Difference between revisions of "User:Stein/Sandbox"

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(Firearm Accessories)
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<span style="float: right;">__TOC__</span>
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{{SR5:List Navigation}}
 +
{{SR5:Gear Navigation}}
  
==Melee Weapons==
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Use the Heavy Weapons skill when firing assault cannons. All suffer from double modifiers for uncompensated recoil (p. 175). Assault cannons can take top and underbarrel accessories.
<h4>Improvised Weapons</h4>
 
{{SR5:Improvised Weapons}}
 
<h4>[[SR5:Weapons:Clubs|Clubs]]</h4>
 
{{SR5:Clubs}}
 
<h4>[[SR5:Weapons:Blades|Blades]]</h4>
 
{{SR5:Blades}}
 
<h4>[[SR5:Weapons:Exotic|Exotic Melee Weapons]]</h4>
 
{{SR5:Exotic Melee Weapons}}
 
<h4>[[SR5:Weapons:Other|''Misc.'' Melee Weapons]]</h4>
 
{{SR5:Misc Melee Weapons}}
 
  
==[[SR5:Weapons:Throwing|Throwing Weapons]]==
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{| class="wikitable" style="text-align: center;"
{{SR5:Throwing Weapons}}
+
|+ Range Table
 +
|-
 +
! style="text-align: left;" | DP Modifier
 +
! Short<br />+0
 +
! Medium<br />-1
 +
! Long<br />-3
 +
! Extreme<br />-6
 +
|-
 +
! style="text-align: left;" | Heavy Weapons
 +
! colspan="4" | Range in Meters
 +
|-
 +
| style="text-align: left;" | Assault Cannons
 +
| 0&ndash;50
 +
| 51&ndash;300
 +
| 301&ndash;750
 +
| 751&ndash;1,500
 +
|}
  
==[[SR5:Weapons:Bow|Ballistic Projectiles]]==
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<center>{{SR5:Assault Cannons}}</center>
{{SR5:Ballistic Projectiles}}
 
  
==[[SR5:Weapons:Exotic|Flamethrowers]]==
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==Ares Thunderstruck Gauss Rifle==
{{SR5:Flamethrowers}}
+
{{SR5:Ranged Weapon Template|Type=Cannons/Launchers|Image=SR5 Weapon Ares Thunderstruck Gauss Rifle.png
 +
|Weapon=Ares Thunderstruck Gauss Rifle
 +
|Accuracy=7(8)|DV=15P|AP=-8|RC=(1)|Ammo=10(c) + Energy|Availability=24F|Cost=26,000
 +
|Modes=SA
 +
|Special=;Standard upgrades:Laser sight, shock pad
 +
;Ammo:The Thunderstruck uses both ammunition and energy for each round fired. Power is supplied by peak-discharge battery packs and consumes 1 power unit per shot. The Thunderstruck can hold one power clip or draw its energy from an external source such as a satchel power pack, power backpack, or vehicle power if mounted.
 +
|Description=Ares has had there fair share of arms troubles over the past few years but this was not one of them. The Thunderstruck has been a massive market success, gaining even more brand recognition than the Panther XXL in the assault cannon category. It doesn’t pack quite the punch of a standard AC, but its lighter recoil load, quicker cycle time, and unmatched armor penetration have gone a long way to sway those consumers concerned about the heavier price tag.
 +
|Jackpoint=
 +
|Source=SR5:R&G}}
  
==[[SR5:Weapons:Exotic|Exotic Ranged Weapons]]==
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==Ares Vigorous Assault Cannon==
{{SR5:Exotic Ranged Weapons}}
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{{SR5:Ranged Weapon Template|Type=Cannons/Launchers|Image=SR5 Weapon Ares Vigorous Assault Cannon.png
 +
|Weapon=Ares Vigorous Assault Cannon
 +
|Accuracy=4|DV=16P|AP=-6|Ammo=12(c)|Availability=18F|Cost=24,500
 +
|Modes=SS
 +
|Special=
 +
|Description=The Ares Vigorous was billed as an early competitor for the Panther XXL. Early word of mouth on the early, bare-bones base model was poisonous, and that carried over to the models with all the bells and whistles. The nice part about that is if you don’t care about a smartlink system and realize firing twice with an assault cannon means you’ve done something wrong, then the Vigorous is your cannon of choice.
 +
|Jackpoint=
 +
|Source=SR5:R&G}}
  
==[[SR5:Weapons:Bow|''Misc.'' Ranged Weapons]]==
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==Krime Bomb==
{{SR5:Misc Ranged Weapons}}
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{{SR5:Ranged Weapon Template|Type=Assault Cannon
 +
|Image=SR5 Weapon Krime Bomb.png
 +
|Accuracy=6 (7)|DV=16P|AP=–6|Modes=SS|Ammo=4(m)|Availability=20F|Cost=23,000
 +
|Source=SR5:GH3
 +
|Description=Krime is pleased to announce its first pump-action assault cannon intended for the weaker meta-types to use. The revolutionary recoil suppression system allows lighter body mass personnel to carry the heaviest firepower available. The Bomb also incorporates a powered slide mount and laser sight, allowing the user a multitude of tactical accessories. Carry the Bomb, and be the bomb.
 +
|Special=;Standard Upgrades/Accessories:Laser Sight, Powered Slide Mount (Rating 2)
 +
|Jackpoint=
 +
*This is definitely not typical from Krime. They’ve started to get a pretty large following within the Sons of Sauron and other radical meta groups. I wonder why they’re risking involvement with that market segment—there are plenty of ways for that to go wrong.
 +
**Mihoshi Oni
 +
*Maybe because they’re following the money. While there are a lot of Orks and Trolls roaming around the world they tend to have the lower paying jobs and if they’re working for a corp or government, they get issued whatever they carry anyway.
 +
**Dr. Spin
 +
*All I can say is the pump-action is a bitch to use when you’re on the move. They might claim it’s for smaller builds, but it still takes effort to chamber a round.
 +
**Marcos
 +
}}
  
==[[SR5:Weapons:Taser|Tasers]]==
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==Krime Cannon==
{{SR5:Tasers}}
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{{SR5:Ranged Weapon Template
 +
|Image=SR5 Weapon Krime Cannon.png
 +
|Accuracy=4|DV=16P|AP=–6|Modes=SA|RC=(1)|Ammo=6(m)
 +
|Availability=20F|Cost=21,000
 +
|Description=Krime may be a small-time manufacturer, but their assault cannon, simply called the Cannon, is a cheap heavy weapon big on attitude and firepower. It comes standard with modification for trolls, and so is the first weapon in the Sixth World to be intended for larger customers.
 +
|Special=;Modifiers:Modified for Trolls by Default
 +
|Jackpoint=
 +
}}
  
==Firearms==
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==Ogre Hammer SWS Assault Cannon==
<h3>Pistols</h3>
+
{{SR5:Ranged Weapon Template|Type=Cannons/Launchers
<h4>[[SR5:Weapons:Hold-Out|Hold-Out Pistols]]</h4>
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|Weapon=Ogre Hammer SWS Assault Cannon
{{SR5:Hold-Out Pistols}}
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|Accuracy=6|DV=16P|AP=-4|Ammo=6(c)|Availability=20F|Cost=32,000
<h4>[[SR5:Weapons:Light Pistol|Light Pistols]]</h4>
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|Modes=SA
{{SR5:Light Pistols}}
+
|Special=;Standard upgrades:Advanced safety, integrated commlink (Device Rating 4), imaging scope (night vision, flare compensation, image link, magnification)
<h4>[[SR5:Weapons:Heavy Pistol|Heavy Pistols]]</h4>
+
|Description=“Pounds like no other” is the sales slogan attached to this heavy hitter. The Ogre Hammer puts a whole lot of hurt downrange by improving the weapon’s recoil handling and cycle speed to allow slightly faster firing than other weapons in its class. It’s called man portable, but that’s a bit of a stretch.
{{SR5:Heavy Pistols}}
+
|Jackpoint=
<h4>[[SR5:Weapons:Machine Pistol|Machine Pistols]]</h4>
+
|Source=SR5:R&G}}
{{SR5:Machine Pistols}}
 
<h3>[[SR5:Weapons:Submachine Gun|Submachine Guns]]</h3>
 
{{SR5:Submachine Guns}}
 
<h3>Rifles</h3>
 
<h4>[[SR5:Weapons:Assault Rifle|Assault Rifles]]</h4>
 
{{SR5:Assault Rifles}}
 
<h4>[[SR5:Weapons:Sniper Rifle|Sniper Rifles]]</h4>
 
{{SR5:Sniper Rifles}}
 
<h4>[[SR5:Weapons:Sporting Rifle|Sporting Rifles]]</h4>
 
{{SR5:Sporting Rifles}}
 
<h3>[[SR5:Weapons:Shotgun|Shotguns]]</h3>
 
{{SR5:Shotguns}}
 
<h3>Machine Guns</h3>
 
<h4>[[SR5:Weapons:Machine Guns|Light Machine Guns]]</h4>
 
{{SR5:Light Machine Guns}}
 
<h4>[[SR5:Weapons:Machine Guns|Medium Machine Guns]]</h4>
 
{{SR5:Medium Machine Guns}}
 
<h4>[[SR5:Weapons:Machine Guns|Heavy Machine Guns]]</h4>
 
{{SR5:Heavy Machine Guns}}
 
<h3>[[SR5:Weapons:Exotic|Exotic Firearms]]</h3>
 
{{SR5:Exotic Firearms}}
 
  
==[[SR5:Weapons:Exotic|Lasers]]==
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==Panther XXL==
{{SR5:Lasers}}
+
{{SR5:Ranged Weapon Template
 +
|Accuracy=5(7)|DV=17P|AP=–6|Modes=SS|Ammo=15(c)
 +
|Availability=20F|Cost=43,000
 +
|Description=This huge fragging gun is an assault cannon that uses ammunition similar to the primary weapon in many small tanks. It comes with a built-in smartgun system.
 +
|Special=;Modifiers:SmartGun
 +
|Jackpoint=
 +
}}
  
==Large-Caliber Projectiles==
+
<br /><hr /><br />
<h4>[[SR5:Weapons:Cannons/Launchers|Assault Cannons]]</h4>
+
{{SR5:Weapons List Navigation}}
{{SR5:Assault Cannons}}
 
<h4>[[SR5:Weapons:Cannons/Launchers|Grenade Launchers]]</h4>
 
{{SR5:Grenade Launchers}}
 
<h4>[[SR5:Weapons:Cannons/Launchers|Missile Launchers]]</h4>
 
{{SR5:Missile Launchers}}
 
 
 
==Implant Weapons==
 
<h4>[[SR5:Weapons:Implant|Implant Melee Weapons]]</h4>
 
{{SR5:Implant Melee Weapons}}
 
<h4>[[SR5:Weapons:Implant|Implant Firearms]]</h4>
 
{{SR5:Implant Firearms}}
 
 
 
==Weapon Consumables==
 
<h4>[[SR5:Ammo:Ammunition|Ammunition]]</h4>
 
{{SR5:Ammunition}}
 
<h4>[[SR5:Ammo:Arrowhead|Ballistic Projectile Consumables]]</h4>
 
{{SR5:Ballistic Projectile Consumables}}
 
<h4>[[SR5:Ammo:Grenade|Grenades]]</h4>
 
{{SR5:Grenades}}
 
<h4>[[SR5:Ammo:Rocket|Rockets & Missiles]]</h4>
 
{{SR5:Rockets & Missiles}}
 
 
 
==[[SR5:Firearm Accessories|Firearm Accessories]]==
 
{{SR5:Firearm Accessories}}
 

Revision as of 18:00, 25 March 2019

5th Edition Lists
Gear // Magic // Hacking // Skills // Qualities // Packs // Creatures
Armor/Clothing // Cyberware // Magical // Vehicles/Drones // Vehicle Mods // Weapons // Electronics // Security // Medical // Others

Use the Heavy Weapons skill when firing assault cannons. All suffer from double modifiers for uncompensated recoil (p. 175). Assault cannons can take top and underbarrel accessories.

Range Table
DP Modifier Short
+0
Medium
-1
Long
-3
Extreme
-6
Heavy Weapons Range in Meters
Assault Cannons 0–50 51–300 301–750 751–1,500
Weapon Acc DV AP Modes RC Ammo Avail Cost Source
Ares Thunderstruck Gauss Rifle 7 (8) 15P -8 SA – (1) 10 (c) + Energy 12F 26,000¥ SR5:R&G
Ares Vigorous Assault Cannon 4 16P -6 SS 12 (c) 18F 24,500¥ SR5:R&G
Krime Bomb 6 (7) 16P -6 SS 4 (m) 20F 23,000¥ SR5:GH3
Krime Cannon 4 16P -6 SA – (1) 6 (m) 20F 21,000¥ Core
Ogre Hammer SWS Assault Cannon 6 16P -4 SA 6 (c) 20F 32,000¥ SR5:R&G
Panther XXL 5 (7) 17P -6 SA 15 (c) 20F 43,000¥ Core

Ares Thunderstruck Gauss Rifle

SR5 Weapon Ares Thunderstruck Gauss Rifle.png
Acc DV AP Mode RC Ammo Avail Cost Source
7(8) 15P -8 SA (1) 10(c) + Energy 24F 26,000¥ SR5:R&G
Standard upgrades
Laser sight, shock pad
Ammo
The Thunderstruck uses both ammunition and energy for each round fired. Power is supplied by peak-discharge battery packs and consumes 1 power unit per shot. The Thunderstruck can hold one power clip or draw its energy from an external source such as a satchel power pack, power backpack, or vehicle power if mounted.

Ares has had there fair share of arms troubles over the past few years but this was not one of them. The Thunderstruck has been a massive market success, gaining even more brand recognition than the Panther XXL in the assault cannon category. It doesn’t pack quite the punch of a standard AC, but its lighter recoil load, quicker cycle time, and unmatched armor penetration have gone a long way to sway those consumers concerned about the heavier price tag.


Ares Vigorous Assault Cannon

SR5 Weapon Ares Vigorous Assault Cannon.png
Acc DV AP Mode RC Ammo Avail Cost Source
4 16P -6 SS 12(c) 18F 24,500¥ SR5:R&G

The Ares Vigorous was billed as an early competitor for the Panther XXL. Early word of mouth on the early, bare-bones base model was poisonous, and that carried over to the models with all the bells and whistles. The nice part about that is if you don’t care about a smartlink system and realize firing twice with an assault cannon means you’ve done something wrong, then the Vigorous is your cannon of choice.


Krime Bomb

SR5 Weapon Krime Bomb.png
Acc DV AP Mode RC Ammo Avail Cost Source
6 (7) 16P –6 SS 4(m) 20F 23,000¥ SR5:GH3
Standard Upgrades/Accessories
Laser Sight, Powered Slide Mount (Rating 2)

Krime is pleased to announce its first pump-action assault cannon intended for the weaker meta-types to use. The revolutionary recoil suppression system allows lighter body mass personnel to carry the heaviest firepower available. The Bomb also incorporates a powered slide mount and laser sight, allowing the user a multitude of tactical accessories. Carry the Bomb, and be the bomb.

  • This is definitely not typical from Krime. They’ve started to get a pretty large following within the Sons of Sauron and other radical meta groups. I wonder why they’re risking involvement with that market segment—there are plenty of ways for that to go wrong.
    • Mihoshi Oni
  • Maybe because they’re following the money. While there are a lot of Orks and Trolls roaming around the world they tend to have the lower paying jobs and if they’re working for a corp or government, they get issued whatever they carry anyway.
    • Dr. Spin
  • All I can say is the pump-action is a bitch to use when you’re on the move. They might claim it’s for smaller builds, but it still takes effort to chamber a round.
    • Marcos

Krime Cannon

SR5 Weapon Krime Cannon.png
Acc DV AP Mode RC Ammo Avail Cost Source
4 16P –6 SA (1) 6(m) 20F 21,000¥ Core
Modifiers
Modified for Trolls by Default

Krime may be a small-time manufacturer, but their assault cannon, simply called the Cannon, is a cheap heavy weapon big on attitude and firepower. It comes standard with modification for trolls, and so is the first weapon in the Sixth World to be intended for larger customers.


Ogre Hammer SWS Assault Cannon

Blank.png
Acc DV AP Mode RC Ammo Avail Cost Source
6 16P -4 SA 6(c) 20F 32,000¥ SR5:R&G
Standard upgrades
Advanced safety, integrated commlink (Device Rating 4), imaging scope (night vision, flare compensation, image link, magnification)

“Pounds like no other” is the sales slogan attached to this heavy hitter. The Ogre Hammer puts a whole lot of hurt downrange by improving the weapon’s recoil handling and cycle speed to allow slightly faster firing than other weapons in its class. It’s called man portable, but that’s a bit of a stretch.


Panther XXL

Blank.png
Acc DV AP Mode RC Ammo Avail Cost Source
5(7) 17P –6 SS 15(c) 20F 43,000¥ Core
Modifiers
SmartGun

This huge fragging gun is an assault cannon that uses ammunition similar to the primary weapon in many small tanks. It comes with a built-in smartgun system.





Weapons
Melee Blades // Clubs // Exotic // Implant // Improvised // Misc.
Ranged Ballistic Projectiles // Flamethrowers // Exotic // Lasers // Throwing
Firearms Taser // Pistols (Hold-Out / Light / Heavy / Machine) // Submachine Guns // Rifles (Assault / Sniper / Sporting) // Shotguns // Machine Guns // Misc. (Exotic / Implant)
Large-Caliber Projectiles Assault Cannons // Launchers (Grenade // Missile)
Misc. Firearm Accessories // Weapon Consumables (Ammunition / Ballistic Projectile / Grenades / Rockets & Missiles)