Difference between revisions of "SR5:Cyberware:Eye"
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{{SR5:Cyberware Navigation}} | {{SR5:Cyberware Navigation}} | ||
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+ | Probably the most common piece of cyberware available in 2075 is cybereyes. Or iginally designed to gif t the blind with normal sight, cybereyes allow for far more than normal human vision. While they still carry a social stigma in places, and the idea continues to carry a degree of squeamishness about it, it ’s not entirely uncommon for people with per fectly good natural eyes to trade them out for cybernetic replacements. Cybereyes are available in any shape or color, from “almost natural” to all chrome to solid glowing purple and ever ything in between. Some models have their color and pattern easily altered by downloading a new skin. | ||
+ | |||
+ | Most cybereye modifications are also offered as retinal modifications to the natural eye. Vision enhancements either take up Capacity in cybereyes or Essence in natural eyes, not both. As a general rule, upgrades are applied to both eyes so that the user’s vision doesn’t become unbalanced. | ||
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+ | ==Cybereyes== | ||
+ | ===Cybereyes R1=== | ||
+ | {{SR5:Cyberware Template | ||
+ | |Essence=0.2|Capacity=4 | ||
+ | |Availability=3|Cost=4,000 | ||
+ | |Description= | ||
+ | |Special= | ||
+ | }} | ||
+ | |||
+ | ===Cybereyes R2=== | ||
+ | {{SR5:Cyberware Template | ||
+ | |Essence=0.3|Capacity=8 | ||
+ | |Availability=6|Cost=6,000 | ||
+ | |Description= | ||
+ | |Special= | ||
+ | }} | ||
+ | |||
+ | ===Cybereyes R3=== | ||
+ | {{SR5:Cyberware Template | ||
+ | |Essence=0.4|Capacity=12 | ||
+ | |Availability=9|Cost=10,000 | ||
+ | |Description= | ||
+ | |Special= | ||
+ | }} | ||
+ | |||
+ | ===Cybereyes R4=== | ||
+ | {{SR5:Cyberware Template | ||
+ | |Essence=0.5|Capacity=16 | ||
+ | |Availability=12|Cost=14,000 | ||
+ | |Description=The basic cybereyes system features 20/20 vision for both eyes, an image link, and a built-in camera at no extra cost, as well as capacity for vision enhancements. | ||
+ | |Special= | ||
+ | }} | ||
+ | |||
+ | ==Flare compensation== | ||
+ | {{SR5:Cyberware Template | ||
+ | |Essence=0.1|Capacity=[1] | ||
+ | |Availability=4|Cost=1,000 | ||
+ | |Description=An implanted version of the flare compensation enhancement (p. 444). | ||
+ | |Special= | ||
+ | }} | ||
+ | |||
+ | ==Image link== | ||
+ | {{SR5:Cyberware Template | ||
+ | |Essence=0.1|Capacity=* | ||
+ | |Availability=4|Cost=1,000 | ||
+ | |Description=An implanted version of the image link enhancement (p. 444). | ||
+ | |Special=;No Purchase:Included in the basic cybereyes system. | ||
+ | }} | ||
+ | |||
+ | ==Low-light vision== | ||
+ | {{SR5:Cyberware Template | ||
+ | |Essence=0.1|Capacity=[2] | ||
+ | |Availability=4|Cost=1,500 | ||
+ | |Description=An implanted version of the low-light vision enhancement (p. 444). | ||
+ | |Special= | ||
+ | }} | ||
+ | |||
+ | ==Ocular drone== | ||
+ | {{SR5:Cyberware Template | ||
+ | |Capacity=[6] | ||
+ | |Availability=6|Cost=6,000 | ||
+ | |Description=This enhancement only affects one eyeball per purchase. A small spyball drone is placed in your ocular cavity. The spyball functions as a normal cybereye (with all the relevant enhancements) until you remove it and control it as though it were a [[SR5:Mini Drones#Horizon_Flying_Eye|Horizon Flying Eye]]. When it’s out and you have only one eye, you suffer a –3 dice pool penalty to all tasks. If you replace both eyes with drones, you’re effectively blind while those drones are operating apart from you. An ocular drone is obviously not available as a retinal modification. | ||
+ | |Special=;Remove Drone:-3 Dice Pool to All Tasks | ||
+ | }} | ||
+ | |||
+ | ==Retinal duplication (R 1–6)== | ||
+ | {{SR5:Cyberware Template | ||
+ | |Essence=0.1|Capacity=[1] | ||
+ | |Availability=16F|Cost=20,000|CostNote=x Rating | ||
+ | |Description=This highly illegal modification can be loaded with a recording of someone else’s retina to create an almost perfect reproduction. Make an Opposed Test between the retinal duplication Rating and the retinal scanner Rating (Security Devices, p. 362). | ||
+ | |Special= | ||
+ | }} | ||
+ | |||
+ | ==Smartlink== | ||
+ | {{SR5:Cyberware Template | ||
+ | |Essence=0.2|Capacity=[3] | ||
+ | |Availability=8R|Cost=4,000 | ||
+ | |Description=An implanted version of the smartlink vision enhancement (p. 444). Note that a smartlink installed in a natural eye or in a pair of cybereyes is more effective than a smartlink installed in an external device: see Smartgun System, p. 444. | ||
+ | |Special= | ||
+ | }} | ||
+ | |||
+ | ==Thermographic vision== | ||
+ | {{SR5:Cyberware Template | ||
+ | |Essence=0.1|Capacity=[2] | ||
+ | |Availability=4|Cost=1,500 | ||
+ | |Description=An implanted version of the thermographic vision enhancement (p. 444). | ||
+ | |Special= | ||
+ | }} | ||
+ | |||
+ | ==Vision enhancement (R 1–3)== | ||
+ | {{SR5:Cyberware Template | ||
+ | |Essence=0.1|Capacity=[Rating] | ||
+ | |Availability=Rating x 3|Cost=4,000|CostNote=x Rating | ||
+ | |Description=An implanted version of vision enhancement (p. 444). | ||
+ | |Special= | ||
+ | }} | ||
+ | |||
+ | ==Vision magnification== | ||
+ | {{SR5:Cyberware Template | ||
+ | |Essence=0.1|Capacity=[2] | ||
+ | |Availability=4|Cost=2,000 | ||
+ | |Description=An implanted version of the vision magnification enhancement (p. 444). | ||
+ | |Special= | ||
+ | }} |
Revision as of 18:19, 6 March 2016
5th Edition Lists |
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Gear // Magic // Hacking // Skills // Qualities // Packs // Creatures |
Armor/Clothing // Cyberware // Magical // Vehicles/Drones // Vehicle Mods // Weapons // Electronics // Security // Medical // Others |
Head | Eye | Ear | Body | Limb | Limb Accessories | Weapon | Other | Basic Bioware | Cultured Bioware | Other Bioware |
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Probably the most common piece of cyberware available in 2075 is cybereyes. Or iginally designed to gif t the blind with normal sight, cybereyes allow for far more than normal human vision. While they still carry a social stigma in places, and the idea continues to carry a degree of squeamishness about it, it ’s not entirely uncommon for people with per fectly good natural eyes to trade them out for cybernetic replacements. Cybereyes are available in any shape or color, from “almost natural” to all chrome to solid glowing purple and ever ything in between. Some models have their color and pattern easily altered by downloading a new skin.
Most cybereye modifications are also offered as retinal modifications to the natural eye. Vision enhancements either take up Capacity in cybereyes or Essence in natural eyes, not both. As a general rule, upgrades are applied to both eyes so that the user’s vision doesn’t become unbalanced.
Part | Device | Essence | Capacity | Avail | Cost | Source |
---|---|---|---|---|---|---|
Eye | Cybereyes R1 | 0.2 | 4 | 3 | 4,000¥ | Core |
Eye | Cybereyes R2 | 0.3 | 8 | 6 | 6,000¥ | Core |
Eye | Cybereyes R3 | 0.4 | 12 | 9 | 10,000¥ | Core |
Eye | Cybereyes R4 | 0.5 | 16 | 12 | 14,000¥ | Core |
Eye | Flare Compensation | 0.1 | [1] | 4 | 1,000¥ | Core |
Eye | Image Link | 0.1 | * | 4 | 1,000¥ | Core |
Eye | Low-Light Vision | 0.1 | [2] | 4 | 1,500¥ | Core |
Eye | Ocular Drone | - | [6] | 6 | 6,000¥ | Core |
Eye | Retinal Duplication (R 1-6) | 0.1 | [1] | 16F | Rating * 20,000¥ | Core |
Eye | Smartlink | 0.2 | [3] | 8R | 4,000¥ | Core |
Eye | Thermographic Vision | 0.1 | [2] | 4 | 1,500¥ | Core |
Eye | Vision Enhancement (R 1-3) | 0.1 | [Rating] | Rating * 3 | Rating * 4,000¥ | Core |
Eye | Vision Magnification | 0.1 | [2] | 4 | 2,000¥ | Core |
Contents
Cybereyes
Cybereyes R1
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Cybereyes R2
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Cybereyes R3
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Cybereyes R4
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The basic cybereyes system features 20/20 vision for both eyes, an image link, and a built-in camera at no extra cost, as well as capacity for vision enhancements. |
Flare compensation
| ||||||||||||
An implanted version of the flare compensation enhancement (p. 444). |
Image link
| ||||||||||||
|
||||||||||||
An implanted version of the image link enhancement (p. 444). |
Low-light vision
| ||||||||||||
An implanted version of the low-light vision enhancement (p. 444). |
Ocular drone
| ||||||||||||
|
||||||||||||
This enhancement only affects one eyeball per purchase. A small spyball drone is placed in your ocular cavity. The spyball functions as a normal cybereye (with all the relevant enhancements) until you remove it and control it as though it were a Horizon Flying Eye. When it’s out and you have only one eye, you suffer a –3 dice pool penalty to all tasks. If you replace both eyes with drones, you’re effectively blind while those drones are operating apart from you. An ocular drone is obviously not available as a retinal modification. |
Retinal duplication (R 1–6)
| ||||||||||||
This highly illegal modification can be loaded with a recording of someone else’s retina to create an almost perfect reproduction. Make an Opposed Test between the retinal duplication Rating and the retinal scanner Rating (Security Devices, p. 362). |
Smartlink
| ||||||||||||
An implanted version of the smartlink vision enhancement (p. 444). Note that a smartlink installed in a natural eye or in a pair of cybereyes is more effective than a smartlink installed in an external device: see Smartgun System, p. 444. |
Thermographic vision
| ||||||||||||
An implanted version of the thermographic vision enhancement (p. 444). |
Vision enhancement (R 1–3)
| ||||||||||||
An implanted version of vision enhancement (p. 444). |
Vision magnification
| ||||||||||||
An implanted version of the vision magnification enhancement (p. 444). |