Difference between revisions of "SR5:Cyberware:Weapon"

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Cyber-implant weapons can be installed into cyberlimbs or directly into the meat. They’re popular with the denizens of urban wastelands like the Barrens, and with street samurai who never want to go anywhere unarmed.
 
Cyber-implant weapons can be installed into cyberlimbs or directly into the meat. They’re popular with the denizens of urban wastelands like the Barrens, and with street samurai who never want to go anywhere unarmed.
  
See the [[SR5:Weapons:Implant|Implant Weapons Page]] for Weapon Stats
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See the '''[[SR5:Weapons:Implant|Implant Weapons Page]]''' for Weapon Stats
  
 
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Revision as of 20:21, 6 March 2016

5th Edition Lists
Gear // Magic // Hacking // Skills // Qualities // Packs // Creatures
Armor/Clothing // Cyberware // Magical // Vehicles/Drones // Vehicle Mods // Weapons // Electronics // Security // Medical // Others
Head Eye Ear Body Limb Limb Accessories Weapon Other Basic Bioware Cultured Bioware Other Bioware

Cyber-implant weapons can be installed into cyberlimbs or directly into the meat. They’re popular with the denizens of urban wastelands like the Barrens, and with street samurai who never want to go anywhere unarmed.

See the Implant Weapons Page for Weapon Stats

Part Device Essence Capacity Avail Cost Source
Weapon Hold-Out Pistol 0.1 [2] 8R 2,000¥ Core
Weapon Light Pistol 0.25 [4] 10R 3,900¥ Core
Weapon Machine Pistol 0.5 [6] 12R 3,500¥ Core
Weapon Heavy Pistol 0.5 [6] 12R 4,300¥ Core
Weapon Submachine Gun 1 [8] 12R 4,800¥ Core
Weapon Shotgun 1.25 [10] 12R 8,500¥ Core
Weapon Grenade Launcher 1.5 [15] 20F 30,000¥ Core
Weapon External Clip Port 0.1 [1] - +1,000¥ Core
Weapon Laser Sight - [1] - +1,000¥ Core
Weapon Silencer/Suppressor - [2] - +1,000¥ Core
Weapon Hand Blade (Retractable) 0.25 [2] 10F 2,500¥ Core
Weapon Hand Razors (Retractable) 0.2 [2] 8F 1,250¥ Core
Weapon Spurs (Retractable) 0.3 [3] 12F 5,000¥ Core
Weapon Shock Hand 0.25 [4] 8R 5,000¥ Core

Cyberguns

Generally speaking, these are mounted in a cyberarm or directly into a natural arm, but you could install one in a leg or even your torso. Cyberguns are distinct from cyber holsters in that the gun itself can be controlled and fired directly, as an extension of your body. Depending on the size of the gun, cyberguns take up part of your forearm or replace your arm altogether, with the functional parts of the arm built around the gun. Smaller cyberguns fire through a hidden port in the palm or knuckles, while larger cyberguns fold back the user’s hand at the wrist.

For extra concealment, cyberguns are built from mostly non-metallic compounds, and any metallic parts are incorporated into the (cyber) arm’s structure. All cyberguns have internal magazines (m) and can be equipped with a hidden external ammo port. However, once you attach a clip to the side of your forearm or the back of your elbow, the cybergun becomes kind of obvious. Laser sights and silencers/sound suppressors are also available; other weapon accessories can’t be installed in cyberguns. All cyberguns are pre-equipped with smartgun systems (p. 433).

Cyber Melee Weapons

For a quarter of a century now, cyber-implant melee weapons have been the classic, favored toys of razor guys, from street muscle to professional urban samurai. They are available as cyberarm upgrades, but can also be installed directly into the flesh. Cyber weapons can be readied via muscle flexture, neural impulse, or wireless signal. Attacks with cyber melee weapons use Unarmed Combat skill and the Physical limit.