Difference between revisions of "SR5:Security:Restraints"

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==Plastic (per 10)==
 
==Plastic (per 10)==
 
{{SR5:Special Item Template
 
{{SR5:Special Item Template
|Cost= 50
+
|Cost=5
|Availability= 6R
+
|Availability=-
 
|Description=Disposable plastic straps (Armor 6, Structure 1) are lightweight and easy to carry in bundles.
 
|Description=Disposable plastic straps (Armor 6, Structure 1) are lightweight and easy to carry in bundles.
 
}}
 
}}

Latest revision as of 14:02, 11 December 2017

5th Edition Lists
Gear // Magic // Hacking // Skills // Qualities // Packs // Creatures
Armor/Clothing // Cyberware // Magical // Vehicles/Drones // Vehicle Mods // Weapons // Electronics // Security // Medical // Others
Devices Restraints B&E Gear Grapple Guns Communications Battering Rams
TYPE NAME AVAIL COST SOURCE
Restraints Metal - 20¥ Core
Restraints Plasteel 6R 50¥ Core
Restraints Plastic (per 10) - Core
Restraints Containment manacles 6R 250¥ Core

Metal

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AVAIL COST SOURCE
- 20¥ Core

Standard metal restraints come with a mechanical or a wireless-controlled lock. They're considered a Barrier (Armor 16, Structure 2) when trying to break them.


Plasteel

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AVAIL COST SOURCE
6R 50¥ Core

Modern plasteel restraints are flash-fused and remain inplace until the subject is cut free. For breaking them, they are considered a Barrier (Armor 20, Structure 2)


Plastic (per 10)

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AVAIL COST SOURCE
- Core

Disposable plastic straps (Armor 6, Structure 1) are lightweight and easy to carry in bundles.


Containment manacles

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AVAIL COST SOURCE
6R 250¥ Core

Containment manacles are metal (Armor 16, Structure 2) and attached to a prisoner’s wrists or ankles to prevent her from moving faster than a shuffle or extending a cyber-implant weapon