Difference between revisions of "SR5:Cyberware:Limb Accessories"
Adragon202 (talk | contribs) (→Hydraulic Jacks (Rating 1-6)) |
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|Capacity=[5]|Avail=6|Cost=8,000 | |Capacity=[5]|Avail=6|Cost=8,000 | ||
|Source=Core}} | |Source=Core}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Built-In Medkit|Essence=0.45|Capacity=[10]|Avail=8|Cost=1,000|CostNote= (+ medkit)|Source=SR5:CF}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Built-In Toolkit|Essence=0.45|Capacity=[10]|Avail=4|Cost=2,000|Source=SR5:CF}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Bulk Modification (1-6)|Capacity=+ (Rating)|Avail=+(Rating)|Cost=(Rating) x 500|Source=SR5:CF}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Cyberfingers|Essence=0.05|Capacity=[1]|Avail=2|Cost=500|Source=SR5:CF}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Cyberlight|Essence=0.05|Capacity=[1]|Avail=4|Cost=550|Source=SR5:CF}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Cyberlighter|Essence=0.05|Capacity=[1]|Avail=4|Cost=550|Source=SR5:CF}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Finger Grenade|Essence=0.05|Capacity=[1]|Avail=(Grenade) +4|Cost=(Grenade) + 500|Source=SR5:CF}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Finger Pistol|Essence=0.05|Capacity=[1]|Avail=8R|Cost=1,000|Source=SR5:CF}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Cyberlimb Optimization|Capacity=[2]|Avail=(Limb) +2|Cost=(Limb) + 2,000|Source=SR5:CF}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Digigrade Legs|Essence=(Leg) + 0.25|Capacity=[4]|Avail=(Leg) +4|Cost=(Leg) + 5,000|Source=SR5:CF}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Grapple Hand|Essence=0.45|Capacity=[10]|Avail=12R|Cost=2,000|Source=SR5:CF}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Improved Synthskin (1-4)|Capacity=[(Rating) X 2]|Avail=(Rating) X 4|Cost=(Rating) x 5,000|Source=SR5:CF}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Liminal Body (Centaur)|Essence=3.0|Capacity=80|Avail=12|Cost=80,000|Source=SR5:CF}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Liminal Body (Wheeled)|Essence=2.5|Capacity=40|Avail=8|Cost=40,000|Source=SR5:CF}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Liminal Body (Tank)|Essence=3.0|Capacity=60|Avail=12R|Cost=50,000|Source=SR5:CF}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Liminal Body (Monkey Foot)|Essence=0.3|Capacity=[2]|Avail=8|Cost=6,000|Source=SR5:CF}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Modular Connector (Wrist/Ankle)|Essence=0.1|Capacity=[5]|Avail=4|Cost=2,000|Source=SR5:CF}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Modular Connector (Elbow/Knee)|Essence=0.2|Capacity=[10]|Avail=8|Cost=4,000|Source=SR5:CF}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Modular Connector (Shoulder/Hip)|Essence=0.3|Avail=12|Cost=6,000|Source=SR5:CF}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Modular Limb (Hand/Foot)|Essence=0.25|Capacity=(Limb) —1|Avail=(Limb) +2|Cost=(Limb) + 1,000|Source=SR5:CF}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Modular Limb (Partial Arm/Leg)|Essence=0.45|Capacity=(Limb) —2|Avail=(Limb) +2|Cost=(Limb) + 2,000|Source=SR5:CF}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Modular Limb (Full Arm/Leg)|Essence=1|Capacity=(Limb) —3|Avail=(Limb) +2|Cost=(Limb) + 3,000|Source=SR5:CF}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Partial Cyberskull|Essence=0.4|Capacity=4|Avail=12|Cost=8,000|Source=SR5:CF}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Raptor Foot|Essence=0.5|Capacity=[4]|Avail=8R|Cost=8,000|Source=SR5:CF}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Skates|Capacity=[2]|Avail=4|Cost=250|Source=SR5:CF}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Skimmers|Capacity=[4]|Avail=8|Cost=2,000|Source=SR5:CF}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Snake Fingers|Capacity=[2]|Avail=6|Cost=1,000|Source=SR5:CF}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Telescopic Limbs (1-2)|Capacity=[Rating] x 3|Avail=(Rating) x 4|Cost=(Rating) x 1,000|Source=SR5:CF}} | ||
+ | {{SR5:Cyberware Row|Part=Limb Accessories|Device=Water Jet|Capacity=[4]|Avail=8|Cost=1,000|Source=SR5:CF}} | ||
|} | |} |
Revision as of 22:13, 2 April 2016
5th Edition Lists |
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Gear // Magic // Hacking // Skills // Qualities // Packs // Creatures |
Armor/Clothing // Cyberware // Magical // Vehicles/Drones // Vehicle Mods // Weapons // Electronics // Security // Medical // Others |
Head | Eye | Ear | Body | Limb | Limb Accessories | Weapon | Other | Basic Bioware | Cultured Bioware | Other Bioware |
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These items may only be installed in cyberlimbs; some may only be installed in certain cyberlimbs.
Contents
Cyberarm Gyromount
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This accessory must be installed in a full or partial cyberarm. When activated, counterweights pop out of your wrist and a small gyro spins up to provide you with better balance and reduced recoil for improving firing capability. Meanwhile, small children stare at you. The effects are identical to a gyro stabilization system (p. 432), only with Rating 3 (this effect is not cumulative with a worn gyro stabilization system). Activating or deactivating the system is a Simple Action. |
Cyberarm Slide
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An integral version of the hidden arm-slide, the cyberarm slide hides a hold-out, taser, or light pistol inside your cyberarm, concealing it from normal vision. As a Free Action, you can ready the weapon in the slide. |
Cyber Holster
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You can hold a taser or any pistol or smaller-sized weapon within the holster, completely enclosed until you activate it. Inserting or retrieving a weapon takes one Simple Action. A cyber holster can also be used as a smuggling compartment to store items no larger than a pistol (the gamemaster has final discretion). |
Hydraulic Jacks (R 1-6)
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This implant requires you to have two cyberlegs with a hydraulic jack of identical Ratings in each leg. Each Rating point adds a +1 to your Physical limit for jumping and sprinting, adds twenty percent to your maximum jump distance, and reduces your falling distance by two meters for the purpose of calculating falling damage. |
Large Smuggling Compartment
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This is a larger version of the smuggling compartment (p. 455). It can hold something the size of a heavy pistol or a small SMG (gamemaster’s discretion—think breadbox size as a guide). Getting something out of or putting something into it takes a Complex Action. |