A cyberdeck module is a prefabricated component that extends the capabilities of your deck. Each cyberdeck has one module slot inside its case. Inserting, removing, or swapping modules requires a Hardware + Logic [Mental] (1) Test and about half a minute of time (10 Combat Turns).
Modules aren’t as robust as your average deck and are vulnerable to Matrix damage. If your deck is ever bricked, any module in it becomes a useless hunk of slag, even if you repair the deck.
Hardening
AVAIL |
COST |
SOURCE
|
3R
|
1,500¥
|
SR5:DT
|
|
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Induction Receiver
AVAIL |
COST |
SOURCE
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10R
|
1,200¥
|
SR5:DT
|
|
|
|
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Multidimensional Coprocessor
AVAIL |
COST |
SOURCE
|
7R
|
1,400¥
|
SR5:DT
|
|
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Overwatch Mask
AVAIL |
COST |
SOURCE
|
9F
|
4,200¥
|
SR5:DT
|
|
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|
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Program Carrier
AVAIL |
COST |
SOURCE
|
2
|
900¥
|
SR5:DT
|
|
|
|
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Self-Destruct
AVAIL |
COST |
SOURCE
|
12F
|
200¥
|
SR5:DT
|
|
|
|
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Vectored Signal Filter
AVAIL |
COST |
SOURCE
|
3
|
800¥
|
SR5:DT
|
|
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