Difference between revisions of "SR5:Weapons:Machine Guns"
Adragon202 (talk | contribs) |
Adragon202 (talk | contribs) |
||
Line 1: | Line 1: | ||
{{SR5:List Navigation}} | {{SR5:List Navigation}} | ||
{{SR5:Gear Navigation}} | {{SR5:Gear Navigation}} | ||
− | + | Machine guns come in three varieties—light, medium, and heavy—that determine their ranges. All, even the “light” ones, are in fact very heavy and large. A light machine gun is physically bigger and heavier than an assault rifle. MMGs and HMGs could be carried by someone with Strength of 8+ and 10+ (respectively), but they work better as vehicle-mounted weapons. Use the Heavy Weapons skill when firing these weapons. They suffer from double modifiers for uncompensated recoil (Recoil, p. 175). Machine guns can take top, barrel, and underbarrel accessories. | |
{|border="1" style="text-align:center;" | {|border="1" style="text-align:center;" | ||
!colspan="5"|Ranges | !colspan="5"|Ranges |
Revision as of 19:39, 5 March 2016
5th Edition Lists |
---|
Gear // Magic // Hacking // Skills // Qualities // Packs // Creatures |
Armor/Clothing // Cyberware // Magical // Vehicles/Drones // Vehicle Mods // Weapons // Electronics // Security // Medical // Others |
Machine guns come in three varieties—light, medium, and heavy—that determine their ranges. All, even the “light” ones, are in fact very heavy and large. A light machine gun is physically bigger and heavier than an assault rifle. MMGs and HMGs could be carried by someone with Strength of 8+ and 10+ (respectively), but they work better as vehicle-mounted weapons. Use the Heavy Weapons skill when firing these weapons. They suffer from double modifiers for uncompensated recoil (Recoil, p. 175). Machine guns can take top, barrel, and underbarrel accessories.
Ranges | ||||
---|---|---|---|---|
DP Modifier | SHORT +0 |
MEDIUM -1 |
LONG -3 |
EXTREME -6 |
Machine Guns | 0-5 | 6-10 | 11-15 | 16-20 |
Type | Weapon | Acc | Reach | DV | AP | Modes | RC | Ammo | Avail | Cost | Source |
---|---|---|---|---|---|---|---|---|---|---|---|
Machine Guns | FN Mag-5 | 4(5) | - | 11P | -3 | FA | -2(-8) | 50(c) or 100(belt) | 18F | 8,500¥ | SR5:R&G |
Machine Guns | GE Vindicator Mini-Gun | 4(6) | - | 9P | -4 | FA | -2 | 200(belt) | 24F | 6,000¥ | SR5:R&G |
Machine Guns | Ingram Valiant | 5(6) | - | 9P | -2 | BF/FA | 2(3) | 50(c) or 100(belt) | 12F | 5,800¥ | Core |
Machine Guns | RPK HMG | 5 | - | 12P | -4 | FA | (6) | 50(c) or 100(belt) | 16F | 16,300¥ | Core |
Machine Guns | Ruhrmetall SF-20 | 5(6) | - | 12P | -4 | FA | -1(-4) | 50(c) or 100(belt) | 18F | 19,600¥ | SR5:R&G |
Machine Guns | SA Nemesis | 5(7) | - | 9P | -2 | BF/FA | -2 | 50(c) or 100(belt) | 16F | 6,500¥ | SR5:R&G |
Machine Guns | Stoner-Ares M202 | 5 | - | 10P | -3 | FA | - | 50(c) or 100(belt) | 12F | 7,000¥ | Core |
Machine Guns | Ultamax | 5(6) | - | 10P | -2 | FA | -1/-6 | 50(c) or 100(belt) | 16F | 7,600¥ | SR5:R&G |
Machine Guns | Ultamax | 4(5) | - | 11P | -4 | FA | -6 | 50(c) or 100(belt) | 16F | 16,000¥ | SR5:R&G |