Difference between revisions of "SR5:Weapons:Launchers"
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{{SR5:List Navigation}} | {{SR5:List Navigation}} | ||
{{SR5:Gear Navigation}} | {{SR5:Gear Navigation}} | ||
− | + | Use the Heavy Weapons skill when fir ing assault cannons and grenade and missile launchers. All suf fer from double modifiers for uncompensated recoil (p. 175). Both assault cannons and launchers can take top and underbarrel accessor ies. Naturally, assault cannons use assault cannon ammo, grenade launchers fire minigrenades, and missile launchers launch missiles or rockets. | |
{|border="1" style="text-align:center;" | {|border="1" style="text-align:center;" | ||
!colspan="5"|Ranges | !colspan="5"|Ranges | ||
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|Modes=SA}} | |Modes=SA}} | ||
|}</center> | |}</center> | ||
+ | |||
+ | ==Ares Antioch-2== | ||
+ | {{SR5:Ranged Weapon Template | ||
+ | |Accuracy=4(6)|DV=Grenade|Modes=SS|Ammo=8(m) | ||
+ | |Availability=8F|Cost=3,200 | ||
+ | |Description=The Antioch–2 features a classic grenade launcher design combined with an integral smartlink system. It is one of the more affordable grenade launchers on the market. | ||
+ | |Special=;Wireless: You can use the wireless link trigger for your grenades, even if you don’t have DNI (Direct Neural Interface sidebar, p. 222). | ||
+ | |Jackpoint= | ||
+ | }} | ||
+ | |||
+ | ==Ares Thunderstruck Gauss Rifle== | ||
+ | {{SR5:Ranged Weapon Template | ||
+ | | | ||
+ | |Source=SR5:R&G | ||
+ | |Description= | ||
+ | |Special= | ||
+ | |Jackpoint= | ||
+ | }} | ||
+ | |||
+ | ==Ares Vigorous Assault Cannon== | ||
+ | {{SR5:Ranged Weapon Template | ||
+ | | | ||
+ | |Source=SR5:R&G | ||
+ | |Description= | ||
+ | |Special= | ||
+ | |Jackpoint= | ||
+ | }} | ||
+ | |||
+ | ==ArmTech MGL-12== | ||
+ | {{SR5:Ranged Weapon Template | ||
+ | |Accuracy=4|DV=Grenade|Modes=SA|Ammo=12(c) | ||
+ | |Availability=10F|Cost=5,000 | ||
+ | |Description=This bullpup-configuration grenade launcher is popular, since it can fire in semi-auto mode and carries substantially more minigrenades than its competitors. | ||
+ | |Special=;Wireless: You can use the wireless link trigger for your grenades, even if you don’t have DNI (Direct Neural Interface sidebar, p. 222). | ||
+ | |Jackpoint= | ||
+ | }} | ||
+ | |||
+ | ==Aztechnology Striker== | ||
+ | {{SR5:Ranged Weapon Template | ||
+ | |Accuracy=5|DV=Missile|Modes=SS|Ammo=1(ml) | ||
+ | |Availability=10F|Cost=1,200 | ||
+ | |Description=The Striker is an extremely light disposable launcher—perfect when you want to deliver a punch and make a quick, unencumbered getaway. | ||
+ | |Special=;Wireless: You can use the wireless link trigger for your missiles, even if you don’t have DNI (Direct Neural Interface sidebar, p. 222). | ||
+ | |Jackpoint= | ||
+ | }} | ||
+ | |||
+ | ==Krime Cannon== | ||
+ | {{SR5:Ranged Weapon Template | ||
+ | |Accuracy=4|DV=16P|AP=–6|Modes=SA|RC=(1)|Ammo=6(m) | ||
+ | |Availability=20F|Cost=21,000 | ||
+ | |Description=Krime may be a small-time manufacturer, but their assault cannon, simply called the Cannon, is a cheap heavy weapon big on attitude and firepower. It comes standard with modification for trolls, and so is the first weapon in the Sixth World to be intended for larger customers. | ||
+ | |Special= | ||
+ | |Jackpoint= | ||
+ | }} | ||
+ | |||
+ | ==Mitsubishi Yakusoku MRL== | ||
+ | {{SR5:Ranged Weapon Template | ||
+ | | | ||
+ | |Source=SR5:R&G | ||
+ | |Description= | ||
+ | |Special= | ||
+ | |Jackpoint= | ||
+ | }} | ||
+ | |||
+ | ==Ogre Hammer SWS Assault Cannon== | ||
+ | {{SR5:Ranged Weapon Template | ||
+ | | | ||
+ | |Source=SR5:R&G | ||
+ | |Description= | ||
+ | |Special= | ||
+ | |Jackpoint= | ||
+ | }} | ||
+ | |||
+ | ==Onotari Arms Ballista MML== | ||
+ | {{SR5:Ranged Weapon Template | ||
+ | | | ||
+ | |Source=SR5:R&G | ||
+ | |Description= | ||
+ | |Special= | ||
+ | |Jackpoint= | ||
+ | }} | ||
+ | |||
+ | ==Onotari Interceptor== | ||
+ | {{SR5:Ranged Weapon Template | ||
+ | |Accuracy=4(6)|DV=Missile|Modes=SS|Ammo=2(ml) | ||
+ | |Availability=18F|Cost=14,000 | ||
+ | |Description=This Saeder-Krupp-developed military missile launcher is designed to fire rockets or guided missiles, of any type. It has two separate barrels and firing chambers, and can load up to two missiles at once, which need not be of the same type. Due to backblast issues, it is not capable of “giving ‘em both barrels.” It features an internal smartgun system. | ||
+ | |Special=;Wireless: You can use the wireless link trigger for your missiles, even if you don’t have DNI (Direct Neural Interface sidebar, p. 222). | ||
+ | |Jackpoint= | ||
+ | }} | ||
+ | |||
+ | ==Panther XXL== | ||
+ | {{SR5:Ranged Weapon Template | ||
+ | |Accuracy=5(7)|DV=17P|AP=–6|Modes=SS|Ammo=15(c) | ||
+ | |Availability=20F|Cost=43,000 | ||
+ | |Description=This huge fragging gun is an assault cannon that uses ammunition similar to the primary weapon in many small tanks. It comes with a built-in smartgun system. | ||
+ | |Special= | ||
+ | |Jackpoint= | ||
+ | }} |
Revision as of 20:01, 5 March 2016
5th Edition Lists |
---|
Gear // Magic // Hacking // Skills // Qualities // Packs // Creatures |
Armor/Clothing // Cyberware // Magical // Vehicles/Drones // Vehicle Mods // Weapons // Electronics // Security // Medical // Others |
Use the Heavy Weapons skill when fir ing assault cannons and grenade and missile launchers. All suf fer from double modifiers for uncompensated recoil (p. 175). Both assault cannons and launchers can take top and underbarrel accessor ies. Naturally, assault cannons use assault cannon ammo, grenade launchers fire minigrenades, and missile launchers launch missiles or rockets.
Ranges | ||||
---|---|---|---|---|
DP Modifier | SHORT +0 |
MEDIUM -1 |
LONG -3 |
EXTREME -6 |
Cannons/Launchers | 0-5 | 6-10 | 11-15 | 16-20 |
Type | Weapon | Acc | Reach | DV | AP | Modes | RC | Ammo | Avail | Cost | Source |
---|---|---|---|---|---|---|---|---|---|---|---|
Cannons/Launchers | Ares Antioch-2 | 4(6) | - | Grenade | - | SS | - | 8(m) | 8F | 3,200¥ | Core |
Cannons/Launchers | Ares Thunderstruck Gauss Rifle | 7(8) | - | 15P | -8 | SA | (1) | 10(c) + Energy | 12F | 26,000¥ | SR5:R&G |
Cannons/Launchers | Ares Vigorous Assault Cannon | 4 | - | 16P | -6 | SS | - | 12(c) | 18F | 24,500¥ | SR5:R&G |
Cannons/Launchers | ArmTech MGL-12 | 4 | - | Grenade | - | SA | - | 12(c) | 10F | 5,000¥ | Core |
Cannons/Launchers | Aztechnology Striker | 5 | - | Missile | - | SS | - | 2(ml) | 10F | 1,200¥ | Core |
Cannons/Launchers | Krime Cannon | 4 | - | 16P | -6 | SA | (1) | 6(m) | 20F | 21,000¥ | Core |
Cannons/Launchers | Mitsubishi Yakusoku MRL | Missile | - | Missile | Missile | SA/BF | - | 4 * 2(m) | 20F | 14,000¥ | SR5:R&G |
Cannons/Launchers | Ogre Hammer SWS Assault Cannon | 6 | - | 16P | -4 | SA | - | 6(c) | 20F | 32,000¥ | SR5:R&G |
Cannons/Launchers | Onotari Arms Ballista MML | Missile | - | Missile | Missile | SS | - | 4(m) | 19F | 7,500¥ | SR5:R&G |
Cannons/Launchers | Onotari Interceptor | 4(6) | - | Missile | - | SS | - | 2(ml) | 18F | 14,000¥ | Core |
Cannons/Launchers | Panther XXL | 5(7) | - | 17P | -6 | SA | - | 15(c) | 20F | 43,000¥ | Core |
Contents
Ares Antioch-2
Acc | DV | AP | Mode | RC | Ammo | Avail | Cost | Source |
---|---|---|---|---|---|---|---|---|
4(6) | Grenade | – | SS | – | 8(m) | 8F | 3,200¥ | Core |
- Wireless
- You can use the wireless link trigger for your grenades, even if you don’t have DNI (Direct Neural Interface sidebar, p. 222).
The Antioch–2 features a classic grenade launcher design combined with an integral smartlink system. It is one of the more affordable grenade launchers on the market.
Ares Thunderstruck Gauss Rifle
Acc | DV | AP | Mode | RC | Ammo | Avail | Cost | Source |
---|---|---|---|---|---|---|---|---|
– | – | – | – | – | – | – | ¥ | SR5:R&G |
Ares Vigorous Assault Cannon
Acc | DV | AP | Mode | RC | Ammo | Avail | Cost | Source |
---|---|---|---|---|---|---|---|---|
– | – | – | – | – | – | – | ¥ | SR5:R&G |
ArmTech MGL-12
Acc | DV | AP | Mode | RC | Ammo | Avail | Cost | Source |
---|---|---|---|---|---|---|---|---|
4 | Grenade | – | SA | – | 12(c) | 10F | 5,000¥ | Core |
- Wireless
- You can use the wireless link trigger for your grenades, even if you don’t have DNI (Direct Neural Interface sidebar, p. 222).
This bullpup-configuration grenade launcher is popular, since it can fire in semi-auto mode and carries substantially more minigrenades than its competitors.
Aztechnology Striker
Acc | DV | AP | Mode | RC | Ammo | Avail | Cost | Source |
---|---|---|---|---|---|---|---|---|
5 | Missile | – | SS | – | 1(ml) | 10F | 1,200¥ | Core |
- Wireless
- You can use the wireless link trigger for your missiles, even if you don’t have DNI (Direct Neural Interface sidebar, p. 222).
The Striker is an extremely light disposable launcher—perfect when you want to deliver a punch and make a quick, unencumbered getaway.
Krime Cannon
Acc | DV | AP | Mode | RC | Ammo | Avail | Cost | Source |
---|---|---|---|---|---|---|---|---|
4 | 16P | –6 | SA | (1) | 6(m) | 20F | 21,000¥ | Core |
Krime may be a small-time manufacturer, but their assault cannon, simply called the Cannon, is a cheap heavy weapon big on attitude and firepower. It comes standard with modification for trolls, and so is the first weapon in the Sixth World to be intended for larger customers.
Mitsubishi Yakusoku MRL
Acc | DV | AP | Mode | RC | Ammo | Avail | Cost | Source |
---|---|---|---|---|---|---|---|---|
– | – | – | – | – | – | – | ¥ | SR5:R&G |
Ogre Hammer SWS Assault Cannon
Acc | DV | AP | Mode | RC | Ammo | Avail | Cost | Source |
---|---|---|---|---|---|---|---|---|
– | – | – | – | – | – | – | ¥ | SR5:R&G |
Onotari Arms Ballista MML
Acc | DV | AP | Mode | RC | Ammo | Avail | Cost | Source |
---|---|---|---|---|---|---|---|---|
– | – | – | – | – | – | – | ¥ | SR5:R&G |
Onotari Interceptor
Acc | DV | AP | Mode | RC | Ammo | Avail | Cost | Source |
---|---|---|---|---|---|---|---|---|
4(6) | Missile | – | SS | – | 2(ml) | 18F | 14,000¥ | Core |
- Wireless
- You can use the wireless link trigger for your missiles, even if you don’t have DNI (Direct Neural Interface sidebar, p. 222).
This Saeder-Krupp-developed military missile launcher is designed to fire rockets or guided missiles, of any type. It has two separate barrels and firing chambers, and can load up to two missiles at once, which need not be of the same type. Due to backblast issues, it is not capable of “giving ‘em both barrels.” It features an internal smartgun system.
Panther XXL
Acc | DV | AP | Mode | RC | Ammo | Avail | Cost | Source |
---|---|---|---|---|---|---|---|---|
5(7) | 17P | –6 | SS | – | 15(c) | 20F | 43,000¥ | Core |
This huge fragging gun is an assault cannon that uses ammunition similar to the primary weapon in many small tanks. It comes with a built-in smartgun system.