Earware, like eyeware, is available either with complete cybernetic replacements (with the modifications costing Capacity) or as a direct modification to the inner ear, costing essence. As a rule, upgrades are installed in both ears to prevent an imbalance of hearing.
Part |
Device |
Essence |
Capacity |
Avail |
Cost |
Source
|
Ear
|
Cyberears R1
|
0.2
|
4
|
3
|
3,000¥
|
Core
|
Ear
|
Cyberears R2
|
0.3
|
8
|
6
|
4,500¥
|
Core
|
Ear
|
Cyberears R3
|
0.4
|
12
|
9
|
7,500¥
|
Core
|
Ear
|
Cyberears R4
|
0.5
|
16
|
12
|
11,000¥
|
Core
|
Ear
|
Audio Enhancement (R 1-3)
|
0.1
|
[Rating]
|
Rating * 3
|
Rating * 4,000¥
|
Core
|
Ear
|
Balance Augmenter
|
0.1
|
[4]
|
8
|
8,000¥
|
Core
|
Ear
|
Damper
|
0.1
|
[1]
|
6
|
2,250¥
|
Core
|
Ear
|
Select Sound Filter (R 1-6)
|
0.1
|
[Rating]
|
Rating * 3
|
Rating * 3,500¥
|
Core
|
Ear
|
Sound Link
|
0.1
|
*
|
4
|
1,000¥
|
Core
|
Ear
|
Spatial Recognizer
|
0.1
|
[2]
|
8
|
4,000¥
|
Core
|
Cyberears
Cyberears R1
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
0.2
|
4
|
3
|
3,000¥
|
Core
|
|
|
|
|
Cyberears R2
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
0.3
|
8
|
6
|
4,500¥
|
Core
|
|
|
|
|
Cyberears R3
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
0.4
|
12
|
9
|
7,500¥
|
Core
|
|
|
|
|
Cyberears R4
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
0.5
|
16
|
12
|
11,000¥
|
Core
|
|
|
|
Ordinarily, cyberears replace only the inner ear, although the whole thing can be replaced as well if you like. Cyberears offer hearing with normal ranges (like an omni-directional microphone), a sound link, and Capacity for modifications and enhancements.
|
Audio Enhancement (R 1-3)
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
0.1
|
[Rating]
|
Rating x 3
|
4,000¥ x Rating
|
Core
|
|
|
|
An implanted version of audio enhancement (p. 445).
|
Balance Augmenter
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
0.1
|
[4]
|
8
|
8,000¥
|
Core
|
|
- Balance Tests
- +1 DP when Climbing, Crossing Narrow Platorms, Landing after a Jump, and so on
|
|
The balance augmenter enhances the inner ear’s natural balance mechanism. You receive one bonus die on all tests involving balance, such as climbing, walking across a narrow platform, landing after a jump, and so on.
|
Damper
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
0.1
|
[1]
|
6
|
2,250¥
|
Core
|
|
|
|
|
Select Sound Filter (R 1-6)
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
0.1
|
[Rating]
|
Rating x 3
|
3,500¥ x Rating
|
Core
|
|
|
|
|
Sound Link
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
0.1
|
*
|
4
|
1,000¥
|
Core
|
|
|
|
This implant protects the user from sudden increases in sound as well as damaging sound levels. The damper adds a +2 dice pool bonus to resisting sonic attacks, including flashbangs.
|
Spatial Recognizer
ESSENCE |
CAPACITY |
AVAIL |
COST |
SOURCE
|
0.1
|
[2]
|
8
|
4,000¥
|
Core
|
|
|
|
An implanted version of the spatial recognizer enhancement.
|