Difference between revisions of "SR5:Cyberware:Ear"
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| − | |Description= | + | |Description= |
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Revision as of 18:49, 6 March 2016
| 5th Edition Lists |
|---|
| Gear // Magic // Hacking // Skills // Qualities // Packs // Creatures |
| Armor/Clothing // Cyberware // Magical // Vehicles/Drones // Vehicle Mods // Weapons // Electronics // Security // Medical // Others |
| Head | Eye | Ear | Body | Limb | Limb Accessories | Weapon | Other | Basic Bioware | Cultured Bioware | Other Bioware |
|---|
Earware, like eyeware, is available either with complete cybernetic replacements (with the modifications costing Capacity) or as a direct modification to the inner ear, costing essence. As a rule, upgrades are installed in both ears to prevent an imbalance of hearing.
| Part | Device | Essence | Capacity | Avail | Cost | Source |
|---|---|---|---|---|---|---|
| Ear | Cyberears R1 | 0.2 | 4 | 3 | 3,000¥ | Core |
| Ear | Cyberears R2 | 0.3 | 8 | 6 | 4,500¥ | Core |
| Ear | Cyberears R3 | 0.4 | 12 | 9 | 7,500¥ | Core |
| Ear | Cyberears R4 | 0.5 | 16 | 12 | 11,000¥ | Core |
| Ear | Audio Enhancement (R 1-3) | 0.1 | [Rating] | Rating * 3 | Rating * 4,000¥ | Core |
| Ear | Balance Augmenter | 0.1 | [4] | 8 | 8,000¥ | Core |
| Ear | Damper | 0.1 | [1] | 6 | 2,250¥ | Core |
| Ear | Select Sound Filter (R 1-6) | 0.1 | [Rating] | Rating * 3 | Rating * 3,500¥ | Core |
| Ear | Sound Link | 0.1 | * | 4 | 1,000¥ | Core |
| Ear | Spatial Recognizer | 0.1 | [2] | 8 | 4,000¥ | Core |
Contents
Cyberears
Cyberears R1
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Cyberears R2
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Cyberears R3
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Cyberears R4
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Ordinarily, cyberears replace only the inner ear, although the whole thing can be replaced as well if you like. Cyberears offer hearing with normal ranges (like an omni-directional microphone), a sound link, and Capacity for modifications and enhancements. | ||||||||||||
Audio Enhancement (R 1-3)
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An implanted version of audio enhancement (p. 445). | ||||||||||||
Balance Augmenter
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The balance augmenter enhances the inner ear’s natural balance mechanism. You receive one bonus die on all tests involving balance, such as climbing, walking across a narrow platform, landing after a jump, and so on. | ||||||||||||
Damper
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Select Sound Filter (R 1-6)
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Sound Link
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This implant protects the user from sudden increases in sound as well as damaging sound levels. The damper adds a +2 dice pool bonus to resisting sonic attacks, including flashbangs. | ||||||||||||
Spatial Recognizer
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An implanted version of the spatial recognizer enhancement. | ||||||||||||