Difference between revisions of "SR5:Weapons:Ballistic Projectiles"

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{{SR5:Weapons List Navigation}}
 
{{SR5:Weapons List Navigation}}
 
These  weapons  are  primarily  muscle-powered,  although  some might  use  simple mechanical  assistance for added distance or speed (see Projectiles, p. 181).
 
These  weapons  are  primarily  muscle-powered,  although  some might  use  simple mechanical  assistance for added distance or speed (see Projectiles, p. 181).
{|border="1" style="text-align:center;"
+
 
!colspan="5"|Ranges
+
{| class="wikitable" style="text-align: center;"
 +
|+ Range Table
 
|-
 
|-
!DP Modifier!!SHORT<br/>+0!!MEDIUM<br/>-1!!LONG<br/>-3!!EXTREME<br/>-6
+
! style="text-align: left;" | DP Modifier
 +
! Short<br />+0
 +
! Medium<br />-1
 +
! Long<br />-3
 +
! Extreme<br />-6
 
|-
 
|-
!Bow
+
! style="text-align: left;" | Archery
|0–STR||To STR x 10||To STR x 30||To STR x 60
+
! colspan="4" | Range in Meters
 
|-
 
|-
!Light Crossbow
+
| style="text-align: left;" | Bow
|0–6||7–24||25–60||61–120
+
| 0&ndash;STR
 +
| to STR&times;10
 +
| to STR&times;30
 +
| to STR&times;60
 
|-
 
|-
!Medium Crossbow
+
| style="text-align: left;" | Light Crossbow
|0–9||10–36||37–90||91–150
+
| 0&ndash;6
 +
| 7&ndash;24
 +
| 25&ndash;60
 +
| 61&ndash;120
 
|-
 
|-
!Heavy Crossbow
+
| style="text-align: left;" | Medium Crossbow
|0–15||16–45||46–120||121–180
+
| 0&ndash;9
 +
| 10&ndash;36
 +
| 37&ndash;90
 +
| 91&ndash;150
 +
|-
 +
| style="text-align: left;" | Heavy Crossbow
 +
| 0&ndash;15
 +
| 16&ndash;45
 +
| 46&ndash;120
 +
| 121&ndash;180
 +
|-
 +
| style="text-align: left;" | Harpoon Gun, underwater
 +
| 0&ndash;6
 +
| 7&ndash;24
 +
| 25&ndash;60
 +
| 61&ndash;120
 +
|-
 +
| style="text-align: left;" | Harpoon Gun, outside of water
 +
| 0&ndash;5
 +
| 6&ndash;20
 +
| 21&ndash;40
 +
| 41&ndash;60
 +
|-
 +
| style="text-align: left;" | Slingshot
 +
| 0&ndash;STR
 +
| to STR&times;2
 +
| to STR&times;5
 +
| to STR&times;7
 
|}
 
|}
 
<center>
 
<center>

Revision as of 17:06, 20 May 2018

5th Edition Lists
Gear // Magic // Hacking // Skills // Qualities // Packs // Creatures
Armor/Clothing // Cyberware // Magical // Vehicles/Drones // Vehicle Mods // Weapons // Electronics // Security // Medical // Others
Weapons
Melee Blades // Clubs // Exotic // Implant // Improvised // Misc.
Ranged Ballistic Projectiles // Flamethrowers // Exotic // Lasers // Throwing
Firearms Taser // Pistols (Hold-Out / Light / Heavy / Machine) // Submachine Guns // Rifles (Assault / Sniper / Sporting) // Shotguns // Machine Guns // Misc. (Exotic / Implant)
Large-Caliber Projectiles Assault Cannons // Launchers (Grenade // Missile)
Misc. Firearm Accessories // Weapon Consumables (Ammunition / Ballistic Projectile / Grenades / Rockets & Missiles)

These weapons are primarily muscle-powered, although some might use simple mechanical assistance for added distance or speed (see Projectiles, p. 181).

Range Table
DP Modifier Short
+0
Medium
-1
Long
-3
Extreme
-6
Archery Range in Meters
Bow 0–STR to STR×10 to STR×30 to STR×60
Light Crossbow 0–6 7–24 25–60 61–120
Medium Crossbow 0–9 10–36 37–90 91–150
Heavy Crossbow 0–15 16–45 46–120 121–180
Harpoon Gun, underwater 0–6 7–24 25–60 61–120
Harpoon Gun, outside of water 0–5 6–20 21–40 41–60
Slingshot 0–STR to STR×2 to STR×5 to STR×7
Type Weapon Acc Reach DV AP Modes RC Ammo Avail Cost Source
Bow Bow 6 - (Rating+2)P -(Rating/4) - Rating Rating*100¥ Core
Bow Light Crossbow 7 - 5P -1 - 4(m) 2 300¥ Core
Bow Medium Crossbow 6 - 7P -2 - 4(m) 4R 500¥ Core
Bow Heavy Crossbow 5 - 10P -3 - 4(m) 8R 1,000¥ Core
Bow Pistol Crossbow 7 - 4P - SS - 6R 300¥ SR5:R&G
Bow Harpoon Gun 5 - 9P -2 SS - 1 6R 200¥ SR5:R&G
Bow Aquadyne Shark-XS Harpoon Gun 5 - 9P -2 SS - 5(m) 8R 800¥ SR5:R&G
Bow Ares Giantslayer Slingshot 7 - 2P - SS - - 50¥ SR5:R&G
Bow Dynamic Tension Bow 5 - (Rating + 2)P –(Rating / 4) SS - - 1200¥ SR5:HT

Bow

Blank.png
Acc DV AP Mode RC Ammo Avail Cost Source
6 (Rating + 2)P –(Rating / 4) Rating Rating x 100¥ Core
Max Rating
10
Strength Minimum
If Strength is less than Rating then -3 DP per point below Rating.
Damage Rating
Lowest value of Strength, Bows Rating, or Arrow Rating.
Range Rating
Lowest value of Strength, Bows Rating, or Arrow Rating.
Reload
Simple Action

This could be a traditional longbow of fiberglass or wood, or possibly a modern compound-and-pulley bow. Both are archaic and rare weapons on the streets of 2075, and both have the advantage of being hacker-proof. Reloading a bow takes a Simple Action (Ready Weapon, p. 165). Bows have ratings that indicate the minimum Strength you need to use that weapon. When attacking with a bow, a character whose Strength is less than the Rating suffers a –3 dice pool modifier per point below the minimum; this penalty reflects the difficulty they have in pulling the bow and nocking an arrow. Use the lowest value of your Strength, the bow’s rating, or the arrow Rating for range and damage when attacking a target, because your average Rating 10 titanium-sheathed beryllium-alloy bow tends to turn wood or fiberglass arrows into powder when they hit a target.


Light Crossbow

Blank.png
Acc DV AP Mode RC Ammo Avail Cost Source
7 5P –1 4(m) 2 300¥ Core

Modern crossbows are equipped with automatic reloading devices, so unless you’re using a museum piece, reloading doesn’t require a Ready Weapon action.


Medium Crossbow

Blank.png
Acc DV AP Mode RC Ammo Avail Cost Source
6 7P –2 4(m) 4R 500¥ Core

Modern crossbows are equipped with automatic reloading devices, so unless you’re using a museum piece, reloading doesn’t require a Ready Weapon action.


Heavy Crossbow

Blank.png
Acc DV AP Mode RC Ammo Avail Cost Source
5 10P –3 4(m) 8R 1,000¥ Core

Modern crossbows are equipped with automatic reloading devices, so unless you’re using a museum piece, reloading doesn’t require a Ready Weapon action.


Pistol Crossbow

Blank.png
Acc DV AP Mode RC Ammo Avail Cost Source
7 4P SS 6R 300¥ SR5:R&G

The Sliver, as well as some of its other competing models, is designed for stealthy operation as opposed to high-damage potential. Due to the preference for stealth over force, the Sliver is most often used with Ranger Puncture Injection Bolts. These supposedly “best in the market” projectiles offer significant penetrative power to make sure whatever they’re loaded with makes its way into the target.

  • The Punctures are definitely better, but don’t forget that a bolt is really nothing but a short arrow, which means there are ones with interchangeable heads. Titan’s line of explosive and electric heads can help boost the potential of your little Sliver.
    • Mika

Aquadyne Shark-XS Harpoon Gun

SR5 Weapon Aquadyne Shark-XS Harpoon Gun.png
Acc DV AP Mode RC Ammo Avail Cost Source
5 9P -2 SS 5(m) 8R 800¥ SR5:R&G


  • The Shark has enough force that “fishermen” aren’t limited to standard fishing line. This model pops off with enough power to pull spidersilk cable or other heavier test.
    • Sounder

Harpoon Gun

Blank.png
Acc DV AP Mode RC Ammo Avail Cost Source
5 9P -2 SS 1 6R 200¥ SR5:R&G

Whether used to spear fish, defend against some of the more aggressive denizens of the oceans, or remind other sentient swimmers that what you’ve found beneath the waves belongs to you, the Aquadyne Shark can be a valuable asset. Powered by CO2 and possessing an internal magazine, the Shark doesn’t stop after just one pull of the trigger, a feature that has saved many a diver that trusted the Aquadyne brand. For the sport fisherman, the Shark features the QuickClip line system that makes setting up for the next catch faster than ever.


Ares Giantslayer Slingshot

Blank.png
Acc DV AP Mode RC Ammo Avail Cost Source
7 2P SS 50¥ SR5:R&G

Not quite the wrist rocket you had as a kid—if David had the Giantslayer, the end result of his little tiff with Goliath wouldn’t be quite so startling. Modern materials throughout make this “kid’s toy” as deadly as any holdout and most light pistols on the market.

  • The slingshot, whether this Ares model or something more mundane, is great for delivering a variety of ordnance. Most people think marbles or ball bearings and occasionally capsule rounds, but sticky RFID trackers and even a little sticky explosive charge are a few of the more creative uses of the slingshot.
    • Picador

Dynamic Tension Bow

Blank.png
Acc DV AP Mode RC Ammo Avail Cost Source
5 (Rating + 2)P –(Rating / 4) 12 1200¥ SR5:HT
Wireless bonus
Changing the Rating becomes a Free Action.

For most people, their Strength is a fixed factor. For those with magic on their side, Strength can vary dramatically. For archers that like to pump themselves up magically, a compound bow was developed with dynamic pulley adjustment that allows a variable draw strength. This bow functions similarly to a compound bow, but the Rating can be changed from 1 through 10 as a Simple Action.