Difference between revisions of "SR5:Weapons:Taser"
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| + | Tasers are legal to carry and a great choice for non-lethally incapacitating someone. Tasers, like other electrical weapons, have a flat Armor Penetration value of –5 and deal electricity damage. Use the Pistols skill to fire a taser. Tasers can take only top-mounted accessories. | ||
==Cavalier Safeguard== | ==Cavalier Safeguard== | ||
Revision as of 22:46, 2 September 2014
| 5th Edition Lists |
|---|
| Gear // Magic // Hacking // Skills // Qualities // Packs // Creatures |
| Armor/Clothing // Cyberware // Magical // Vehicles/Drones // Vehicle Mods // Weapons // Electronics // Security // Medical // Others |
Tasers are legal to carry and a great choice for non-lethally incapacitating someone. Tasers, like other electrical weapons, have a flat Armor Penetration value of –5 and deal electricity damage. Use the Pistols skill to fire a taser. Tasers can take only top-mounted accessories.
Cavalier Safeguard
Defiance EX Shocker
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This heavy-duty taser fires up to 4 darts that trail wires up to 20 meters long. The wired connection to the battery allows for a more powerful shock. Most modern tasers use wireless darts, so the Defiance EX Shocker is an exception. It also features contacts that allow it to be used as a stun weapon in melee. | ||||||||||||||||||||||||||||||||||||||||||||||||||
