Difference between revisions of "SR5:Weapons:Misc Melee Weapons"
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Revision as of 16:41, 3 April 2016
5th Edition Lists |
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Gear // Magic // Hacking // Skills // Qualities // Packs // Creatures |
Armor/Clothing // Cyberware // Magical // Vehicles/Drones // Vehicle Mods // Weapons // Electronics // Security // Medical // Others |
Weapons | |
---|---|
Melee | Blades // Clubs // Exotic // Implant // Improvised // Misc. |
Ranged | Ballistic Projectiles // Flamethrowers // Exotic // Lasers // Throwing |
Firearms | Taser // Pistols (Hold-Out / Light / Heavy / Machine) // Submachine Guns // Rifles (Assault / Sniper / Sporting) // Shotguns // Machine Guns // Misc. (Exotic / Implant) |
Large-Caliber Projectiles | Assault Cannons // Launchers (Grenade // Missile) |
Misc. | Firearm Accessories // Weapon Consumables (Ammunition / Ballistic Projectile / Grenades / Rockets & Missiles) |
Type | Weapon | Acc | Reach | DV | AP | Modes | RC | Ammo | Avail | Cost | Source |
---|---|---|---|---|---|---|---|---|---|---|---|
Other | Knucks | Physical | - | (STR+1)P | - | - | 2R | 100¥ | Core | ||
Other | Shock Gloves | Physical | - | 8S(e) | -5 | - | 6R | 550¥ | Core |
Knucks
Acc | Reach | DV | AP | Avail | Cost | Source |
---|---|---|---|---|---|---|
Physical | – | (STR+1)P | – | 2R | 100¥ | Core |
- Skill
- Unarmed Combat Skill
These may be traditional fist-load weapons like brass knuckles, or modern Hardliner Gloves with a thin layer of densiplast located the knuckles and the edge of the hand. Either way they substantially boost the impact of a punch, making it potentially deadly.
Shock Gloves
Acc | Reach | DV | AP | Avail | Cost | Source |
---|---|---|---|---|---|---|
Physical | – | 8S(e) | -5 | 6R | 550¥ | Core |
- Skill
- Unarmed Combat Skill
- Wireless
- The shock gloves recharge by induction, regaining one charge per full hour of wireless-enabled time.
These electrically insulated gloves have a wire mesh that discharges electric current with a punch or a simple touch. The gloves deal Electricity damage and are good for ten charges before they need to be plugged in and recharged (at a rate of one charge per ten seconds).