Difference between revisions of "SR5:Weapons:Clubs"
Adragon202 (talk | contribs) |
|||
(9 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
+ | __NOTOC__ | ||
{{SR5:List Navigation}} | {{SR5:List Navigation}} | ||
{{SR5:Gear Navigation}} | {{SR5:Gear Navigation}} | ||
+ | |||
+ | Use the Clubs skill to inflict blunt force trauma with these weapons. | ||
+ | |||
+ | <center>{{SR5:Clubs}}</center> | ||
==Club== | ==Club== | ||
Line 27: | Line 32: | ||
|Availability=2|Cost=30 | |Availability=2|Cost=30 | ||
|Source=Core | |Source=Core | ||
− | |Special= | + | |Special=;Concealment:Concealability Modifier –2 |
− | |Description= | + | |Description=Also called a blackjack, this is a small, springy club, or a flat piece of iron in a flexible leather covering. It’s specially designed for concealment. |
}} | }} | ||
Line 36: | Line 41: | ||
|Availability=3|Cost=100 | |Availability=3|Cost=100 | ||
|Source=Core | |Source=Core | ||
− | + | |Description=This large, heavy stick is popular with magicians going for that traditional look. Available in composite, hardwood, high-carbon steel, and other materials. | |
− | |Description= | ||
}} | }} | ||
Line 61: | Line 65: | ||
==Nemesis Arms Maul Stun Staff== | ==Nemesis Arms Maul Stun Staff== | ||
{{SR5:Melee Weapon Template | {{SR5:Melee Weapon Template | ||
− | |||
|Accuracy=6|Reach=2|DV=9S(e)|AP=-5 | |Accuracy=6|Reach=2|DV=9S(e)|AP=-5 | ||
|Availability=8R|Cost=1,000 | |Availability=8R|Cost=1,000 | ||
− | |Source= | + | |Source=SR5:R&G |
− | + | |Description=Double-sided zapping power! The stun staff is basically a staff with stun batons on each end. They’re rather large and a bit ugly but they look quite intimidating in the hands of the guards at Shiawase HQ. | |
− | |Description= | ||
|Jackpoint= | |Jackpoint= | ||
}} | }} | ||
+ | |||
+ | <br /><hr /><br /> | ||
+ | {{SR5:Weapons List Navigation}} |
Latest revision as of 15:39, 24 March 2019
5th Edition Lists |
---|
Gear // Magic // Hacking // Skills // Qualities // Packs // Creatures |
Armor/Clothing // Cyberware // Magical // Vehicles/Drones // Vehicle Mods // Weapons // Electronics // Security // Medical // Others |
Use the Clubs skill to inflict blunt force trauma with these weapons.
Weapon | Acc | Reach | DV | AP | Avail | Cost | Source |
---|---|---|---|---|---|---|---|
Club | 4 | 1 | (STR+3)P | – | – | 30¥ | Core |
Extendable Baton | 5 | 1 | (STR+2)P | – | 4 | 100¥ | Core |
Nemesis Arms Maul Stun Staff | 6 | 2 | 9S(e) | -5 | 8R | 1,000¥ | SR5:R&G |
Sap | 5 | – | (STR+2)P | – | 2 | 30¥ | Core |
Staff | 6 | 2 | (STR+3)P | – | 3 | 100¥ | Core |
Stun Baton | 4 | 1 | 9S(e) | -5 | 6R | 750¥ | Core |
Telescoping Staff | 4 | 2 | (STR+2)P | – | 4 | 350¥ | Core |
Club
Acc | Reach | DV | AP | Avail | Cost | Source |
---|---|---|---|---|---|---|
4 | 1 | (STR+3)P | – | – | 30¥ | Core |
The weapon they named the skill after. The stats represent a range of objects, including an axe handle, baseball bat, wrench, crowbar, a tire iron, and a two-by-four with a rusty nail in it. There is a price listed, but it's not overly difficult to find one for free if you know where to look.
Extendable Baton
Acc | Reach | DV | AP | Avail | Cost | Source |
---|---|---|---|---|---|---|
5 | 1 | (STR+2)P | – | 4 | 100¥ | Core |
- Simple Action
- Collapse/Extend
- Collapsed
- Concealability Modifier 0
- Extended
- Concealability Modifier +2
- Wireless
- Readying the extendable baton is a Free Action instead of a Simple Action.
The telescoping club can be collapsed, and it can be extended with a sharp flick of the wrist or a wireless signal. When retracted, it's more easily concealed.
Sap
Acc | Reach | DV | AP | Avail | Cost | Source |
---|---|---|---|---|---|---|
5 | – | (STR+2)P | – | 2 | 30¥ | Core |
- Concealment
- Concealability Modifier –2
Also called a blackjack, this is a small, springy club, or a flat piece of iron in a flexible leather covering. It’s specially designed for concealment.
Staff
Acc | Reach | DV | AP | Avail | Cost | Source |
---|---|---|---|---|---|---|
6 | 2 | (STR+3)P | – | 3 | 100¥ | Core |
This large, heavy stick is popular with magicians going for that traditional look. Available in composite, hardwood, high-carbon steel, and other materials.
Stun Baton
Acc | Reach | DV | AP | Avail | Cost | Source |
---|---|---|---|---|---|---|
4 | 1 | 9S(e) | -5 | 6R | 750¥ | Core |
- Wireless
- The stun baton recharges by induction, regaining one charge per full hour of wireless-enabled time.
A standard riot-control weapon, viewed as a tool and symbol of corporate-government oppressors but pragmatically useful to runners. It has ten charges and regains one charge per ten seconds when plugged in.
Telescoping Staff
Acc | Reach | DV | AP | Avail | Cost | Source |
---|---|---|---|---|---|---|
4 | 2 | (STR+2)P | – | 4 | 350¥ | Core |
- Simple Action
- Extend/Collapse
- Wireless
- Extending the telescoping staff is a Free Actions instead of a Simple Action.
This is a metal and composite staff that can telescope down to a reasonable size, one that can be concealed about as easily as a stun baton or a sword. It can be extended and locked in place by whirling it at the correct speed and angle and twisting the grip, or via a wireless signal.
Nemesis Arms Maul Stun Staff
Acc | Reach | DV | AP | Avail | Cost | Source |
---|---|---|---|---|---|---|
6 | 2 | 9S(e) | -5 | 8R | 1,000¥ | SR5:R&G |
Double-sided zapping power! The stun staff is basically a staff with stun batons on each end. They’re rather large and a bit ugly but they look quite intimidating in the hands of the guards at Shiawase HQ.
Weapons | |
---|---|
Melee | Blades // Clubs // Exotic // Implant // Improvised // Misc. |
Ranged | Ballistic Projectiles // Flamethrowers // Exotic // Lasers // Throwing |
Firearms | Taser // Pistols (Hold-Out / Light / Heavy / Machine) // Submachine Guns // Rifles (Assault / Sniper / Sporting) // Shotguns // Machine Guns // Misc. (Exotic / Implant) |
Large-Caliber Projectiles | Assault Cannons // Launchers (Grenade // Missile) |
Misc. | Firearm Accessories // Weapon Consumables (Ammunition / Ballistic Projectile / Grenades / Rockets & Missiles) |