Difference between revisions of "SR5:Weapons:Ballistic Projectiles"
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− | |Jackpoint=This could be a traditional longbow of fiberglass or | + | |Jackpoint=This could be a traditional longbow of fiberglass or wood, or possibly a modern compound-and-pulley bow. Both are archaic and rare weapons on the streets of 2075, and both have the advantage of being hack-er-proof. Reloading a bow takes a Simple Action (Ready Weapon, p. 165). Bows have ratings that indicate the minimum Strength you need to use that weapon. When attacking with a bow, a character whose Strength is less than the Rating suffers a –3 dice pool modifier per point below the minimum; this penalty reflects the diffi-culty they have in pulling the bow and nocking an arrow. The weapon’s Rating is also used to determine its range and damage (maximum Rating is 10). Use the lowest val-ue of your Strength, the bow’s rating, or the arrow Rating for range and damage when attacking a target, because your average Rating 10 titanium-sheathed beryllium-al-loy bow tends to turn wood or fiberglass arrows into powder when they hit a target. |
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==Light Crossbow== | ==Light Crossbow== | ||
{{SR5:Ranged Weapon Template | {{SR5:Ranged Weapon Template |
Revision as of 15:31, 5 March 2016
5th Edition Lists |
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Contents
Bow
Acc | DV | AP | Mode | RC | Ammo | Avail | Cost | Source |
---|---|---|---|---|---|---|---|---|
6 | (Rating + 2)P | –(Rating / 4) | – | – | – | Rating | Rating x 100¥ | Core |
This could be a traditional longbow of fiberglass or wood, or possibly a modern compound-and-pulley bow. Both are archaic and rare weapons on the streets of 2075, and both have the advantage of being hack-er-proof. Reloading a bow takes a Simple Action (Ready Weapon, p. 165). Bows have ratings that indicate the minimum Strength you need to use that weapon. When attacking with a bow, a character whose Strength is less than the Rating suffers a –3 dice pool modifier per point below the minimum; this penalty reflects the diffi-culty they have in pulling the bow and nocking an arrow. The weapon’s Rating is also used to determine its range and damage (maximum Rating is 10). Use the lowest val-ue of your Strength, the bow’s rating, or the arrow Rating for range and damage when attacking a target, because your average Rating 10 titanium-sheathed beryllium-al-loy bow tends to turn wood or fiberglass arrows into powder when they hit a target.
Light Crossbow
Acc | DV | AP | Mode | RC | Ammo | Avail | Cost | Source |
---|---|---|---|---|---|---|---|---|
7 | 5P | –1 | – | – | 4(m) | 2 | 300¥ | Core |
Modern crossbows are equipped with automatic reloading devices, so unless you’re using a museum piece, reloading doesn’t require a Ready Weapon action.
Medium Crossbow
Acc | DV | AP | Mode | RC | Ammo | Avail | Cost | Source |
---|---|---|---|---|---|---|---|---|
6 | 7P | –2 | – | – | 4(m) | 4R | 500¥ | Core |
Modern crossbows are equipped with automatic reloading devices, so unless you’re using a museum piece, reloading doesn’t require a Ready Weapon action.
Heavy Crossbow
Acc | DV | AP | Mode | RC | Ammo | Avail | Cost | Source |
---|---|---|---|---|---|---|---|---|
5 | 10P | –3 | – | – | 4(m) | 8R | 1,000¥ | Core |
Modern crossbows are equipped with automatic reloading devices, so unless you’re using a museum piece, reloading doesn’t require a Ready Weapon action.