Difference between revisions of "SR5:Weapons:Clubs"
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{{SR5:List Navigation}} | {{SR5:List Navigation}} | ||
{{SR5:Gear Navigation}} | {{SR5:Gear Navigation}} | ||
+ | {{SR5:Weapons List Navigation}} | ||
{{SR5:Weapons List Navigation}} | {{SR5:Weapons List Navigation}} | ||
Use the Clubs skill to inflict blunt force trauma with | Use the Clubs skill to inflict blunt force trauma with |
Revision as of 16:40, 3 April 2016
5th Edition Lists |
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Gear // Magic // Hacking // Skills // Qualities // Packs // Creatures |
Armor/Clothing // Cyberware // Magical // Vehicles/Drones // Vehicle Mods // Weapons // Electronics // Security // Medical // Others |
Weapons | |
---|---|
Melee | Blades // Clubs // Exotic // Implant // Improvised // Misc. |
Ranged | Ballistic Projectiles // Flamethrowers // Exotic // Lasers // Throwing |
Firearms | Taser // Pistols (Hold-Out / Light / Heavy / Machine) // Submachine Guns // Rifles (Assault / Sniper / Sporting) // Shotguns // Machine Guns // Misc. (Exotic / Implant) |
Large-Caliber Projectiles | Assault Cannons // Launchers (Grenade // Missile) |
Misc. | Firearm Accessories // Weapon Consumables (Ammunition / Ballistic Projectile / Grenades / Rockets & Missiles) |
Weapons | |
---|---|
Melee | Blades // Clubs // Exotic // Implant // Improvised // Misc. |
Ranged | Ballistic Projectiles // Flamethrowers // Exotic // Lasers // Throwing |
Firearms | Taser // Pistols (Hold-Out / Light / Heavy / Machine) // Submachine Guns // Rifles (Assault / Sniper / Sporting) // Shotguns // Machine Guns // Misc. (Exotic / Implant) |
Large-Caliber Projectiles | Assault Cannons // Launchers (Grenade // Missile) |
Misc. | Firearm Accessories // Weapon Consumables (Ammunition / Ballistic Projectile / Grenades / Rockets & Missiles) |
Use the Clubs skill to inflict blunt force trauma with these weapons.
Type | Weapon | Acc | Reach | DV | AP | Modes | RC | Ammo | Avail | Cost | Source |
---|---|---|---|---|---|---|---|---|---|---|---|
Clubs | Club | 4 | 1 | (STR+3)P | - | - | - | 30¥ | Core | ||
Clubs | Extendable Baton | 5 | 1 | (STR+2)P | - | - | 4 | 100¥ | Core | ||
Clubs | Sap | 5 | - | (STR+2)P | - | - | 2 | 30¥ | Core | ||
Clubs | Staff | 6 | 2 | (STR+3)P | - | - | 3 | 100¥ | Core | ||
Clubs | Stun Baton | 4 | 1 | 9S(e) | -5 | - | 6R | 750¥ | Core | ||
Clubs | Telescoping Staff | 4 | 2 | (STR+2)P | - | - | 4 | 350¥ | Core | ||
Clubs | Nemesis Arms Maul Stun Staff | 6 | 2 | 9S(e) | -5 | - | 8R | 1,000¥ | SR5:R&G |
Contents
Club
Acc | Reach | DV | AP | Avail | Cost | Source |
---|---|---|---|---|---|---|
4 | 1 | (STR+3)P | – | – | 30¥ | Core |
The weapon they named the skill after. The stats represent a range of objects, including an axe handle, baseball bat, wrench, crowbar, a tire iron, and a two-by-four with a rusty nail in it. There is a price listed, but it's not overly difficult to find one for free if you know where to look.
Extendable Baton
Acc | Reach | DV | AP | Avail | Cost | Source |
---|---|---|---|---|---|---|
5 | 1 | (STR+2)P | – | 4 | 100¥ | Core |
- Simple Action
- Collapse/Extend
- Collapsed
- Concealability Modifier 0
- Extended
- Concealability Modifier +2
- Wireless
- Readying the extendable baton is a Free Action instead of a Simple Action.
The telescoping club can be collapsed, and it can be extended with a sharp flick of the wrist or a wireless signal. When retracted, it's more easily concealed.
Sap
Acc | Reach | DV | AP | Avail | Cost | Source |
---|---|---|---|---|---|---|
5 | – | (STR+2)P | – | 2 | 30¥ | Core |
- Concealment
- Concealability Modifier –2
Also called a blackjack, this is a small, springy club, or a flat piece of iron in a flexible leather covering. It’s specially designed for concealment.
Staff
Acc | Reach | DV | AP | Avail | Cost | Source |
---|---|---|---|---|---|---|
6 | 2 | (STR+3)P | – | 3 | 100¥ | Core |
- Concealment
- Concealability Modifier -2
Also called a blackjack, this is a small, springy club, or a flat piece of iron in a flexible leather covering. It's specially designed for concealment.
Stun Baton
Acc | Reach | DV | AP | Avail | Cost | Source |
---|---|---|---|---|---|---|
4 | 1 | 9S(e) | -5 | 6R | 750¥ | Core |
- Wireless
- The stun baton recharges by induction, regaining one charge per full hour of wireless-enabled time.
A standard riot-control weapon, viewed as a tool and symbol of corporate-government oppressors but pragmatically useful to runners. It has ten charges and regains one charge per ten seconds when plugged in.
Telescoping Staff
Acc | Reach | DV | AP | Avail | Cost | Source |
---|---|---|---|---|---|---|
4 | 2 | (STR+2)P | – | 4 | 350¥ | Core |
- Simple Action
- Extend/Collapse
- Wireless
- Extending the telescoping staff is a Free Actions instead of a Simple Action.
This is a metal and composite staff that can telescope down to a reasonable size, one that can be concealed about as easily as a stun baton or a sword. It can be extended and locked in place by whirling it at the correct speed and angle and twisting the grip, or via a wireless signal.
Nemesis Arms Maul Stun Staff
Acc | Reach | DV | AP | Avail | Cost | Source |
---|---|---|---|---|---|---|
6 | 2 | 9S(e) | -5 | 8R | 1,000¥ | SR5:R&G |
Double-sided zapping power! The stun staff is basically a staff with stun batons on each end. They’re rather large and a bit ugly but they look quite intimidating in the hands of the guards at Shiawase HQ.