Difference between revisions of "SR5:Cyberware:Limb Accessories"
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{{SR5:Gear Navigation}} | {{SR5:Gear Navigation}} | ||
{{SR5:Cyberware Navigation}} | {{SR5:Cyberware Navigation}} | ||
+ | These items may only be installed in cyberlimbs; some may only be installed in certain cyberlimbs. | ||
<center> | <center> | ||
Line 23: | Line 24: | ||
|Capacity=[5]|Avail=6|Cost=8,000 | |Capacity=[5]|Avail=6|Cost=8,000 | ||
|Source=Core}} | |Source=Core}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Built-In Medkit|Essence=0.45|Capacity=[10]|Avail=8|Cost=1,000|CostNote= (+ medkit)|Source=SR5:CF}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Built-In Toolkit|Essence=0.45|Capacity=[10]|Avail=4|Cost=2,000|Source=SR5:CF}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Bulk Modification (1-6)|Capacity=+ (Rating)|Avail=+(Rating)|Cost=(Rating) x 500|Source=SR5:CF}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Cyberfingers|Essence=0.05|Capacity=[1]|Avail=2|Cost=500|Source=SR5:CF}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Cyberlight|Essence=0.05|Capacity=[1]|Avail=4|Cost=550|Source=SR5:CF}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Cyberlighter|Essence=0.05|Capacity=[1]|Avail=4|Cost=550|Source=SR5:CF}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Finger Grenade|Essence=0.05|Capacity=[1]|Avail=(Grenade) +4|Cost=(Grenade) + 500|Source=SR5:CF}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Finger Pistol|Essence=0.05|Capacity=[1]|Avail=8R|Cost=1,000|Source=SR5:CF}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Cyberlimb Optimization|Capacity=[2]|Avail=(Limb) +2|Cost=(Limb) + 2,000|Source=SR5:CF}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Digigrade Legs|Essence=(Leg) + 0.25|Capacity=[4]|Avail=(Leg) +4|Cost=(Leg) + 5,000|Source=SR5:CF}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Grapple Hand|Essence=0.45|Capacity=[10]|Avail=12R|Cost=2,000|Source=SR5:CF}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Improved Synthskin (1-4)|Capacity=[(Rating) X 2]|Avail=(Rating) X 4|Cost=(Rating) x 5,000|Source=SR5:CF}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Liminal Body (Centaur)|Essence=3.0|Capacity=80|Avail=12|Cost=80,000|Source=SR5:CF}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Liminal Body (Wheeled)|Essence=2.5|Capacity=40|Avail=8|Cost=40,000|Source=SR5:CF}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Liminal Body (Tank)|Essence=3.0|Capacity=60|Avail=12R|Cost=50,000|Source=SR5:CF}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Liminal Body (Monkey Foot)|Essence=0.3|Capacity=[2]|Avail=8|Cost=6,000|Source=SR5:CF}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Modular Connector (Wrist/Ankle)|Essence=0.1|Capacity=[5]|Avail=4|Cost=2,000|Source=SR5:CF}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Modular Connector (Elbow/Knee)|Essence=0.2|Capacity=[10]|Avail=8|Cost=4,000|Source=SR5:CF}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Modular Connector (Shoulder/Hip)|Essence=0.3|Avail=12|Cost=6,000|Source=SR5:CF}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Modular Limb (Hand/Foot)|Essence=0.25|Capacity=(Limb) —1|Avail=(Limb) +2|Cost=(Limb) + 1,000|Source=SR5:CF}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Modular Limb (Partial Arm/Leg)|Essence=0.45|Capacity=(Limb) —2|Avail=(Limb) +2|Cost=(Limb) + 2,000|Source=SR5:CF}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Modular Limb (Full Arm/Leg)|Essence=1|Capacity=(Limb) —3|Avail=(Limb) +2|Cost=(Limb) + 3,000|Source=SR5:CF}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Partial Cyberskull|Essence=0.4|Capacity=4|Avail=12|Cost=8,000|Source=SR5:CF}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Raptor Foot|Essence=0.5|Capacity=[4]|Avail=8R|Cost=8,000|Source=SR5:CF}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Skates|Capacity=[2]|Avail=4|Cost=250|Source=SR5:CF}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Skimmers|Capacity=[4]|Avail=8|Cost=2,000|Source=SR5:CF}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Snake Fingers|Capacity=[2]|Avail=6|Cost=1,000|Source=SR5:CF}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Telescopic Limbs (1-2)|Capacity=[Rating] x 3|Avail=(Rating) x 4|Cost=(Rating) x 1,000|Source=SR5:CF}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Water Jet|Capacity=[4]|Avail=8|Cost=1,000|Source=SR5:CF}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Remote Cyberhand|Essence=0.25|Capacity=[5]|Avail=8|Cost=8,000|Source=SR5:R5.0}} | ||
|} | |} | ||
</center> | </center> | ||
+ | |||
+ | ==Cyberarm Gyromount== | ||
+ | {{SR5:Cyberware Template | ||
+ | |Capacity=[8]|Availability=12F|Cost=6,000 | ||
+ | |Description=This accessory must be installed in a full or partial cyberarm. When activated, counterweights pop out of your wrist and a small gyro spins up to provide you with better balance and reduced recoil for improving firing capability. Meanwhile, small children stare at you. The effects are identical to a gyro stabilization system (p. 432), only with Rating 3 (this effect is not cumulative with a worn gyro stabilization system). Activating or deactivating the system is a Simple Action. | ||
+ | |Special=;De/Activate:Simple Action | ||
+ | ;Recoil Compensation:3 | ||
+ | ;Wireless:Activating or deactivating the system is a Free Action. | ||
+ | }} | ||
+ | |||
+ | ==Cyberarm Slide== | ||
+ | {{SR5:Cyberware Template | ||
+ | |Capacity=[3]|Availability=12R|Cost=3,000 | ||
+ | |Description=An integral version of the hidden arm-slide, the cyberarm slide hides a hold-out, taser, or light pistol inside your cyberarm, concealing it from normal vision. As a Free Action, you can ready the weapon in the slide. | ||
+ | |Special=;Ready Weapon:Free Action | ||
+ | }} | ||
+ | |||
+ | ==Cyber Holster== | ||
+ | {{SR5:Cyberware Template | ||
+ | |Capacity=[5]|Availability=8R|Cost=2,000 | ||
+ | |Description=You can hold a taser or any pistol or smaller-sized weapon within the holster, completely enclosed until you activate it. Inserting or retrieving a weapon takes one Simple Action. A cyber holster can also be used as a smuggling compartment to store items no larger than a pistol (the gamemaster has final discretion). | ||
+ | |Special=;Add/Remove Weapon:Simple Action | ||
+ | ;Size:Pistol or Smaller | ||
+ | ;Wireless: Readying a weapon from the holster is a Free Action. | ||
+ | }} | ||
+ | |||
+ | ==Hydraulic Jacks (R 1-6)== | ||
+ | {{SR5:Cyberware Template | ||
+ | |Capacity=[Rating]|Availability=9|Cost=2,500|CostNote=x Rating | ||
+ | |Description=This implant requires you to have two cyberlegs with a hydraulic jack of identical Ratings in each leg. Each Rating point adds a +1 to your Physical limit for jumping and sprinting, adds twenty percent to your maximum jump distance, and reduces your falling distance by two meters for the purpose of calculating falling damage. | ||
+ | |Special=;Physical Limit:+Rating for Jumping/Sprinting | ||
+ | ;Max Jump Distance:+20% | ||
+ | ;Falling Damage:-2 meters of Damage | ||
+ | ;Wireless: The jacks add a +1 dice pool bonus to tests involving jumping, sprinting, or lifting with your legs. | ||
+ | }} | ||
+ | |||
+ | ==Large Smuggling Compartment== | ||
+ | {{SR5:Cyberware Template | ||
+ | |Capacity=[5]|Availability=6|Cost=8,000 | ||
+ | |Description=This is a larger version of the smuggling compartment (p. 455). It can hold something the size of a heavy pistol or a small SMG (gamemaster’s discretion—think breadbox size as a guide). Getting something out of or putting something into it takes a Complex Action. | ||
+ | |Special=;Insert or Retrieve:Complex Action | ||
+ | ;Size:Heavy Pistol or Smaller | ||
+ | ;Wireless: Getting something out of or putting something into it takes a Simple Action. | ||
+ | }} | ||
+ | |||
+ | ==Built-In Medkit== | ||
+ | {{SR5:Cyberware Template|Part=Limb Accessories|Device=Built-In Medkit | ||
+ | |Essence=0.45 | ||
+ | |Capacity=[10]|Availability=8|Cost=1,000|CostNote= (+ medkit) | ||
+ | |Special= | ||
+ | |Description= | ||
+ | |Jackpoint= | ||
+ | |Source=SR5:CF}} | ||
+ | |||
+ | ==Built-In Toolkit== | ||
+ | {{SR5:Cyberware Template|Part=Limb Accessories|Device=Built-In Toolkit | ||
+ | |Essence=0.45 | ||
+ | |Capacity=[10]|Availability=4|Cost=2,000 | ||
+ | |Special= | ||
+ | |Description= | ||
+ | |Jackpoint= | ||
+ | |Source=SR5:CF}} | ||
+ | |||
+ | ==Bulk Modification (1-6)== | ||
+ | {{SR5:Cyberware Template|Part=Limb Accessories|Device=Bulk Modification (1-6) | ||
+ | |Capacity=+ (Rating)|Availability=+(Rating)|Cost=(Rating) x 500 | ||
+ | |Special= | ||
+ | |Description= | ||
+ | |Jackpoint= | ||
+ | |Source=SR5:CF}} | ||
+ | |||
+ | ==Cyberfingers== | ||
+ | {{SR5:Cyberware Template|Part=Limb Accessories|Device=Cyberfingers | ||
+ | |Essence=0.05 | ||
+ | |Capacity=[1]|Availability=2|Cost=500 | ||
+ | |Special= | ||
+ | |Description= | ||
+ | |Jackpoint= | ||
+ | |Source=SR5:CF}} | ||
+ | |||
+ | ==Cyberlight== | ||
+ | {{SR5:Cyberware Template|Part=Limb Accessories|Device=Cyberlight | ||
+ | |Essence=0.05 | ||
+ | |Capacity=[1]|Availability=4|Cost=550 | ||
+ | |Special= | ||
+ | |Description= | ||
+ | |Jackpoint= | ||
+ | |Source=SR5:CF}} | ||
+ | |||
+ | ==Cyberlighter== | ||
+ | {{SR5:Cyberware Template|Part=Limb Accessories|Device=Cyberlighter | ||
+ | |Essence=0.05 | ||
+ | |Capacity=[1]|Availability=4|Cost=550 | ||
+ | |Special= | ||
+ | |Description= | ||
+ | |Jackpoint= | ||
+ | |Source=SR5:CF}} | ||
+ | |||
+ | ==Finger Grenade== | ||
+ | {{SR5:Cyberware Template|Part=Limb Accessories|Device=Finger Grenade | ||
+ | |Essence=0.05 | ||
+ | |Capacity=[1]|Availability=(Grenade) +4|Cost=(Grenade) + 500 | ||
+ | |Special= | ||
+ | |Description= | ||
+ | |Jackpoint= | ||
+ | |Source=SR5:CF}} | ||
+ | |||
+ | ==Finger Pistol== | ||
+ | {{SR5:Cyberware Template|Part=Limb Accessories|Device=Finger Pistol | ||
+ | |Essence=0.05 | ||
+ | |Capacity=[1]|Availability=8R|Cost=1,000 | ||
+ | |Special= | ||
+ | |Description= | ||
+ | |Jackpoint= | ||
+ | |Source=SR5:CF}} | ||
+ | |||
+ | ==Cyberlimb Optimization== | ||
+ | {{SR5:Cyberware Template|Part=Limb Accessories|Device=Cyberlimb Optimization | ||
+ | |Capacity=[2]|Availability=(Limb) +2|Cost=(Limb) + 2,000 | ||
+ | |Special= | ||
+ | |Description= | ||
+ | |Jackpoint= | ||
+ | |Source=SR5:CF}} | ||
+ | |||
+ | ==Digigrade Legs== | ||
+ | {{SR5:Cyberware Template|Part=Limb Accessories|Device=Digigrade Legs | ||
+ | |Essence=(Leg) + 0.25 | ||
+ | |Capacity=[4]|Availability=(Leg) +4|Cost=(Leg) + 5,000 | ||
+ | |Special= | ||
+ | |Description= | ||
+ | |Jackpoint= | ||
+ | |Source=SR5:CF}} | ||
+ | |||
+ | ==Grapple Hand== | ||
+ | {{SR5:Cyberware Template|Part=Limb Accessories|Device=Grapple Hand | ||
+ | |Essence=0.45 | ||
+ | |Capacity=[10]|Availability=12R|Cost=2,000 | ||
+ | |Special= | ||
+ | |Description= | ||
+ | |Jackpoint= | ||
+ | |Source=SR5:CF}} | ||
+ | |||
+ | ==Improved Synthskin (1-4)== | ||
+ | {{SR5:Cyberware Template|Part=Limb Accessories|Device=Improved Synthskin (1-4) | ||
+ | |Capacity=[(Rating) X 2]|Availability=(Rating) X 4|Cost=(Rating) x 5,000 | ||
+ | |Special= | ||
+ | |Description= | ||
+ | |Jackpoint= | ||
+ | |Source=SR5:CF}} | ||
+ | |||
+ | ==Liminal Bodies== | ||
+ | ===Liminal Body (Centaur)=== | ||
+ | {{SR5:Cyberware Template|Part=Limb Accessories|Device=Liminal Body (Centaur) | ||
+ | |Essence=3.0 | ||
+ | |Capacity=80|Availability=12|Cost=80,000 | ||
+ | |Special= | ||
+ | |Description= | ||
+ | |Jackpoint= | ||
+ | |Source=SR5:CF}} | ||
+ | |||
+ | ===Liminal Body (Wheeled)=== | ||
+ | {{SR5:Cyberware Template|Part=Limb Accessories|Device=Liminal Body (Wheeled) | ||
+ | |Essence=2.5 | ||
+ | |Capacity=40|Availability=8|Cost=40,000 | ||
+ | |Special= | ||
+ | |Description= | ||
+ | |Jackpoint= | ||
+ | |Source=SR5:CF}} | ||
+ | |||
+ | ===Liminal Body (Tank)=== | ||
+ | {{SR5:Cyberware Template|Part=Limb Accessories|Device=Liminal Body (Tank) | ||
+ | |Essence=3.0 | ||
+ | |Capacity=60|Availability=12R|Cost=50,000 | ||
+ | |Special= | ||
+ | |Description= | ||
+ | |Jackpoint= | ||
+ | |Source=SR5:CF}} | ||
+ | |||
+ | ===Liminal Body (Monkey Foot)=== | ||
+ | {{SR5:Cyberware Template|Part=Limb Accessories|Device=Liminal Body (Monkey Foot) | ||
+ | |Essence=0.3 | ||
+ | |Capacity=[2]|Availability=8|Cost=6,000 | ||
+ | |Special= | ||
+ | |Description= | ||
+ | |Jackpoint= | ||
+ | |Source=SR5:CF}} | ||
+ | |||
+ | ==Modular Connectors== | ||
+ | ====Modular Connector (Wrist/Ankle)==== | ||
+ | {{SR5:Cyberware Template|Part=Limb Accessories|Device=Modular Connector (Wrist/Ankle) | ||
+ | |Essence=0.1 | ||
+ | |Capacity=[5]|Availability=4|Cost=2,000 | ||
+ | |Special= | ||
+ | |Description= | ||
+ | |Jackpoint= | ||
+ | |Source=SR5:CF}} | ||
+ | |||
+ | ====Modular Connector (Elbow/Knee)==== | ||
+ | {{SR5:Cyberware Template|Part=Limb Accessories|Device=Modular Connector (Elbow/Knee) | ||
+ | |Essence=0.2 | ||
+ | |Capacity=[10]|Availability=8|Cost=4,000 | ||
+ | |Special= | ||
+ | |Description= | ||
+ | |Jackpoint= | ||
+ | |Source=SR5:CF}} | ||
+ | |||
+ | ====Modular Connector (Shoulder/Hip)==== | ||
+ | {{SR5:Cyberware Template|Part=Limb Accessories|Device=Modular Connector (Shoulder/Hip) | ||
+ | |Essence=0.3|Availability=12|Cost=6,000 | ||
+ | |Special= | ||
+ | |Description= | ||
+ | |Jackpoint= | ||
+ | |Source=SR5:CF}} | ||
+ | |||
+ | ==Modular Limbs== | ||
+ | ===Modular Limb (Hand/Foot)=== | ||
+ | {{SR5:Cyberware Template|Part=Limb Accessories|Device=Modular Limb (Hand/Foot) | ||
+ | |Essence=0.25 | ||
+ | |Capacity=(Limb) —1|Availability=(Limb) +2|Cost=(Limb) + 1,000 | ||
+ | |Special= | ||
+ | |Description= | ||
+ | |Jackpoint= | ||
+ | |Source=SR5:CF}} | ||
+ | |||
+ | ===Modular Limb (Partial Arm/Leg)=== | ||
+ | {{SR5:Cyberware Template|Part=Limb Accessories|Device=Modular Limb (Partial Arm/Leg) | ||
+ | |Essence=0.45 | ||
+ | |Capacity=(Limb) —2|Availability=(Limb) +2|Cost=(Limb) + 2,000 | ||
+ | |Special= | ||
+ | |Description= | ||
+ | |Jackpoint= | ||
+ | |Source=SR5:CF}} | ||
+ | |||
+ | ===Modular Limb (Full Arm/Leg)=== | ||
+ | {{SR5:Cyberware Template|Part=Limb Accessories|Device=Modular Limb (Full Arm/Leg) | ||
+ | |Essence=1 | ||
+ | |Capacity=(Limb) —3|Availability=(Limb) +2|Cost=(Limb) + 3,000 | ||
+ | |Special= | ||
+ | |Description= | ||
+ | |Jackpoint= | ||
+ | |Source=SR5:CF}} | ||
+ | |||
+ | ==Partial Cyberskull== | ||
+ | {{SR5:Cyberware Template|Part=Limb Accessories|Device=Partial Cyberskull | ||
+ | |Essence=0.4 | ||
+ | |Capacity=4|Availability=12|Cost=8,000 | ||
+ | |Special= | ||
+ | |Description= | ||
+ | |Jackpoint= | ||
+ | |Source=SR5:CF}} | ||
+ | |||
+ | ==Raptor Foot== | ||
+ | {{SR5:Cyberware Template|Part=Limb Accessories|Device=Raptor Foot | ||
+ | |Essence=0.5 | ||
+ | |Capacity=[4]|Availability=8R|Cost=8,000 | ||
+ | |Special= | ||
+ | |Description= | ||
+ | |Jackpoint= | ||
+ | |Source=SR5:CF}} | ||
+ | |||
+ | ==Skates== | ||
+ | {{SR5:Cyberware Template|Part=Limb Accessories|Device=Skates | ||
+ | |Capacity=[2]|Availability=4|Cost=250 | ||
+ | |Special= | ||
+ | |Description= | ||
+ | |Jackpoint= | ||
+ | |Source=SR5:CF}} | ||
+ | |||
+ | ==Skimmers== | ||
+ | {{SR5:Cyberware Template|Part=Limb Accessories|Device=Skimmers | ||
+ | |Capacity=[4]|Availability=8|Cost=2,000 | ||
+ | |Special= | ||
+ | |Description= | ||
+ | |Jackpoint= | ||
+ | |Source=SR5:CF}} | ||
+ | |||
+ | ==Snake Fingers== | ||
+ | {{SR5:Cyberware Template|Part=Limb Accessories|Device=Snake Fingers | ||
+ | |Capacity=[2]|Availability=6|Cost=1,000 | ||
+ | |Special= | ||
+ | |Description= | ||
+ | |Jackpoint= | ||
+ | |Source=SR5:CF}} | ||
+ | |||
+ | ==Telescopic Limbs (1-2)== | ||
+ | {{SR5:Cyberware Template|Part=Limb Accessories|Device=Telescopic Limbs (1-2) | ||
+ | |Capacity=[Rating] x 3|Availability=(Rating) x 4|Cost=(Rating) x 1,000 | ||
+ | |Special= | ||
+ | |Description= | ||
+ | |Jackpoint= | ||
+ | |Source=SR5:CF}} | ||
+ | |||
+ | ==Water Jet== | ||
+ | {{SR5:Cyberware Template|Part=Limb Accessories|Device=Water Jet | ||
+ | |Capacity=[4]|Availability=8|Cost=1,000 | ||
+ | |Special= | ||
+ | |Description= | ||
+ | |Jackpoint= | ||
+ | |Source=SR5:CF}} |
Latest revision as of 21:48, 3 April 2016
5th Edition Lists |
---|
Gear // Magic // Hacking // Skills // Qualities // Packs // Creatures |
Armor/Clothing // Cyberware // Magical // Vehicles/Drones // Vehicle Mods // Weapons // Electronics // Security // Medical // Others |
Head | Eye | Ear | Body | Limb | Limb Accessories | Weapon | Other | Basic Bioware | Cultured Bioware | Other Bioware |
---|
These items may only be installed in cyberlimbs; some may only be installed in certain cyberlimbs.
Contents
- 1 Cyberarm Gyromount
- 2 Cyberarm Slide
- 3 Cyber Holster
- 4 Hydraulic Jacks (R 1-6)
- 5 Large Smuggling Compartment
- 6 Built-In Medkit
- 7 Built-In Toolkit
- 8 Bulk Modification (1-6)
- 9 Cyberfingers
- 10 Cyberlight
- 11 Cyberlighter
- 12 Finger Grenade
- 13 Finger Pistol
- 14 Cyberlimb Optimization
- 15 Digigrade Legs
- 16 Grapple Hand
- 17 Improved Synthskin (1-4)
- 18 Liminal Bodies
- 19 Modular Connectors
- 20 Modular Limbs
- 21 Partial Cyberskull
- 22 Raptor Foot
- 23 Skates
- 24 Skimmers
- 25 Snake Fingers
- 26 Telescopic Limbs (1-2)
- 27 Water Jet
Cyberarm Gyromount
| ||||||||||||
|
||||||||||||
This accessory must be installed in a full or partial cyberarm. When activated, counterweights pop out of your wrist and a small gyro spins up to provide you with better balance and reduced recoil for improving firing capability. Meanwhile, small children stare at you. The effects are identical to a gyro stabilization system (p. 432), only with Rating 3 (this effect is not cumulative with a worn gyro stabilization system). Activating or deactivating the system is a Simple Action. |
Cyberarm Slide
| ||||||||||||
|
||||||||||||
An integral version of the hidden arm-slide, the cyberarm slide hides a hold-out, taser, or light pistol inside your cyberarm, concealing it from normal vision. As a Free Action, you can ready the weapon in the slide. |
Cyber Holster
| ||||||||||||
|
||||||||||||
You can hold a taser or any pistol or smaller-sized weapon within the holster, completely enclosed until you activate it. Inserting or retrieving a weapon takes one Simple Action. A cyber holster can also be used as a smuggling compartment to store items no larger than a pistol (the gamemaster has final discretion). |
Hydraulic Jacks (R 1-6)
| ||||||||||||
|
||||||||||||
This implant requires you to have two cyberlegs with a hydraulic jack of identical Ratings in each leg. Each Rating point adds a +1 to your Physical limit for jumping and sprinting, adds twenty percent to your maximum jump distance, and reduces your falling distance by two meters for the purpose of calculating falling damage. |
Large Smuggling Compartment
| ||||||||||||
|
||||||||||||
This is a larger version of the smuggling compartment (p. 455). It can hold something the size of a heavy pistol or a small SMG (gamemaster’s discretion—think breadbox size as a guide). Getting something out of or putting something into it takes a Complex Action. |
Built-In Medkit
| ||||||||||||
Built-In Toolkit
| ||||||||||||
Bulk Modification (1-6)
| ||||||||||||
Cyberfingers
| ||||||||||||
Cyberlight
| ||||||||||||
Cyberlighter
| ||||||||||||
Finger Grenade
| ||||||||||||
Finger Pistol
| ||||||||||||
Cyberlimb Optimization
| ||||||||||||
Digigrade Legs
| ||||||||||||
Grapple Hand
| ||||||||||||
Improved Synthskin (1-4)
| ||||||||||||
Liminal Bodies
Liminal Body (Centaur)
| ||||||||||||
Liminal Body (Wheeled)
| ||||||||||||
Liminal Body (Tank)
| ||||||||||||
Liminal Body (Monkey Foot)
| ||||||||||||
Modular Connectors
Modular Connector (Wrist/Ankle)
| ||||||||||||
Modular Connector (Elbow/Knee)
| ||||||||||||
Modular Connector (Shoulder/Hip)
| ||||||||||||
Modular Limbs
Modular Limb (Hand/Foot)
| ||||||||||||
Modular Limb (Partial Arm/Leg)
| ||||||||||||
Modular Limb (Full Arm/Leg)
| ||||||||||||
Partial Cyberskull
| ||||||||||||
Raptor Foot
| ||||||||||||
Skates
| ||||||||||||
Skimmers
| ||||||||||||
Snake Fingers
| ||||||||||||
Telescopic Limbs (1-2)
| ||||||||||||
Water Jet
| ||||||||||||