Difference between revisions of "SR5:Cyberware:Ear"
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{{SR5:Gear Navigation}} | {{SR5:Gear Navigation}} | ||
{{SR5:Cyberware Navigation}} | {{SR5:Cyberware Navigation}} | ||
+ | Earware, like eyeware, is available either with complete cybernetic replacements (with the modifications costing Capacity) or as a direct modification to the inner ear, costing essence. As a rule, upgrades are installed in both ears to prevent an imbalance of hearing. | ||
<center> | <center> | ||
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|} | |} | ||
</center> | </center> | ||
+ | |||
+ | ==Cyberears== | ||
+ | ===Cyberears R1=== | ||
+ | {{SR5:Cyberware Template | ||
+ | |Essence=0.2|Capacity=4 | ||
+ | |Availability=3|Cost=3,000 | ||
+ | |Description= | ||
+ | |Special= | ||
+ | }} | ||
+ | |||
+ | ===Cyberears R2=== | ||
+ | {{SR5:Cyberware Template | ||
+ | |Essence=0.3|Capacity=8 | ||
+ | |Availability=6|Cost=4,500 | ||
+ | |Description= | ||
+ | |Special= | ||
+ | }} | ||
+ | |||
+ | ===Cyberears R3=== | ||
+ | {{SR5:Cyberware Template | ||
+ | |Essence=0.4|Capacity=12 | ||
+ | |Availability=9|Cost=7,500 | ||
+ | |Description= | ||
+ | |Special= | ||
+ | }} | ||
+ | |||
+ | ===Cyberears R4=== | ||
+ | {{SR5:Cyberware Template | ||
+ | |Essence=0.5|Capacity=16 | ||
+ | |Availability=12|Cost=11,000 | ||
+ | |Description=Ordinarily, cyberears replace only the inner ear, although the whole thing can be replaced as well if you like. Cyberears offer hearing with normal ranges (like an omni-directional microphone), a sound link, and Capacity for modifications and enhancements. | ||
+ | |Special= | ||
+ | }} | ||
+ | |||
+ | ==Audio Enhancement (R 1-3)== | ||
+ | {{SR5:Cyberware Template | ||
+ | |Essence=0.1|Capacity=[Rating] | ||
+ | |Availability=Rating x 3|Cost=4,000|CostNote=x Rating | ||
+ | |Description=An implanted version of audio enhancement (p. 445). | ||
+ | |Special= | ||
+ | }} | ||
+ | |||
+ | ==Balance Augmenter== | ||
+ | {{SR5:Cyberware Template | ||
+ | |Essence=0.1|Capacity=[4] | ||
+ | |Availability=8|Cost=8,000 | ||
+ | |Description=The balance augmenter enhances the inner ear’s natural balance mechanism. You receive one bonus die on all tests involving balance, such as climbing, walking across a narrow platform, landing after a jump, and so on. | ||
+ | |Special= | ||
+ | }} | ||
+ | |||
+ | ==Damper== | ||
+ | {{SR5:Cyberware Template | ||
+ | |Essence=0.1|Capacity=[1] | ||
+ | |Availability=6|Cost=2,250 | ||
+ | |Description= | ||
+ | |Special= | ||
+ | }} | ||
+ | |||
+ | ==Select Sound Filter (R 1-6)== | ||
+ | {{SR5:Cyberware Template | ||
+ | |Essence=0.1|Capacity=[Rating] | ||
+ | |Availability=Rating x 3|Cost=3,500|CostNote=x Rating | ||
+ | |Description=An implanted version of the select sound filter audio enhancement, with the difference that the maximum available Rating is 6 instead of 3.Sound link: The audio equivalent of image link, sound link can play audio (recordings, movie soundtracks, music, etc.) from linked sources within the user’s PAN (or headware memory, or datajack) directly into the user’s cyberears. A sound link is a common component of immersive AR environments, adding a sonic component. | ||
+ | |Special= | ||
+ | }} | ||
+ | |||
+ | ==Sound Link== | ||
+ | {{SR5:Cyberware Template | ||
+ | |Essence=0.1|Capacity=* | ||
+ | |Availability=4|Cost=1,000 | ||
+ | |Description=This implant protects the user from sudden increases in sound as well as damaging sound levels. The damper adds a +2 dice pool bonus to resisting sonic attacks, including flashbangs. | ||
+ | |Special= | ||
+ | }} | ||
+ | |||
+ | ==Spatial Recognizer== | ||
+ | {{SR5:Cyberware Template | ||
+ | |Essence=0.1|Capacity=[2] | ||
+ | |Availability=8|Cost=4,000 | ||
+ | |Description=An implanted version of the spatial recognizer enhancement. | ||
+ | |Special= | ||
+ | }} |
Revision as of 18:44, 6 March 2016
5th Edition Lists |
---|
Gear // Magic // Hacking // Skills // Qualities // Packs // Creatures |
Armor/Clothing // Cyberware // Magical // Vehicles/Drones // Vehicle Mods // Weapons // Electronics // Security // Medical // Others |
Head | Eye | Ear | Body | Limb | Limb Accessories | Weapon | Other | Basic Bioware | Cultured Bioware | Other Bioware |
---|
Earware, like eyeware, is available either with complete cybernetic replacements (with the modifications costing Capacity) or as a direct modification to the inner ear, costing essence. As a rule, upgrades are installed in both ears to prevent an imbalance of hearing.
Part | Device | Essence | Capacity | Avail | Cost | Source |
---|---|---|---|---|---|---|
Ear | Cyberears R1 | 0.2 | 4 | 3 | 3,000¥ | Core |
Ear | Cyberears R2 | 0.3 | 8 | 6 | 4,500¥ | Core |
Ear | Cyberears R3 | 0.4 | 12 | 9 | 7,500¥ | Core |
Ear | Cyberears R4 | 0.5 | 16 | 12 | 11,000¥ | Core |
Ear | Audio Enhancement (R 1-3) | 0.1 | [Rating] | Rating * 3 | Rating * 4,000¥ | Core |
Ear | Balance Augmenter | 0.1 | [4] | 8 | 8,000¥ | Core |
Ear | Damper | 0.1 | [1] | 6 | 2,250¥ | Core |
Ear | Select Sound Filter (R 1-6) | 0.1 | [Rating] | Rating * 3 | Rating * 3,500¥ | Core |
Ear | Sound Link | 0.1 | * | 4 | 1,000¥ | Core |
Ear | Spatial Recognizer | 0.1 | [2] | 8 | 4,000¥ | Core |
Contents
Cyberears
Cyberears R1
| ||||||||||||
Cyberears R2
| ||||||||||||
Cyberears R3
| ||||||||||||
Cyberears R4
| ||||||||||||
Ordinarily, cyberears replace only the inner ear, although the whole thing can be replaced as well if you like. Cyberears offer hearing with normal ranges (like an omni-directional microphone), a sound link, and Capacity for modifications and enhancements. |
Audio Enhancement (R 1-3)
| ||||||||||||
An implanted version of audio enhancement (p. 445). |
Balance Augmenter
| ||||||||||||
The balance augmenter enhances the inner ear’s natural balance mechanism. You receive one bonus die on all tests involving balance, such as climbing, walking across a narrow platform, landing after a jump, and so on. |
Damper
| ||||||||||||
Select Sound Filter (R 1-6)
| ||||||||||||
An implanted version of the select sound filter audio enhancement, with the difference that the maximum available Rating is 6 instead of 3.Sound link: The audio equivalent of image link, sound link can play audio (recordings, movie soundtracks, music, etc.) from linked sources within the user’s PAN (or headware memory, or datajack) directly into the user’s cyberears. A sound link is a common component of immersive AR environments, adding a sonic component. |
Sound Link
| ||||||||||||
This implant protects the user from sudden increases in sound as well as damaging sound levels. The damper adds a +2 dice pool bonus to resisting sonic attacks, including flashbangs. |
Spatial Recognizer
| ||||||||||||
An implanted version of the spatial recognizer enhancement. |