Difference between revisions of "SR5:Cyberware:Weapon"
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For extra concealment, cyberguns are built from mostly non-metallic compounds, and any metallic parts are incorporated into the (cyber) arm’s structure. All cyberguns have internal magazines (m) and can be equipped with a hidden external ammo port. However, once you attach a clip to the side of your forearm or the back of your elbow, the cybergun becomes kind of obvious. Laser sights and silencers/sound suppressors are also available; other weapon accessories can’t be installed in cyberguns. All cyberguns are pre-equipped with smartgun systems (p. 433). | For extra concealment, cyberguns are built from mostly non-metallic compounds, and any metallic parts are incorporated into the (cyber) arm’s structure. All cyberguns have internal magazines (m) and can be equipped with a hidden external ammo port. However, once you attach a clip to the side of your forearm or the back of your elbow, the cybergun becomes kind of obvious. Laser sights and silencers/sound suppressors are also available; other weapon accessories can’t be installed in cyberguns. All cyberguns are pre-equipped with smartgun systems (p. 433). | ||
+ | |||
+ | |||
+ | ==Hold-Out Pistol== | ||
+ | {{SR5:Cyberware Template | ||
+ | |Essence=0.1|Capacity=[2]|Availability=8R|Cost=2,000 | ||
+ | }} | ||
+ | |||
+ | ==Light Pistol== | ||
+ | {{SR5:Cyberware Template | ||
+ | |Essence=0.25|Capacity=[4]|Availability=10R|Cost=3,900 | ||
+ | }} | ||
+ | |||
+ | ==Machine Pistol== | ||
+ | {{SR5:Cyberware Template | ||
+ | |Essence=0.5|Capacity=[6]|Availability=12R|Cost=3,500 | ||
+ | }} | ||
+ | |||
+ | ==Heavy Pistol== | ||
+ | {{SR5:Cyberware Template | ||
+ | |Essence=0.5|Capacity=[6]|Availability=12R|Cost=4,300 | ||
+ | }} | ||
+ | |||
+ | ==Submachine Gun== | ||
+ | {{SR5:Cyberware Template | ||
+ | |Essence=1|Capacity=[8]|Availability=12R|Cost=4,800 | ||
+ | }} | ||
+ | |||
+ | ==Shotgun== | ||
+ | {{SR5:Cyberware Template | ||
+ | |Essence=1.25|Capacity=[10]|Availability=12R|Cost=8,500 | ||
+ | }} | ||
+ | |||
+ | ==Grenade Launcher== | ||
+ | {{SR5:Cyberware Template | ||
+ | |Essence=1.5|Capacity=[15]|Availability=20F|Cost=30,000 | ||
+ | }} | ||
+ | |||
+ | ==External Clip Port== | ||
+ | {{SR5:Cyberware Template | ||
+ | |Essence=0.1|Capacity=[1]|Cost=+1,000 | ||
+ | }} | ||
+ | |||
+ | ==Laser Sight== | ||
+ | {{SR5:Cyberware Template | ||
+ | |Capacity=[1]|Cost=+1,000 | ||
+ | }} | ||
+ | |||
+ | ==Silencer/Suppressor== | ||
+ | {{SR5:Cyberware Template | ||
+ | |Capacity=[2]|Cost=+1,000 | ||
+ | }} | ||
==Cyber Melee Weapons== | ==Cyber Melee Weapons== | ||
For a quarter of a century now, cyber-implant melee weapons have been the classic, favored toys of razor guys, from street muscle to professional urban samurai. They are available as cyberarm upgrades, but can also be installed directly into the flesh. Cyber weapons can be readied via muscle flexture, neural impulse, or wireless signal. Attacks with cyber melee weapons use Unarmed Combat skill and the Physical limit. | For a quarter of a century now, cyber-implant melee weapons have been the classic, favored toys of razor guys, from street muscle to professional urban samurai. They are available as cyberarm upgrades, but can also be installed directly into the flesh. Cyber weapons can be readied via muscle flexture, neural impulse, or wireless signal. Attacks with cyber melee weapons use Unarmed Combat skill and the Physical limit. |
Revision as of 20:26, 6 March 2016
5th Edition Lists |
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Gear // Magic // Hacking // Skills // Qualities // Packs // Creatures |
Armor/Clothing // Cyberware // Magical // Vehicles/Drones // Vehicle Mods // Weapons // Electronics // Security // Medical // Others |
Head | Eye | Ear | Body | Limb | Limb Accessories | Weapon | Other | Basic Bioware | Cultured Bioware | Other Bioware |
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Cyber-implant weapons can be installed into cyberlimbs or directly into the meat. They’re popular with the denizens of urban wastelands like the Barrens, and with street samurai who never want to go anywhere unarmed.
See the Implant Weapons Page for Weapon Stats
Part | Device | Essence | Capacity | Avail | Cost | Source |
---|---|---|---|---|---|---|
Weapon | Hold-Out Pistol | 0.1 | [2] | 8R | 2,000¥ | Core |
Weapon | Light Pistol | 0.25 | [4] | 10R | 3,900¥ | Core |
Weapon | Machine Pistol | 0.5 | [6] | 12R | 3,500¥ | Core |
Weapon | Heavy Pistol | 0.5 | [6] | 12R | 4,300¥ | Core |
Weapon | Submachine Gun | 1 | [8] | 12R | 4,800¥ | Core |
Weapon | Shotgun | 1.25 | [10] | 12R | 8,500¥ | Core |
Weapon | Grenade Launcher | 1.5 | [15] | 20F | 30,000¥ | Core |
Weapon | External Clip Port | 0.1 | [1] | - | +1,000¥ | Core |
Weapon | Laser Sight | - | [1] | - | +1,000¥ | Core |
Weapon | Silencer/Suppressor | - | [2] | - | +1,000¥ | Core |
Weapon | Hand Blade (Retractable) | 0.25 | [2] | 10F | 2,500¥ | Core |
Weapon | Hand Razors (Retractable) | 0.2 | [2] | 8F | 1,250¥ | Core |
Weapon | Spurs (Retractable) | 0.3 | [3] | 12F | 5,000¥ | Core |
Weapon | Shock Hand | 0.25 | [4] | 8R | 5,000¥ | Core |
Contents
Cyberguns
Generally speaking, these are mounted in a cyberarm or directly into a natural arm, but you could install one in a leg or even your torso. Cyberguns are distinct from cyber holsters in that the gun itself can be controlled and fired directly, as an extension of your body. Depending on the size of the gun, cyberguns take up part of your forearm or replace your arm altogether, with the functional parts of the arm built around the gun. Smaller cyberguns fire through a hidden port in the palm or knuckles, while larger cyberguns fold back the user’s hand at the wrist.
For extra concealment, cyberguns are built from mostly non-metallic compounds, and any metallic parts are incorporated into the (cyber) arm’s structure. All cyberguns have internal magazines (m) and can be equipped with a hidden external ammo port. However, once you attach a clip to the side of your forearm or the back of your elbow, the cybergun becomes kind of obvious. Laser sights and silencers/sound suppressors are also available; other weapon accessories can’t be installed in cyberguns. All cyberguns are pre-equipped with smartgun systems (p. 433).
Hold-Out Pistol
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Light Pistol
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Machine Pistol
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Heavy Pistol
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Submachine Gun
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Shotgun
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Grenade Launcher
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External Clip Port
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Laser Sight
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Silencer/Suppressor
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Cyber Melee Weapons
For a quarter of a century now, cyber-implant melee weapons have been the classic, favored toys of razor guys, from street muscle to professional urban samurai. They are available as cyberarm upgrades, but can also be installed directly into the flesh. Cyber weapons can be readied via muscle flexture, neural impulse, or wireless signal. Attacks with cyber melee weapons use Unarmed Combat skill and the Physical limit.