SR5:Weapons:Machine Guns

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Machine guns come in three varieties—light, medium, and heavy—that determine their ranges. All, even the “light” ones, are in fact very heavy and large. A light machine gun is physically bigger and heavier than an assault rifle. MMGs and HMGs could be carried by someone with Strength of 8+ and 10+ (respectively), but they work better as vehicle-mounted weapons. Use the Heavy Weapons skill when firing these weapons. They suffer from double modifiers for uncompensated recoil (Recoil, p. 175). Machine guns can take top, barrel, and underbarrel accessories.

Ranges
DP Modifier SHORT
+0
MEDIUM
-1
LONG
-3
EXTREME
-6
Machine Guns 0-5 6-10 11-15 16-20
Type Weapon Acc Reach DV AP Modes RC Ammo Avail Cost Source
Machine Guns FN Mag-5 4(5) - 11P -3 FA -2(-8) 50(c) or 100(belt) 18F 8,500¥ SR5:R&G
Machine Guns GE Vindicator Mini-Gun 4(6) - 9P -4 FA -2 200(belt) 24F 6,000¥ SR5:R&G
Machine Guns Ingram Valiant 5(6) - 9P -2 BF/FA 2(3) 50(c) or 100(belt) 12F 5,800¥ Core
Machine Guns RPK HMG 5 - 12P -4 FA (6) 50(c) or 100(belt) 16F 16,300¥ Core
Machine Guns Ruhrmetall SF-20 5(6) - 12P -4 FA -1(-4) 50(c) or 100(belt) 18F 19,600¥ SR5:R&G
Machine Guns SA Nemesis 5(7) - 9P -2 BF/FA -2 50(c) or 100(belt) 16F 6,500¥ SR5:R&G
Machine Guns Stoner-Ares M202 5 - 10P -3 FA - 50(c) or 100(belt) 12F 7,000¥ Core
Machine Guns Ultamax 5(6) - 10P -2 FA -1/-6 50(c) or 100(belt) 16F 7,600¥ SR5:R&G
Machine Guns Ultamax 4(5) - 11P -4 FA -6 50(c) or 100(belt) 16F 16,000¥ SR5:R&G