Type |
Weapon |
Acc |
Reach |
DV |
AP |
Modes |
RC |
Ammo |
Avail |
Cost |
Source
|
Other
|
Knucks
|
Physical
|
-
|
(STR+1)P
|
-
|
|
-
|
|
2R
|
100¥
|
Core
|
Other
|
Shock Gloves
|
Physical
|
-
|
8S(e)
|
-5
|
|
-
|
|
6R
|
550¥
|
Core
|
Knucks
|
Physical
|
–
|
(STR+1)P
|
–
|
2R
|
100¥
|
Core
|
- Skill
- Unarmed Combat Skill
These may be traditional fist-load weapons like brass knuckles, or modern Hardliner Gloves with a thin layer of densiplast located the knuckles and the edge of the hand. Either way they substantially boost the impact of a punch, making it potentially deadly.
Shock Gloves
|
Physical
|
–
|
8S(e)
|
-5
|
6R
|
550¥
|
Core
|
- Skill
- Unarmed Combat Skill
- Wireless
- The shock gloves recharge by induction, regaining one charge per full hour of wireless-enabled time.
These electrically insulated gloves have a wire mesh that discharges electric current with a punch or a simple touch. The gloves deal electricity damage (p. 170) and are good for ten charges before they need to be plugged in and recharged (at a rate of one charge per ten seconds).