weapon mounts are operated remotely and can target a ninety-degree arc of fire (horizontal and vertical).
|
Manual operation
AVAIL |
COST |
SOURCE
|
+1
|
+500¥
|
Core
|
|
|
|
Manual operation can be added, but only for vehicles, not drones, and at extra cost.
|
Morphing License Plate
AVAIL |
COST |
SOURCE
|
8F
|
1,000¥
|
SR5:R5.0
|
|
|
|
|
|Description=While most modern governments primarily use electronic identification for vehicles, they still require some sort of physical identification plate to uniquely identify a vehicle. Since being positively identified is something that an average shadowrunner wants to avoid, most install a special morphing license plate. Made from smart materials, a morphing license plate can reshape itself with a Complex Action and mimic any of the forms used in governments around the world today. Runners will typically also purchase a spoof chip keep their vehicle from being identified.
Spoof Chip
AVAIL |
COST |
SOURCE
|
8F
|
500¥
|
SR5:R5.0
|
|
|
|
All governments in the civilized world require that a vehicle be uniquely tagged and broadcast that identification on demand. This allows law enforcement and any authorized government agency (and some unauthorized) to quickly identify and track a vehicle. All of that may sound great to the common wageslave, but those are all things that a shadowrunner wants to avoid like a VITAS plague. Consequently, installing a spoof chip has become a common practice for anyone wanted to use a vehicle for their shadow activities. The spoof chip mimics a standard vehicle identifier chip but can be command with a Complex Action to change its identifier to a different random value that is arithmetically generated to appear authentic. Installing a spoof chip requires a Hardware + Logic [Logic] (2) Test.
|
Road Strips
Road strips use a myomeric rope to stretch out over a length of about fifteen meters (approximately four lanes of traffic) in order to cause some effect on the vehicle(s) that drive over it.
Spike Strip
AVAIL |
COST |
SOURCE
|
8R
|
200¥
|
SR5:R5.0
|
|
|
|
This strip consists of sharp, penetrating spikes that damage the tires of any vehicle that drives over it. The vehicle’s tires immediately blow out unless they are run flat tires (see below), forcing the driver to make an immediate Vehicle Test to avoid crashing. Even if the crash is avoided, flat tires give a –2 dice pool penalty on Vehicle Tests.
|
Zapper Strip
AVAIL |
COST |
SOURCE
|
12R
|
2,500¥
|
SR5:R5.0
|
|
|
|
The zapper strip is equipped with hundreds of tiny “feelers” that extend upward to brush against the chassis of a vehicle that passes over. When a vehicle drives over it, the strip sounds a powerful electromagnetic pulse into the chassis of the vehicle, attempting to damage its electronics. A vehicle that drives over a zapper strip suffers 10 DV(e) damage. A zapper strip has enough power for 10 discharges before needing to be recharged.
|
Tracking Strip
AVAIL |
COST |
SOURCE
|
8R
|
600¥
|
SR5:R5.0
|
|
|
|
The tracking strip is a subtle way to gather information about vehicles that pass by. Once deployed, whenever a vehicle passes over a tracking strip, it “fires” a stealth tag that attaches itself to the vehicle. A tracking strip contains fifty stealth tags.
|
Special Tires
Tires are one of the easiest ways to customize a vehicle. The following tires are available for all wheeled ground craft. Changing tires requires a Automotive Mechanic + Logic [Logic] (4, 5 minutes) Extended Test; or you can get your brother-in-law to do it for a case of beer, though that tends to take longer.
Off-road Tires
AVAIL |
COST |
SOURCE
|
6
|
400¥ /tire
|
SR5:R5.0
|
|
|
|
Designed specifically for rough terrain, these tires are not as effective as standard tires on standard roads. When equipped, the vehicle’s off-road Handling is increased by +1, and on-road Handling is reduce by –1. Off-road tires are also considered Run Flat Tires.
|
Racing Tires
AVAIL |
COST |
SOURCE
|
6
|
250¥ /tire
|
SR5:R5.0
|
|
|
|
The flip-side of off-road tires, racing tires are designed to maximize vehicle performance in urban conditions. When equipped, the vehicle’s on-road Handling is increased by +1 and off-road Handling is reduced by –1.
|
Run Flat Tires
AVAIL |
COST |
SOURCE
|
4
|
250¥ /tire
|
SR5:R5.0
|
|
|
|
A common upgrade for shadowrunners, run flat tires are filled with a dense but flexible foam instead of air. They continue to operate even when the tire has been punctured but will quickly deteriorate if the tire suffers significant structure damage.
|
Tool Kit
It never hurts to be prepared! A smart vehicle owner will purchase at least an Automotive Mechanic Kit in their vehicle to affect emergency repairs, and possibly others if the vehicle has more exotic equipment.
Power Train Modifications
Acceleration Enhancement
Acceleration Enhancement R1
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
4
|
12
|
Shop
|
-
|
6
|
Accel x 10,000¥
|
SR5:R5.0
|
|
|
|
|
Acceleration Enhancement R2
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
8
|
24
|
Facility
|
-
|
6
|
Accel x 25,000¥
|
SR5:R5.0
|
|
|
|
|
Using a variety of techniques, like adding fuel accelerants (such as nitrous oxide), turbochargers, optimized air intakes, afterburners, or hydrofoil drives, the acceleration of a vehicle is increased. Due to inherent limitations in a vehicle’s design, its acceleration performance can only be increased so far. In the end, though, there’s nothing like going from zero to gone before you get shot. Acceleration enhancement can be taken at Rating 1 or 2, with the Rating of the modification being added to the vehicle’s Acceleration value.
Gecko Tips
Gecko Tips (Body 1–3)
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
1
|
8
|
Shop
|
-
|
6
|
1,000¥
|
SR5:R5.0
|
|
|
|
|
Gecko Tips (Body 4–6)
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
4
|
16
|
Shop
|
-
|
6
|
5,000¥
|
SR5:R5.0
|
|
|
|
|
Using cutting-edge technology, the portion of any vehicle that contacts a surface can be made to strongly adhere to that surface. With the gecko tips modification, small vehicles can be made to literally climb walls or adhere to surfaces at an extremely sharp angle. The larger and heavier a vehicle is, the more extensive the modifications that are necessary to make the gecko tips system work. There are definite limits to the technology however, as it can only practically be installed on small mass vehicles and still allow them to move. If the gecko technology was applied to larger vehicles, they would literally rip away chunks of the surface they were adhered to if they tried to move. A vehicle installed with gecko tips can move on surfaces with angles that would otherwise be impossible, including vertically.
Gliding System
Gliding System (Body <= 12)
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
5
|
16
|
Facility
|
-
|
12R
|
Body x 3,000¥
|
SR5:R5.0
|
|
|
|
|
Gliding System (Body > 12)
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
10
|
24
|
Facility
|
-
|
16R
|
Body x 4,000¥
|
SR5:R5.0
|
|
|
|
|
For those rare but frightening times when you find your (non-flying) vehicle plummeting to the ground, you’ll thank the Great Ghost you installed a gliding system. The gliding system deploys a large-scale parachute and uses a series of small thrusters installed on the hull of the vehicle to provide limited maneuverability while descending. For vehicles with an exceptionally large mass, there is an upgraded system that uses other methods, including multiple parachutes and retro-thrusters, to slow the descent. While the system allows a vehicle to fall and not be utterly destroyed, the landing is far from graceful. When it lands, the vehicle takes (Body / 2) damage just as if it had crashed (p. 201, SR5). Owners planning on using the gliding system on a regular basis will often install a Passenger Protection System (see p. 159). After it has been deployed, the parachute(s) in the gliding system can be released with a wireless or manual command. Repacking the parachute(s) for reuse is a manual process requiring about one hour.
Handling Enhancement
Handling Enhancement (R1)
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
4
|
8
|
Shop
|
-
|
6
|
Handl x 2,000¥
|
SR5:R5.0
|
|
|
|
|
Handling Enhancement (R2)
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
10
|
16
|
Facility
|
-
|
8
|
Handl x 5,000¥
|
SR5:R5.0
|
|
|
|
|
Handling Enhancement (R3)
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
18
|
24
|
Facility
|
-
|
10
|
Handl x 12,000¥
|
SR5:R5.0
|
|
|
|
|
Improved Economy
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
2
|
12
|
Facility
|
-
|
4
|
7,500¥
|
SR5:R5.0
|
|
|
|
|
Manual Control Override
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
1
|
4
|
Shop
|
-
|
6
|
500¥
|
SR5:R5.0
|
|
|
|
|
Multifuel Engine
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
4
|
20
|
Shop
|
-
|
10
|
Body x 1,000¥
|
SR5:R5.0
|
|
|
|
|
Off-Road Suspension 2
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
8
|
Shop
|
-
|
4
|
Vehicle
|
cost¥ x 25%
|
SR5:R5.0
|
|
|
|
|
Rigger Cocoon
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
2
|
6
|
Kit
|
-
|
8
|
1,500¥
|
SR5:R5.0
|
|
|
|
|
Removed Manual Controls
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
1
|
4
|
Shop
|
-
|
2
|
200¥
|
SR5:R5.0
|
|
|
|
|
Rocket Booster
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
10
|
36
|
Facility
|
-
|
16F
|
Body x 5,000¥
|
SR5:R5.0
|
|
|
|
|
Secondary Manual Controls
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
2
|
10
|
Shop
|
-
|
4
|
1,000¥
|
SR5:R5.0
|
|
|
|
|
Secondary Propulsion
Secondary Propulsion Modes
NAME |
HANDLING |
SPEED |
ACCEL
|
Amphibious (Surface)
|
2 |
2 |
1
|
Amphibious (Submersible)
|
2 |
2 |
2
|
Hovercraft
|
2/2 |
3 |
2
|
Rotor
|
2 |
3 |
2
|
Tracked
|
2/4 |
2 |
1
|
Walker
|
5 |
1 |
1
|
Secondary Propulsion (Amphibious, Surface)
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
4
|
10
|
Shop
|
-
|
6
|
Body x 200¥
|
SR5:R5.0
|
|
|
|
|
Secondary Propulsion (Amphibious, Submersible)
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
8
|
20
|
Shop
|
-
|
12R
|
Body x 2,000¥
|
SR5:R5.0
|
|
|
|
|
Secondary Propulsion (Hovercraft)
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
8
|
16
|
Shop
|
-
|
12
|
Body x 1,000¥
|
SR5:R5.0
|
|
|
|
|
Secondary Propulsion (Rotor)
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
10
|
24
|
Facility
|
-
|
12R
|
Body x 3,000¥
|
SR5:R5.0
|
|
|
|
|
Secondary Propulsion (Tracked)
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
6
|
14
|
Shop
|
-
|
10
|
Body x 1,000¥
|
SR5:R5.0
|
|
|
|
|
Walker
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
8
|
16
|
Shop
|
-
|
12
|
Body x 2,000¥
|
SR5:R5.0
|
|
|
|
|
Speed Enhancement
Speed Enhancement (R1)
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
5
|
8
|
Shop
|
-
|
6
|
Speed x 2,000¥
|
SR5:R5.0
|
|
|
|
|
Speed Enhancement (R2)
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
14
|
16
|
Facility
|
-
|
8
|
Speed x 5,000¥
|
SR5:R5.0
|
|
|
|
|
Speed Enhancement (R3)
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
20
|
24
|
Facility
|
-
|
12
|
Speed x 12,000¥
|
SR5:R5.0
|
|
|
|
|
Protection Modifications
Anti-Theft System
Anti-Theft System (R1)
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
1
|
4
|
Kit
|
-
|
4
|
500¥
|
SR5:R5.0
|
|
|
|
|
Anti-Theft System (R2)
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
2
|
8
|
Kit
|
-
|
6
|
1,000¥
|
SR5:R5.0
|
|
|
|
|
Anti-Theft System (R3)
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
4
|
12
|
Shop
|
-
|
8R
|
2,500¥
|
SR5:R5.0
|
|
|
|
|
Anti-Theft System (R4)
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
6
|
16
|
Shop
|
Demolitions
|
12F
|
5,000¥
|
SR5:R5.0
|
|
|
|
|
Armor
Armor (Standard)
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
Rating x 2
|
Rating x 2
|
Shop
|
Armorer
|
6R
|
Rating x 500¥
|
SR5:R5.0
|
|
|
|
|
Armor (Concealed)
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
Rating x 3
|
Rating x 3
|
Shop
|
Armorer
|
12R
|
Rating x 3,000¥
|
SR5:R5.0
|
|
|
|
|
PPS (Rating 1-6)
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
2
|
Rating x 4
|
Shop
|
-
|
6
|
Rating x 2,000¥
|
SR5:R5.0
|
|
|
|
|
Personal Armor (Rating 1-10)
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
2
|
Rating x 2
|
Shop
|
Armorer
|
(Rating)R
|
Rating x 500¥
|
SR5:R5.0
|
|
|
|
|
Special Armor Modification
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
2
|
12
|
Shop
|
Armorer
|
(As Mod)
|
(As Mod) x 2¥
|
SR5:R5.0
|
|
|
|
|
Weapon Modifications
Ammo Bin
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
1
|
4
|
Shop
|
Armorer
|
6R
|
200¥
|
SR5:R5.0
|
|
|
|
|
Standard Drone Rack
Standard Drone Rack (Mini)
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
1
|
8
|
Kit
|
-
|
4
|
500¥
|
SR5:R5.0
|
|
|
|
|
Standard Drone Rack (Small)
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
2
|
10
|
Shop
|
-
|
4
|
1,000¥
|
SR5:R5.0
|
|
|
|
|
Standard Drone Rack (Medium)
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
3
|
12
|
Shop
|
-
|
6
|
2,000¥
|
SR5:R5.0
|
|
|
|
|
Standard Drone Rack (Large)
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
4
|
16
|
Shop
|
-
|
8
|
4,000¥
|
SR5:R5.0
|
|
|
|
|
Landing Drone Rack
Landing Drone Rack (Mini)
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
2
|
10
|
Shop
|
-
|
6
|
1,000¥
|
SR5:R5.0
|
|
|
|
|
Landing Drone Rack (Small)
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
3
|
12
|
Shop
|
-
|
6
|
4,000¥
|
SR5:R5.0
|
|
|
|
|
Landing Drone Rack (Medium)
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
4
|
14
|
Facility
|
-
|
8
|
10,000¥
|
SR5:R5.0
|
|
|
|
|
Landing Drone Rack (Large)
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
5
|
20
|
Facility
|
-
|
12
|
20,000¥
|
SR5:R5.0
|
|
|
|
|
Gun Port
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
1
|
4
|
Kit
|
-
|
6R
|
500¥
|
SR5:R5.0
|
|
|
|
|
Missile Defense System
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
3
|
16
|
Facility
|
Software
|
12R
|
15,000¥
|
SR5:R5.0
|
|
|
|
|
Oil Slick Sprayer
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
2
|
8
|
Shop
|
-
|
8F
|
500¥
|
SR5:R5.0
|
|
|
|
|
Smoke Projector
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
2
|
8
|
Shop
|
-
|
6R
|
750¥
|
SR5:R5.0
|
|
|
|
|
Thermal Smoke|Cost=+100
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
-
|
-
|
-
|
-
|
-
|
+100¥
|
SR5:R5.0
|
|
|
|
|
Road Strip Ejector
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
2
|
10
|
Shop
|
-
|
10F
|
800¥ + strips
|
SR5:R5.0
|
|
|
|
|
Weapon Mount
Weapon Mount (Light)
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
1
|
4
|
Kit
|
Armorer
|
6F
|
750¥
|
SR5:R5.0
|
|
|
|
|
Weapon Mount (Standard)
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
2
|
6
|
Shop
|
Armorer
|
8F
|
1,500¥
|
SR5:R5.0
|
|
|
|
|
Weapon Mount (Heavy)
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
4
|
10
|
Shop
|
Armorer
|
12F
|
4,000¥
|
SR5:R5.0
|
|
|
|
|
External Visibility
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
-
|
-
|
-
|
-
|
-
|
0¥
|
SR5:R5.0
|
|
|
|
|
Internal Visibility
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
+2
|
+6
|
Shop
|
-
|
+2
|
+1,500¥
|
SR5:R5.0
|
|
|
|
|
Concealed Visibility
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
+4
|
+10
|
Shop
|
-
|
+4
|
+4,000¥
|
SR5:R5.0
|
|
|
|
|
Fixed Flexibility
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
-
|
-
|
-
|
-
|
-
|
0¥
|
SR5:R5.0
|
|
|
|
|
Flexible Flexibility
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
+1
|
+4
|
Shop
|
-
|
+2
|
+2,000¥
|
SR5:R5.0
|
|
|
|
|
Turret Flexibility
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
+2
|
+12
|
Facility
|
-
|
+6
|
+5,000¥
|
SR5:R5.0
|
|
|
|
|
Remote Control
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
-
|
-
|
-
|
-
|
-
|
0¥
|
SR5:R5.0
|
|
|
|
|
Manual Control
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
+1
|
+4
|
Shop
|
-
|
+1
|
+500¥
|
SR5:R5.0
|
|
|
|
|
Armored Manual Control
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
+2
|
+6
|
Shop
|
-
|
+4
|
+1,500¥
|
SR5:R5.0
|
|
|
|
|
Body Modifications
Assembly/Disassembly
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
2
|
Body x 4 (Min. 1)
|
Facility
|
-
|
6
|
1,000¥
|
SR5:R5.0
|
|
|
|
|
Chameleon Coating
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
2
|
10
|
Facility
|
-
|
12F
|
Body x 1,000¥
|
SR5:R5.0
|
|
|
|
|
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
1
|
8
|
Shop
|
-
|
8
|
2,500¥
|
SR5:R5.0
|
|
|
|
|
Extreme Environment Modification
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
2
|
12
|
Shop
|
-
|
6
|
2,000¥
|
SR5:R5.0
|
|
|
|
|
Increased Seating
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
2
|
6
|
Shop
|
-
|
4
|
2,000¥
|
SR5:R5.0
|
|
|
|
|
Life Support
Life Support (L1)
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
2
|
10
|
Shop
|
-
|
8
|
Body x 500¥
|
SR5:R5.0
|
|
|
|
|
Life Support (L2)
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
4
|
20
|
Shop
|
-
|
12
|
Body x 2,000¥
|
SR5:R5.0
|
|
|
|
|
Mechanical Arm
Mechanical Arm (Basic)
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
2
|
8
|
Shop
|
-
|
4
|
1,000¥
|
SR5:R5.0
|
|
|
|
|
Mechanical Arm (Articulated)
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
3
|
16
|
Facility
|
-
|
6
|
5,000¥
|
SR5:R5.0
|
|
|
|
|
Nanomaintenance System (R 1-4)
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
Rating
|
Rating x 4
|
Shop
|
-
|
(R x 5)R
|
Rating x 5,000¥
|
SR5:R5.0
|
|
|
|
|
Realistic Features (R 1-4)
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
Rating
|
Rating x 4
|
Shop
|
Medicine
|
(R x 3)R
|
Rating x Body x 1,000¥
|
SR5:R5.0
|
|
|
|
|
Smuggling Compartment
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
3
|
16
|
Facility
|
-
|
8F
|
1,500¥
|
SR5:R5.0
|
|
|
|
|
Smuggling Compartment (Shielding)
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
n/a
|
12
|
Facility
|
-
|
12F
|
3,000¥
|
SR5:R5.0
|
|
|
|
|
Special Equipment
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
variable
|
variable
|
variable
|
variable
|
variable
|
variable¥
|
SR5:R5.0
|
|
|
|
|
Valkyrie Module
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
4
|
6
|
Shop
|
Hardware
|
8
|
2,000¥
|
SR5:R5.0
|
|
|
|
|
Winch
Winch (Basic)
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
1
|
8
|
Shop
|
-
|
4
|
750¥
|
SR5:R5.0
|
|
|
|
|
Winch (Enhanced)
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
2
|
12
|
Facility
|
-
|
8
|
4,000¥
|
SR5:R5.0
|
|
|
|
|
Workshop
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
6
|
20
|
Facility
|
-
|
-
|
0¥
|
SR5:R5.0
|
|
|
|
|
Electromagnetic Modifications
Electromagnetic Shielding
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
2
|
20
|
Facility
|
-
|
6R
|
Body x 500¥
|
SR5:R5.0
|
|
|
|
|
ECM
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
2
|
20
|
Shop
|
Hardware
|
(R x 3)F
|
Rating x 500¥
|
SR5:R5.0
|
|
|
|
|
Gridlink
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
2
|
4
|
Shop
|
Hardware
|
4
|
750¥
|
SR5:R5.0
|
|
|
|
|
Gridlink Override
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
1
|
8
|
Kit
|
Hardware
|
8F
|
1,000¥
|
SR5:R5.0
|
|
|
|
|
Pilot Enhancement (R1–3)
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
[Rating]
|
Rating x 3
|
Kit
|
Hardware
|
R x 2
|
Rating x 2,000¥
|
SR5:R5.0
|
|
|
|
|
Pilot Enhancement (R4–6)
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
[Rating]
|
Rating x 4
|
Shop
|
Hardware
|
R x 3
|
Rating x 5,000¥
|
SR5:R5.0
|
|
|
|
|
Retrans Unit
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
2
|
4
|
Kit
|
Hardware
|
8
|
4,000¥
|
SR5:R5.0
|
|
|
|
|
Satellite Link
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
1
|
6
|
Kit
|
Hardware
|
6
|
500¥
|
SR5:R5.0
|
|
|
|
|
Sensor Enhancement (R1–3)
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
[Rating]
|
Rating x 3
|
Shop
|
Hardware
|
R x 2
|
Rating x 2,000¥
|
SR5:R5.0
|
|
|
|
|
Sensor Enhancement (R4–6)
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
[Rating]
|
Rating x 4
|
Shop
|
Hardware
|
R x 3
|
Rating x 5,000¥
|
SR5:R5.0
|
|
|
|
|
Signature Masking (R1–6)
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
[Rating]
|
Rating x 6
|
Facility
|
-
|
14F
|
Rating x 2,000¥
|
SR5:R5.0
|
|
|
|
|
SunCell
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
2
|
16
|
Shop
|
Hardware
|
6
|
Body x 500¥
|
SR5:R5.0
|
|
|
|
|
Touch Sensors
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
3
|
16
|
Shop
|
Hardware
|
8
|
Body x 500¥
|
SR5:R5.0
|
|
|
|
|
Cosmetic Modifications
Amenities
Amenities (Squatter)
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
-
|
6
|
Shop
|
-
|
-
|
100¥
|
SR5:R5.0
|
|
|
|
|
Amenities (Middle)
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
-
|
6
|
Shop
|
-
|
2
|
500¥
|
SR5:R5.0
|
|
|
|
|
Amenities (High)
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
-
|
10
|
Shop
|
-
|
8
|
1,000¥
|
SR5:R5.0
|
|
|
|
|
Luxury
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
-
|
20
|
Shop
|
-
|
16
|
10,000¥
|
SR5:R5.0
|
|
|
|
|
Enhanced Image Screens
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
-
|
12
|
Shop
|
-
|
8
|
5,000¥
|
SR5:R5.0
|
|
|
|
|
Metahuman Adjustment
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
-
|
4
|
Kit
|
-
|
4
|
500¥ /seat
|
SR5:R5.0
|
|
|
|
|
Rigger Interface
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
-
|
8
|
Kit
|
-
|
4
|
1,000¥
|
SR5:R5.0
|
|
|
|
|
Interior Cameras
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
-
|
6
|
Kit
|
Hardware
|
6
|
2,000¥
|
SR5:R5.0
|
|
|
|
|
Searchlight
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
-
|
4
|
Kit
|
-
|
4
|
800¥
|
SR5:R5.0
|
|
|
|
|
Vehicle Tag Eraser
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
-
|
8
|
Shop
|
Hardware
|
6R
|
750¥
|
SR5:R5.0
|
|
|
|
|
Yerzed Out (R1–4)
SLOTS |
THRESHOLD |
TOOLS |
SKILL |
AVAIL |
COST |
SOURCE
|
-
|
Rating x 4
|
Shop
|
-
|
(R x2)
|
Rating x 1,000¥
|
SR5:R5.0
|
|
|
|
|