Difference between revisions of "SR5:Cyberware:Weapon"

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{{SR5:List Navigation}}
 
{{SR5:List Navigation}}
 
{{SR5:Gear Navigation}}
 
{{SR5:Gear Navigation}}
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{{SR5:Cyberware Navigation}}
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Cyber-implant weapons can be installed into cyberlimbs or directly into the meat. They’re popular with the denizens of urban wastelands like the Barrens, and with street samurai who never want to go anywhere unarmed.
 +
 +
See the '''[[SR5:Weapons:Implant Firearms|Implant Firearms page]]''' & '''[[SR5:Weapons:Implant Melee Weapons|Implant Melee Weapons page]]''' for Weapon Stats.
  
 
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<center>
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|Capacity=[2]|Cost=+1,000
 
|Capacity=[2]|Cost=+1,000
 
|Source=Core}}
 
|Source=Core}}
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{{SR5:Cyberware Row|Part=Weapon|Device=Extreme Cyber-Implant|Essence=0.5|Capacity=[5]|Avail=8F|Cost=2,000|Source=SR5:CF}}
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{{SR5:Cyberware Row|Part=Weapon|Device=Fangs (Pair)|Essence=0.1|Capacity=[1]|Avail=6|Cost=200|Source=SR5:CF}}
 +
{{SR5:Cyberware Row|Part=Weapon|Device=Retractable|Essence=0.15|Capacity=[2]|Avail=8|Cost=500|Source=SR5:CF}}
 +
{{SR5:Cyberware Row|Part=Weapon|Device=Flametosser|Essence=1.0|Capacity=[8]|Avail=12F|Cost=4,000|Source=SR5:CF}}
 +
{{SR5:Cyberware Row|Part=Weapon|Device=Extra Fuel (5 Shots)|Essence=0.2|Capacity=[2]|Avail=12F|Cost=500|Source=SR5:CF}}
 +
{{SR5:Cyberware Row|Part=Weapon|Device=Junkyard Jaw|Essence=0.75|Capacity=[6]|Avail=8F|Cost=2,000|Source=SR5:CF}}
 +
{{SR5:Cyberware Row|Part=Weapon|Device=Oral Slasher|Essence=0.25|Capacity=[3]|Avail=12R|Cost=750|Source=SR5:CF}}
 +
{{SR5:Cyberware Row|Part=Weapon|Device=Weapon Launcher|Essence=0.2|Capacity=[2]|Avail=12F|Cost=500|CostNote=(added to weapon cost)|Source=SR5:CF}}
 
{{SR5:Cyberware Row|Part=Weapon|Device=Hand Blade (Retractable)
 
{{SR5:Cyberware Row|Part=Weapon|Device=Hand Blade (Retractable)
 
|Essence=0.25|Capacity=[2]|Avail=10F|Cost=2,500
 
|Essence=0.25|Capacity=[2]|Avail=10F|Cost=2,500
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|}
 
|}
 
</center>
 
</center>
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==Cyberguns==
 +
Generally speaking, these are mounted in a cyberarm or directly into a natural arm, but you could install one in a leg or even your torso. Cyberguns are distinct from cyber holsters in that the gun itself can be controlled and fired directly, as an extension of your body. Depending on the size of the gun, cyberguns take up part of your forearm or replace your arm altogether, with the functional parts of the arm built around the gun. Smaller cyberguns fire through a hidden port in the palm or knuckles, while larger cyberguns fold back the user’s hand at the wrist.
 +
 +
For extra concealment, cyberguns are built from mostly non-metallic compounds, and any metallic parts are incorporated into the (cyber) arm’s structure. All cyberguns have internal magazines (m) and can be equipped with a hidden external ammo port. However, once you attach a clip to the side of your forearm or the back of your elbow, the cybergun becomes kind of obvious. Laser sights and silencers/sound suppressors are also available; other weapon accessories can’t be installed in cyberguns. All cyberguns are pre-equipped with smartgun systems (p. 433).
 +
 +
 +
==Hold-Out Pistol==
 +
{{SR5:Cyberware Template
 +
|Essence=0.1|Capacity=[2]|Availability=8R|Cost=2,000
 +
}}
 +
 +
==Light Pistol==
 +
{{SR5:Cyberware Template
 +
|Essence=0.25|Capacity=[4]|Availability=10R|Cost=3,900
 +
}}
 +
 +
==Machine Pistol==
 +
{{SR5:Cyberware Template
 +
|Essence=0.5|Capacity=[6]|Availability=12R|Cost=3,500
 +
}}
 +
 +
==Heavy Pistol==
 +
{{SR5:Cyberware Template
 +
|Essence=0.5|Capacity=[6]|Availability=12R|Cost=4,300
 +
}}
 +
 +
==Submachine Gun==
 +
{{SR5:Cyberware Template
 +
|Essence=1|Capacity=[8]|Availability=12R|Cost=4,800
 +
}}
 +
 +
==Shotgun==
 +
{{SR5:Cyberware Template
 +
|Essence=1.25|Capacity=[10]|Availability=12R|Cost=8,500
 +
}}
 +
 +
==Grenade Launcher==
 +
{{SR5:Cyberware Template
 +
|Essence=1.5|Capacity=[15]|Availability=20F|Cost=30,000
 +
}}
 +
 +
==External Clip Port==
 +
{{SR5:Cyberware Template
 +
|Essence=0.1|Capacity=[1]|Cost=+1,000
 +
}}
 +
 +
==Laser Sight==
 +
{{SR5:Cyberware Template
 +
|Capacity=[1]|Cost=+1,000
 +
}}
 +
 +
==Silencer/Suppressor==
 +
{{SR5:Cyberware Template
 +
|Capacity=[2]|Cost=+1,000
 +
}}
 +
 +
==Cyber Melee Weapons==
 +
For a quarter of a century now, cyber-implant melee weapons have been the classic, favored toys of razor guys, from street muscle to professional urban samurai. They are available as cyberarm upgrades, but can also be installed directly into the flesh. Cyber weapons can be readied via muscle flexture, neural impulse, or wireless signal. Attacks with cyber melee weapons use Unarmed Combat skill and the Physical limit.
 +
 +
==Hand Blade (Retractable)==
 +
{{SR5:Cyberware Template
 +
|Essence=0.25|Capacity=[2]|Availability=10F|Cost=2,500
 +
}}
 +
 +
==Hand Razors (Retractable)==
 +
{{SR5:Cyberware Template
 +
|Essence=0.2|Capacity=[2]|Availability=8F|Cost=1,250
 +
}}
 +
 +
==Spurs (Retractable)==
 +
{{SR5:Cyberware Template
 +
|Essence=0.3|Capacity=[3]|Availability=12F|Cost=5,000
 +
}}
 +
 +
==Shock Hand==
 +
{{SR5:Cyberware Template
 +
|Essence=0.25|Capacity=[4]|Availability=8R|Cost=5,000
 +
}}
 +
 +
==Extreme Cyber-Implant==
 +
{{SR5:Cyberware Template|Part=Weapon|Device=Extreme Cyber-Implant
 +
|Essence=0.5|Capacity=[5]|Availability=8F|Cost=2,000
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
==Fangs (Pair)==
 +
{{SR5:Cyberware Template|Part=Weapon|Device=Fangs (Pair)
 +
|Essence=0.1|Capacity=[1]|Availability=6|Cost=200
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
==Retractable==
 +
{{SR5:Cyberware Template|Part=Weapon|Device=Retractable
 +
|Essence=0.15|Capacity=[2]|Availability=8|Cost=500
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
==Flametosser==
 +
{{SR5:Cyberware Template|Part=Weapon|Device=Flametosser
 +
|Essence=1.0|Capacity=[8]|Availability=12F|Cost=4,000
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
==Extra Fuel (5 Shots)==
 +
{{SR5:Cyberware Template|Part=Weapon|Device=Extra Fuel (5 Shots)
 +
|Essence=0.2|Capacity=[2]|Availability=12F|Cost=500
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
==Junkyard Jaw==
 +
{{SR5:Cyberware Template|Part=Weapon|Device=Junkyard Jaw
 +
|Essence=0.75|Capacity=[6]|Availability=8F|Cost=2,000
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
==Oral Slasher==
 +
{{SR5:Cyberware Template|Part=Weapon|Device=Oral Slasher
 +
|Essence=0.25|Capacity=[3]|Availability=12R|Cost=750
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
==Weapon Launcher==
 +
{{SR5:Cyberware Template|Part=Weapon|Device=Weapon Launcher
 +
|Essence=0.2|Capacity=[2]|Availability=12F|Cost=500|CostNote=(added to weapon cost)
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}

Latest revision as of 17:35, 25 March 2019

5th Edition Lists
Gear // Magic // Hacking // Skills // Qualities // Packs // Creatures
Armor/Clothing // Cyberware // Magical // Vehicles/Drones // Vehicle Mods // Weapons // Electronics // Security // Medical // Others
Head Eye Ear Body Limb Limb Accessories Weapon Other Basic Bioware Cultured Bioware Other Bioware

Cyber-implant weapons can be installed into cyberlimbs or directly into the meat. They’re popular with the denizens of urban wastelands like the Barrens, and with street samurai who never want to go anywhere unarmed.

See the Implant Firearms page & Implant Melee Weapons page for Weapon Stats.

Part Device Essence Capacity Avail Cost Source
Weapon Hold-Out Pistol 0.1 [2] 8R 2,000¥ Core
Weapon Light Pistol 0.25 [4] 10R 3,900¥ Core
Weapon Machine Pistol 0.5 [6] 12R 3,500¥ Core
Weapon Heavy Pistol 0.5 [6] 12R 4,300¥ Core
Weapon Submachine Gun 1 [8] 12R 4,800¥ Core
Weapon Shotgun 1.25 [10] 12R 8,500¥ Core
Weapon Grenade Launcher 1.5 [15] 20F 30,000¥ Core
Weapon External Clip Port 0.1 [1] - +1,000¥ Core
Weapon Laser Sight - [1] - +1,000¥ Core
Weapon Silencer/Suppressor - [2] - +1,000¥ Core
Weapon Extreme Cyber-Implant 0.5 [5] 8F 2,000¥ SR5:CF
Weapon Fangs (Pair) 0.1 [1] 6 200¥ SR5:CF
Weapon Retractable 0.15 [2] 8 500¥ SR5:CF
Weapon Flametosser 1.0 [8] 12F 4,000¥ SR5:CF
Weapon Extra Fuel (5 Shots) 0.2 [2] 12F 500¥ SR5:CF
Weapon Junkyard Jaw 0.75 [6] 8F 2,000¥ SR5:CF
Weapon Oral Slasher 0.25 [3] 12R 750¥ SR5:CF
Weapon Weapon Launcher 0.2 [2] 12F 500¥(added to weapon cost) SR5:CF
Weapon Hand Blade (Retractable) 0.25 [2] 10F 2,500¥ Core
Weapon Hand Razors (Retractable) 0.2 [2] 8F 1,250¥ Core
Weapon Spurs (Retractable) 0.3 [3] 12F 5,000¥ Core
Weapon Shock Hand 0.25 [4] 8R 5,000¥ Core

Cyberguns

Generally speaking, these are mounted in a cyberarm or directly into a natural arm, but you could install one in a leg or even your torso. Cyberguns are distinct from cyber holsters in that the gun itself can be controlled and fired directly, as an extension of your body. Depending on the size of the gun, cyberguns take up part of your forearm or replace your arm altogether, with the functional parts of the arm built around the gun. Smaller cyberguns fire through a hidden port in the palm or knuckles, while larger cyberguns fold back the user’s hand at the wrist.

For extra concealment, cyberguns are built from mostly non-metallic compounds, and any metallic parts are incorporated into the (cyber) arm’s structure. All cyberguns have internal magazines (m) and can be equipped with a hidden external ammo port. However, once you attach a clip to the side of your forearm or the back of your elbow, the cybergun becomes kind of obvious. Laser sights and silencers/sound suppressors are also available; other weapon accessories can’t be installed in cyberguns. All cyberguns are pre-equipped with smartgun systems (p. 433).


Hold-Out Pistol

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
0.1 [2] 8R 2,000¥ Core


Light Pistol

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
0.25 [4] 10R 3,900¥ Core


Machine Pistol

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
0.5 [6] 12R 3,500¥ Core


Heavy Pistol

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
0.5 [6] 12R 4,300¥ Core


Submachine Gun

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
1 [8] 12R 4,800¥ Core


Shotgun

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
1.25 [10] 12R 8,500¥ Core


Grenade Launcher

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
1.5 [15] 20F 30,000¥ Core


External Clip Port

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
0.1 [1] - +1,000¥ Core


Laser Sight

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
- [1] - +1,000¥ Core


Silencer/Suppressor

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
- [2] - +1,000¥ Core


Cyber Melee Weapons

For a quarter of a century now, cyber-implant melee weapons have been the classic, favored toys of razor guys, from street muscle to professional urban samurai. They are available as cyberarm upgrades, but can also be installed directly into the flesh. Cyber weapons can be readied via muscle flexture, neural impulse, or wireless signal. Attacks with cyber melee weapons use Unarmed Combat skill and the Physical limit.

Hand Blade (Retractable)

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
0.25 [2] 10F 2,500¥ Core


Hand Razors (Retractable)

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
0.2 [2] 8F 1,250¥ Core


Spurs (Retractable)

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
0.3 [3] 12F 5,000¥ Core


Shock Hand

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
0.25 [4] 8R 5,000¥ Core


Extreme Cyber-Implant

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
0.5 [5] 8F 2,000¥ SR5:CF


Fangs (Pair)

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
0.1 [1] 6 200¥ SR5:CF


Retractable

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
0.15 [2] 8 500¥ SR5:CF


Flametosser

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
1.0 [8] 12F 4,000¥ SR5:CF


Extra Fuel (5 Shots)

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
0.2 [2] 12F 500¥ SR5:CF


Junkyard Jaw

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
0.75 [6] 8F 2,000¥ SR5:CF


Oral Slasher

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
0.25 [3] 12R 750¥ SR5:CF


Weapon Launcher

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
0.2 [2] 12F 500¥ (added to weapon cost) SR5:CF