Difference between revisions of "SR5:Weapons:Misc Melee Weapons"

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==Knucks==
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{{SR5:Melee Weapon Template
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|Accuracy=Physical|DV=(STR+1)P
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|Availability=2R|Cost=100
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|Special=;Skill:Unarmed Combat Skill
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|Description=These may be traditional fist-load weapons like '''brass knuckles''', or modern '''Hardliner Gloves''' with a thin layer of densiplast located the knuckles and the edge of the hand. Either way they substantially boost the impact of a punch, making it potentially deadly.
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}}
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==Shock Gloves==
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{{SR5:Melee Weapon Template
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|Accuracy=Physical|DV=8S(e)|AP=-5
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|Availability=6R|Cost=550
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|Special=;Skill:Unarmed Combat Skill
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;Wireless:The shock gloves recharge by induction, regaining one charge per full hour of wireless-enabled time.
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|Description=These electrically insulated gloves have a wire mesh that discharges electric current with a punch or a simple touch. The gloves deal electricity damage (p. 170) and are good for ten charges before they need to be plugged in and recharged (at a rate of one charge per ten seconds).
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}}

Revision as of 04:36, 7 May 2015

5th Edition Lists
Gear // Magic // Hacking // Skills // Qualities // Packs // Creatures
Armor/Clothing // Cyberware // Magical // Vehicles/Drones // Vehicle Mods // Weapons // Electronics // Security // Medical // Others

Knucks

Blank.png
Acc Reach DV AP Avail Cost Source
Physical (STR+1)P 2R 100¥ Core
Skill
Unarmed Combat Skill

These may be traditional fist-load weapons like brass knuckles, or modern Hardliner Gloves with a thin layer of densiplast located the knuckles and the edge of the hand. Either way they substantially boost the impact of a punch, making it potentially deadly.

Shock Gloves

Blank.png
Acc Reach DV AP Avail Cost Source
Physical 8S(e) -5 6R 550¥ Core
Skill
Unarmed Combat Skill
Wireless
The shock gloves recharge by induction, regaining one charge per full hour of wireless-enabled time.

These electrically insulated gloves have a wire mesh that discharges electric current with a punch or a simple touch. The gloves deal electricity damage (p. 170) and are good for ten charges before they need to be plugged in and recharged (at a rate of one charge per ten seconds).