SR5:Weapons:Ballistic Projectiles
5th Edition Lists |
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These weapons are primarily muscle-powered, although some might use simple mechanical assistance for added distance or speed (see Projectiles, p. 181).
Ranges | ||||
---|---|---|---|---|
DP Modifier | SHORT +0 |
MEDIUM -1 |
LONG -3 |
EXTREME -6 |
Bow | 0-5 | 6-10 | 11-15 | 16-20 |
Crossbow | 0-5 | 6-10 | 11-15 | 16-20 |
Type | Weapon | Acc | Reach | DV | AP | Modes | RC | Ammo | Avail | Cost | Source |
---|---|---|---|---|---|---|---|---|---|---|---|
Bow | Bow | 6 | - | (Rating+2)P | -(Rating/4) | - | Rating | Rating*100¥ | Core | ||
Bow | Light Crossbow | 7 | - | 5P | -1 | - | 4(m) | 2 | 300¥ | Core | |
Bow | Medium Crossbow | 6 | - | 7P | -2 | - | 4(m) | 4R | 500¥ | Core | |
Bow | Heavy Crossbow | 5 | - | 10P | -3 | - | 4(m) | 8R | 1,000¥ | Core | |
Bow | Pistol Crossbow | 7 | - | 4P | - | SS | - | 6R | 300¥ | SR5:R&G | |
Bow | Harpoon Gun | 5 | - | 9P | -2 | SS | - | 1 | 6R | 200¥ | SR5:R&G |
Bow | Aquadyne Shark-XS Harpoon Gun | 5 | - | 9P | -2 | SS | - | 5(m) | 8R | 800¥ | SR5:R&G |
Bow | Ares Giantslayer Slingshot | 7 | - | 2P | - | SS | - | - | 50¥ | SR5:R&G |
Contents
Bow
Acc | DV | AP | Mode | RC | Ammo | Avail | Cost | Source |
---|---|---|---|---|---|---|---|---|
6 | (Rating + 2)P | –(Rating / 4) | – | – | – | Rating | Rating x 100¥ | Core |
- Max Rating
- 10
- Strength Minimum
- If Strength is less than Rating than -3 DP per point below Rating.
- Damage Rating
- Lowest value of Strength, Bows Rating, or Arrow Rating.
- Range Rating
- Lowest value of Strength, Bows Rating, or Arrow Rating.
- Simple Action
- Reload
This could be a traditional longbow of fiberglass or wood, or possibly a modern compound-and-pulley bow. Both are archaic and rare weapons on the streets of 2075, and both have the advantage of being hacker-proof. Reloading a bow takes a Simple Action (Ready Weapon, p. 165). Bows have ratings that indicate the minimum Strength you need to use that weapon. When attacking with a bow, a character whose Strength is less than the Rating suffers a –3 dice pool modifier per point below the minimum; this penalty reflects the difficulty they have in pulling the bow and nocking an arrow. Use the lowest value of your Strength, the bow’s rating, or the arrow Rating for range and damage when attacking a target, because your average Rating 10 titanium-sheathed beryllium-alloy bow tends to turn wood or fiberglass arrows into powder when they hit a target.
Light Crossbow
Acc | DV | AP | Mode | RC | Ammo | Avail | Cost | Source |
---|---|---|---|---|---|---|---|---|
7 | 5P | –1 | – | – | 4(m) | 2 | 300¥ | Core |
Modern crossbows are equipped with automatic reloading devices, so unless you’re using a museum piece, reloading doesn’t require a Ready Weapon action.
Medium Crossbow
Acc | DV | AP | Mode | RC | Ammo | Avail | Cost | Source |
---|---|---|---|---|---|---|---|---|
6 | 7P | –2 | – | – | 4(m) | 4R | 500¥ | Core |
Modern crossbows are equipped with automatic reloading devices, so unless you’re using a museum piece, reloading doesn’t require a Ready Weapon action.
Heavy Crossbow
Acc | DV | AP | Mode | RC | Ammo | Avail | Cost | Source |
---|---|---|---|---|---|---|---|---|
5 | 10P | –3 | – | – | 4(m) | 8R | 1,000¥ | Core |
Modern crossbows are equipped with automatic reloading devices, so unless you’re using a museum piece, reloading doesn’t require a Ready Weapon action.