Difference between revisions of "SR5:Cyberdecks:Modules"
Adragon202 (talk | contribs) (Created page with "{{SR5:List Navigation}} {{SR5:Gear Navigation}} A cyberdeck module is a prefabricated component that extends the capabilities of your deck. Each cyberdeck has one module slot...") |
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+ | ==Hardening== | ||
+ | {{SR5:Cyberdeck Module Template|Name=Hardening | ||
+ | |Availability=3R|Cost=1,500 | ||
+ | |Special= | ||
+ | |Description= | ||
+ | |Jackpoint= | ||
+ | |Source=SR5:DT}} | ||
+ | |||
+ | ==Induction Receiver== | ||
+ | {{SR5:Cyberdeck Module Template|Name=Induction Receiver | ||
+ | |Availability=10R|Cost=1,200 | ||
+ | |Special= | ||
+ | |Description= | ||
+ | |Jackpoint= | ||
+ | |Source=SR5:DT}} | ||
+ | |||
+ | ==Multidimensional Coprocessor== | ||
+ | {{SR5:Cyberdeck Module Template|Name=Multidimensional Coprocessor | ||
+ | |Availability=7R|Cost=1,400 | ||
+ | |Special= | ||
+ | |Description= | ||
+ | |Jackpoint= | ||
+ | |Source=SR5:DT}} | ||
+ | |||
+ | ==Overwatch Mask== | ||
+ | {{SR5:Cyberdeck Module Template|Name=Overwatch Mask | ||
+ | |Availability=9F|Cost=4,200 | ||
+ | |Special= | ||
+ | |Description= | ||
+ | |Jackpoint= | ||
+ | |Source=SR5:DT}} | ||
+ | |||
+ | ==Program Carrier== | ||
+ | {{SR5:Cyberdeck Module Template|Name=Program Carrier | ||
+ | |Availability=2|Cost=900 | ||
+ | |Special= | ||
+ | |Description= | ||
+ | |Jackpoint= | ||
+ | |Source=SR5:DT}} | ||
+ | |||
+ | ==Self-Destruct== | ||
+ | {{SR5:Cyberdeck Module Template|Name=Self-Destruct | ||
+ | |Availability=12F|Cost=200 | ||
+ | |Special= | ||
+ | |Description= | ||
+ | |Jackpoint= | ||
+ | |Source=SR5:DT}} | ||
+ | |||
+ | ==Vectored Signal Filter== | ||
+ | {{SR5:Cyberdeck Module Template|Name=Vectored Signal Filter | ||
+ | |Availability=3|Cost=800 | ||
+ | |Special= | ||
+ | |Description= | ||
+ | |Jackpoint= | ||
+ | |Source=SR5:DT}} |
Revision as of 15:45, 3 April 2016
5th Edition Lists |
---|
Gear // Magic // Hacking // Skills // Qualities // Packs // Creatures |
Armor/Clothing // Cyberware // Magical // Vehicles/Drones // Vehicle Mods // Weapons // Electronics // Security // Medical // Others |
A cyberdeck module is a prefabricated component that extends the capabilities of your deck. Each cyberdeck has one module slot inside its case. Inserting, removing, or swapping modules requires a Hardware + Logic [Mental] (1) Test and about half a minute of time (10 Combat Turns).
Modules aren’t as robust as your average deck and are vulnerable to Matrix damage. If your deck is ever bricked, any module in it becomes a useless hunk of slag, even if you repair the deck.
MODULES | AVAILABILITY | COST | SOURCE |
---|---|---|---|
Hardening | 3R | 1,500¥ | SR5:DT |
Induction Receiver | 10R | 1,200¥ | SR5:DT |
Multidimensional Coprocessor | 7R | 1,400¥ | SR5:DT |
Overwatch Mask | 9F | 4,200¥ | SR5:DT |
Program Carrier | 2 | 900¥ | SR5:DT |
Self-Destruct | 12F | 200¥ | SR5:DT |
Vectored Signal Filter | 3 | 800¥ | SR5:DT |
Contents
Hardening
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Induction Receiver
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Multidimensional Coprocessor
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Overwatch Mask
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Program Carrier
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Self-Destruct
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Vectored Signal Filter
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