Difference between revisions of "SR5:Cyberware:Ear"
Adragon202 (talk | contribs) (→Balance Augmenter) |
Adragon202 (talk | contribs) (→Select Sound Filter (R 1-6)) |
||
Line 104: | Line 104: | ||
|Essence=0.1|Capacity=[Rating] | |Essence=0.1|Capacity=[Rating] | ||
|Availability=Rating x 3|Cost=3,500|CostNote=x Rating | |Availability=Rating x 3|Cost=3,500|CostNote=x Rating | ||
− | |Description= | + | |Description= |
|Special= | |Special= | ||
}} | }} |
Revision as of 18:49, 6 March 2016
5th Edition Lists |
---|
Gear // Magic // Hacking // Skills // Qualities // Packs // Creatures |
Armor/Clothing // Cyberware // Magical // Vehicles/Drones // Vehicle Mods // Weapons // Electronics // Security // Medical // Others |
Head | Eye | Ear | Body | Limb | Limb Accessories | Weapon | Other | Basic Bioware | Cultured Bioware | Other Bioware |
---|
Earware, like eyeware, is available either with complete cybernetic replacements (with the modifications costing Capacity) or as a direct modification to the inner ear, costing essence. As a rule, upgrades are installed in both ears to prevent an imbalance of hearing.
Part | Device | Essence | Capacity | Avail | Cost | Source |
---|---|---|---|---|---|---|
Ear | Cyberears R1 | 0.2 | 4 | 3 | 3,000¥ | Core |
Ear | Cyberears R2 | 0.3 | 8 | 6 | 4,500¥ | Core |
Ear | Cyberears R3 | 0.4 | 12 | 9 | 7,500¥ | Core |
Ear | Cyberears R4 | 0.5 | 16 | 12 | 11,000¥ | Core |
Ear | Audio Enhancement (R 1-3) | 0.1 | [Rating] | Rating * 3 | Rating * 4,000¥ | Core |
Ear | Balance Augmenter | 0.1 | [4] | 8 | 8,000¥ | Core |
Ear | Damper | 0.1 | [1] | 6 | 2,250¥ | Core |
Ear | Select Sound Filter (R 1-6) | 0.1 | [Rating] | Rating * 3 | Rating * 3,500¥ | Core |
Ear | Sound Link | 0.1 | * | 4 | 1,000¥ | Core |
Ear | Spatial Recognizer | 0.1 | [2] | 8 | 4,000¥ | Core |
Contents
Cyberears
Cyberears R1
| ||||||||||||
Cyberears R2
| ||||||||||||
Cyberears R3
| ||||||||||||
Cyberears R4
| ||||||||||||
Ordinarily, cyberears replace only the inner ear, although the whole thing can be replaced as well if you like. Cyberears offer hearing with normal ranges (like an omni-directional microphone), a sound link, and Capacity for modifications and enhancements. |
Audio Enhancement (R 1-3)
| ||||||||||||
An implanted version of audio enhancement (p. 445). |
Balance Augmenter
| ||||||||||||
|
||||||||||||
The balance augmenter enhances the inner ear’s natural balance mechanism. You receive one bonus die on all tests involving balance, such as climbing, walking across a narrow platform, landing after a jump, and so on. |
Damper
| ||||||||||||
Select Sound Filter (R 1-6)
| ||||||||||||
Sound Link
| ||||||||||||
This implant protects the user from sudden increases in sound as well as damaging sound levels. The damper adds a +2 dice pool bonus to resisting sonic attacks, including flashbangs. |
Spatial Recognizer
| ||||||||||||
An implanted version of the spatial recognizer enhancement. |