SR5:Cyberware:Limb Accessories
5th Edition Lists |
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Gear // Magic // Hacking // Skills // Qualities // Packs // Creatures |
Armor/Clothing // Cyberware // Magical // Vehicles/Drones // Vehicle Mods // Weapons // Electronics // Security // Medical // Others |
Head | Eye | Ear | Body | Limb | Limb Accessories | Weapon | Other | Basic Bioware | Cultured Bioware | Other Bioware |
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These items may only be installed in cyberlimbs; some may only be installed in certain cyberlimbs.
Contents
- 1 Cyberarm Gyromount
- 2 Cyberarm Slide
- 3 Cyber Holster
- 4 Hydraulic Jacks (R 1-6)
- 5 Large Smuggling Compartment
- 6 Built-In Medkit
- 7 Built-In Toolkit
- 8 Bulk Modification (1-6)
- 9 Cyberfingers
- 10 Cyberlight
- 11 Cyberlighter
- 12 Finger Grenade
- 13 Finger Pistol
- 14 Cyberlimb Optimization
- 15 Digigrade Legs
- 16 Grapple Hand
- 17 Improved Synthskin (1-4)
- 18 Liminal Bodies
- 19 Modular Connectors
- 20 Modular Limbs
- 21 Partial Cyberskull
- 22 Raptor Foot
- 23 Skates
- 24 Skimmers
- 25 Snake Fingers
- 26 Telescopic Limbs (1-2)
- 27 Water Jet
Cyberarm Gyromount
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This accessory must be installed in a full or partial cyberarm. When activated, counterweights pop out of your wrist and a small gyro spins up to provide you with better balance and reduced recoil for improving firing capability. Meanwhile, small children stare at you. The effects are identical to a gyro stabilization system (p. 432), only with Rating 3 (this effect is not cumulative with a worn gyro stabilization system). Activating or deactivating the system is a Simple Action. |
Cyberarm Slide
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An integral version of the hidden arm-slide, the cyberarm slide hides a hold-out, taser, or light pistol inside your cyberarm, concealing it from normal vision. As a Free Action, you can ready the weapon in the slide. |
Cyber Holster
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You can hold a taser or any pistol or smaller-sized weapon within the holster, completely enclosed until you activate it. Inserting or retrieving a weapon takes one Simple Action. A cyber holster can also be used as a smuggling compartment to store items no larger than a pistol (the gamemaster has final discretion). |
Hydraulic Jacks (R 1-6)
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This implant requires you to have two cyberlegs with a hydraulic jack of identical Ratings in each leg. Each Rating point adds a +1 to your Physical limit for jumping and sprinting, adds twenty percent to your maximum jump distance, and reduces your falling distance by two meters for the purpose of calculating falling damage. |
Large Smuggling Compartment
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This is a larger version of the smuggling compartment (p. 455). It can hold something the size of a heavy pistol or a small SMG (gamemaster’s discretion—think breadbox size as a guide). Getting something out of or putting something into it takes a Complex Action. |
Built-In Medkit
|- | Limb Accessories | Built-In Medkit | 0.45 | [10] | - | 1,000¥(+ medkit) | SR5:CF
Built-In Toolkit
|- | Limb Accessories | Built-In Toolkit | 0.45 | [10] | - | 2,000¥ | SR5:CF
Bulk Modification (1-6)
|- | Limb Accessories | Bulk Modification (1-6) | - | + (Rating) | - | (Rating) x 500¥ | SR5:CF
Cyberfingers
|- | Limb Accessories | Cyberfingers | 0.05 | [1] | - | 500¥ | SR5:CF
Cyberlight
|- | Limb Accessories | Cyberlight | 0.05 | [1] | - | 550¥ | SR5:CF
Cyberlighter
|- | Limb Accessories | Cyberlighter | 0.05 | [1] | - | 550¥ | SR5:CF
Finger Grenade
|- | Limb Accessories | Finger Grenade | 0.05 | [1] | - | (Grenade) + 500¥ | SR5:CF
Finger Pistol
|- | Limb Accessories | Finger Pistol | 0.05 | [1] | - | 1,000¥ | SR5:CF
Cyberlimb Optimization
|- | Limb Accessories | Cyberlimb Optimization | - | [2] | - | (Limb) + 2,000¥ | SR5:CF
Digigrade Legs
|- | Limb Accessories | Digigrade Legs | (Leg) + 0.25 | [4] | - | (Leg) + 5,000¥ | SR5:CF
Grapple Hand
|- | Limb Accessories | Grapple Hand | 0.45 | [10] | - | 2,000¥ | SR5:CF
Improved Synthskin (1-4)
|- | Limb Accessories | Improved Synthskin (1-4) | - | [(Rating) X 2] | - | (Rating) x 5,000¥ | SR5:CF
Liminal Bodies
Liminal Body (Centaur)
|- | Limb Accessories | Liminal Body (Centaur) | 3.0 | 80 | - | 80,000¥ | SR5:CF
Liminal Body (Wheeled)
|- | Limb Accessories | Liminal Body (Wheeled) | 2.5 | 40 | - | 40,000¥ | SR5:CF
Liminal Body (Tank)
|- | Limb Accessories | Liminal Body (Tank) | 3.0 | 60 | - | 50,000¥ | SR5:CF
Liminal Body (Monkey Foot)
|- | Limb Accessories | Liminal Body (Monkey Foot) | 0.3 | [2] | - | 6,000¥ | SR5:CF
Modular Connectors
Modular Connector (Wrist/Ankle)
|- | Limb Accessories | Modular Connector (Wrist/Ankle) | 0.1 | [5] | - | 2,000¥ | SR5:CF
Modular Connector (Elbow/Knee)
|- | Limb Accessories | Modular Connector (Elbow/Knee) | 0.2 | [10] | - | 4,000¥ | SR5:CF
Modular Connector (Shoulder/Hip)
|- | Limb Accessories | Modular Connector (Shoulder/Hip) | 0.3 | - | - | 6,000¥ | SR5:CF
Modular Limbs
Modular Limb (Hand/Foot)
|- | Limb Accessories | Modular Limb (Hand/Foot) | 0.25 | (Limb) —1 | - | (Limb) + 1,000¥ | SR5:CF
Modular Limb (Partial Arm/Leg)
|- | Limb Accessories | Modular Limb (Partial Arm/Leg) | 0.45 | (Limb) —2 | - | (Limb) + 2,000¥ | SR5:CF
Modular Limb (Full Arm/Leg)
|- | Limb Accessories | Modular Limb (Full Arm/Leg) | 1 | (Limb) —3 | - | (Limb) + 3,000¥ | SR5:CF
Partial Cyberskull
|- | Limb Accessories | Partial Cyberskull | 0.4 | 4 | - | 8,000¥ | SR5:CF
Raptor Foot
|- | Limb Accessories | Raptor Foot | 0.5 | [4] | - | 8,000¥ | SR5:CF
Skates
|- | Limb Accessories | Skates | - | [2] | - | 250¥ | SR5:CF
Skimmers
|- | Limb Accessories | Skimmers | - | [4] | - | 2,000¥ | SR5:CF
Snake Fingers
|- | Limb Accessories | Snake Fingers | - | [2] | - | 1,000¥ | SR5:CF
Telescopic Limbs (1-2)
|- | Limb Accessories | Telescopic Limbs (1-2) | - | [Rating] x 3 | - | (Rating) x 1,000¥ | SR5:CF
Water Jet
|- | Limb Accessories | Water Jet | - | [4] | - | 1,000¥ | SR5:CF