Difference between revisions of "SR5:Security:Restraints"
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+ | ==Metal== | ||
+ | {{SR5:Special Item Template | ||
+ | |Cost= 20 | ||
+ | |Description= Standard metal restraints come with a mechanical or a wireless-controlled lock. They're considered a Barrier (Armor 16, Structure 2) when trying to break them. | ||
+ | }} | ||
+ | |||
+ | ==Plasteel== | ||
+ | {{SR5:Special Item Template | ||
+ | |Cost= 50 | ||
+ | |Availability= 6R | ||
+ | |Description= Modern plasteel restraints are flash-fused and remain inplace until the subject is cut free. For breaking them, they are considered a Barrier (Armor 20, Structure 2) | ||
+ | }} | ||
+ | |||
+ | ==Plastic (per 10)== | ||
+ | {{SR5:Special Item Template | ||
+ | |Cost= 50 | ||
+ | |Availability= 6R | ||
+ | |Description=Disposable plastic straps (Armor 6, Structure 1) are lightweight and easy to carry in bundles. | ||
+ | }} | ||
+ | |||
+ | ==Containment manacles== | ||
+ | {{SR5:Special Item Template | ||
+ | |Cost= 250 | ||
+ | |Availability= 6R | ||
+ | |Description=Containment manacles are metal (Armor 16, Structure 2) and attached to a prisoner’s wrists or ankles to prevent her from moving faster than a shuffle or extending a cyber-implant weapon | ||
+ | }} |
Revision as of 01:38, 28 September 2017
5th Edition Lists |
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Gear // Magic // Hacking // Skills // Qualities // Packs // Creatures |
Armor/Clothing // Cyberware // Magical // Vehicles/Drones // Vehicle Mods // Weapons // Electronics // Security // Medical // Others |
Devices | Restraints | B&E Gear | Grapple Guns | Communications | Battering Rams |
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TYPE | NAME | AVAIL | COST | SOURCE |
---|---|---|---|---|
Restraints | Metal | - | 20¥ | Core |
Restraints | Plasteel | 6R | 50¥ | Core |
Restraints | Plastic (per 10) | - | 5¥ | Core |
Restraints | Containment manacles | 6R | 250¥ | Core |
Metal
| ||||||||
Standard metal restraints come with a mechanical or a wireless-controlled lock. They're considered a Barrier (Armor 16, Structure 2) when trying to break them. |
Plasteel
| ||||||||
Modern plasteel restraints are flash-fused and remain inplace until the subject is cut free. For breaking them, they are considered a Barrier (Armor 20, Structure 2) |
Plastic (per 10)
| ||||||||
Disposable plastic straps (Armor 6, Structure 1) are lightweight and easy to carry in bundles. |
Containment manacles
| ||||||||
Containment manacles are metal (Armor 16, Structure 2) and attached to a prisoner’s wrists or ankles to prevent her from moving faster than a shuffle or extending a cyber-implant weapon |