Difference between revisions of "SR5:Weapons:Launchers"

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Use the Heavy Weapons skill when fir ing assault cannons and grenade and missile launchers. All suf fer from double modifiers for uncompensated recoil (p. 175). Both assault cannons and launchers can take top and underbarrel accessor ies. Naturally, assault cannons use assault cannon ammo, grenade launchers fire minigrenades, and missile launchers launch missiles or rockets.
+
Use the Heavy Weapons skill when fir ing assault cannons and grenade and missile launchers. All suf fer from double modifiers for uncompensated recoil (p. 175). Both assault cannons and launchers can take top and underbarrel accessories. Naturally, assault cannons use assault cannon ammo, grenade launchers fire minigrenades, and missile launchers launch missiles or rockets.
 
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!colspan="5"|Ranges
 
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Revision as of 20:01, 5 March 2016

5th Edition Lists
Gear // Magic // Hacking // Skills // Qualities // Packs // Creatures
Armor/Clothing // Cyberware // Magical // Vehicles/Drones // Vehicle Mods // Weapons // Electronics // Security // Medical // Others

Use the Heavy Weapons skill when fir ing assault cannons and grenade and missile launchers. All suf fer from double modifiers for uncompensated recoil (p. 175). Both assault cannons and launchers can take top and underbarrel accessories. Naturally, assault cannons use assault cannon ammo, grenade launchers fire minigrenades, and missile launchers launch missiles or rockets.

Ranges
DP Modifier SHORT
+0
MEDIUM
-1
LONG
-3
EXTREME
-6
Cannons/Launchers 0-5 6-10 11-15 16-20
Type Weapon Acc Reach DV AP Modes RC Ammo Avail Cost Source
Cannons/Launchers Ares Antioch-2 4(6) - Grenade - SS - 8(m) 8F 3,200¥ Core
Cannons/Launchers Ares Thunderstruck Gauss Rifle 7(8) - 15P -8 SA (1) 10(c) + Energy 12F 26,000¥ SR5:R&G
Cannons/Launchers Ares Vigorous Assault Cannon 4 - 16P -6 SS - 12(c) 18F 24,500¥ SR5:R&G
Cannons/Launchers ArmTech MGL-12 4 - Grenade - SA - 12(c) 10F 5,000¥ Core
Cannons/Launchers Aztechnology Striker 5 - Missile - SS - 2(ml) 10F 1,200¥ Core
Cannons/Launchers Krime Cannon 4 - 16P -6 SA (1) 6(m) 20F 21,000¥ Core
Cannons/Launchers Mitsubishi Yakusoku MRL Missile - Missile Missile SA/BF - 4 * 2(m) 20F 14,000¥ SR5:R&G
Cannons/Launchers Ogre Hammer SWS Assault Cannon 6 - 16P -4 SA - 6(c) 20F 32,000¥ SR5:R&G
Cannons/Launchers Onotari Arms Ballista MML Missile - Missile Missile SS - 4(m) 19F 7,500¥ SR5:R&G
Cannons/Launchers Onotari Interceptor 4(6) - Missile - SS - 2(ml) 18F 14,000¥ Core
Cannons/Launchers Panther XXL 5(7) - 17P -6 SA - 15(c) 20F 43,000¥ Core

Ares Antioch-2

Blank.png
Acc DV AP Mode RC Ammo Avail Cost Source
4(6) Grenade SS 8(m) 8F 3,200¥ Core
Wireless
You can use the wireless link trigger for your grenades, even if you don’t have DNI (Direct Neural Interface sidebar, p. 222).

The Antioch–2 features a classic grenade launcher design combined with an integral smartlink system. It is one of the more affordable grenade launchers on the market.


Ares Thunderstruck Gauss Rifle

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Acc DV AP Mode RC Ammo Avail Cost Source
¥ SR5:R&G



Ares Vigorous Assault Cannon

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Acc DV AP Mode RC Ammo Avail Cost Source
¥ SR5:R&G



ArmTech MGL-12

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Acc DV AP Mode RC Ammo Avail Cost Source
4 Grenade SA 12(c) 10F 5,000¥ Core
Wireless
You can use the wireless link trigger for your grenades, even if you don’t have DNI (Direct Neural Interface sidebar, p. 222).

This bullpup-configuration grenade launcher is popular, since it can fire in semi-auto mode and carries substantially more minigrenades than its competitors.


Aztechnology Striker

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Acc DV AP Mode RC Ammo Avail Cost Source
5 Missile SS 1(ml) 10F 1,200¥ Core
Wireless
You can use the wireless link trigger for your missiles, even if you don’t have DNI (Direct Neural Interface sidebar, p. 222).

The Striker is an extremely light disposable launcher—perfect when you want to deliver a punch and make a quick, unencumbered getaway.


Krime Cannon

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Acc DV AP Mode RC Ammo Avail Cost Source
4 16P –6 SA (1) 6(m) 20F 21,000¥ Core

Krime may be a small-time manufacturer, but their assault cannon, simply called the Cannon, is a cheap heavy weapon big on attitude and firepower. It comes standard with modification for trolls, and so is the first weapon in the Sixth World to be intended for larger customers.


Mitsubishi Yakusoku MRL

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Acc DV AP Mode RC Ammo Avail Cost Source
¥ SR5:R&G



Ogre Hammer SWS Assault Cannon

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Acc DV AP Mode RC Ammo Avail Cost Source
¥ SR5:R&G



Onotari Arms Ballista MML

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Acc DV AP Mode RC Ammo Avail Cost Source
¥ SR5:R&G



Onotari Interceptor

Blank.png
Acc DV AP Mode RC Ammo Avail Cost Source
4(6) Missile SS 2(ml) 18F 14,000¥ Core
Wireless
You can use the wireless link trigger for your missiles, even if you don’t have DNI (Direct Neural Interface sidebar, p. 222).

This Saeder-Krupp-developed military missile launcher is designed to fire rockets or guided missiles, of any type. It has two separate barrels and firing chambers, and can load up to two missiles at once, which need not be of the same type. Due to backblast issues, it is not capable of “giving ‘em both barrels.” It features an internal smartgun system.


Panther XXL

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Acc DV AP Mode RC Ammo Avail Cost Source
5(7) 17P –6 SS 15(c) 20F 43,000¥ Core

This huge fragging gun is an assault cannon that uses ammunition similar to the primary weapon in many small tanks. It comes with a built-in smartgun system.