Difference between revisions of "SR5:Cyberware:Body"

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{{SR5:Gear Navigation}}
 
{{SR5:Gear Navigation}}
 
{{SR5:Cyberware Navigation}}
 
{{SR5:Cyberware Navigation}}
 +
 +
Bodyware covers the goods to make you stronger, faster, better protected, and altogether more robotic, if that’s your thing. Bodyware cannot be installed into cyberlimbs unless it has a Capacity cost [in brackets]. Bodyware with a Capacity cost can be installed in cyberlimbs, costing capacity rather than Essence.
  
 
<center>
 
<center>
Line 50: Line 52:
 
|Essence=5|Avail=20R|Cost=217,000
 
|Essence=5|Avail=20R|Cost=217,000
 
|Source=Core}}
 
|Source=Core}}
 +
{{SR5:Cyberware Row|Part=Body|Device=Active Hardwires|Essence=Rating x 0.05|Avail=Rating x 2|Cost=Rating x 4,000|Source=SR5:CF}}
 +
{{SR5:Cyberware Row|Part=Body|Device=Auto-injector|Essence=0.05|Avail=2|Cost=(Rating) x 1,000|Source=SR5:CF}}
 +
{{SR5:Cyberware Row|Part=Body|Device=Reusable (1 Dose)|Essence=0.05|Avail=2|Cost=500|CostNote= + contents|Source=SR5:CF}}
 +
{{SR5:Cyberware Row|Part=Body|Device=Expanded Reservoir (+5 Doses)|Essence=0.05|Avail=4|Cost=250|CostNote= + contents|Source=SR5:CF}}
 +
{{SR5:Cyberware Row|Part=Body|Device=Killswitch|Essence=0.05|Avail=8F|Cost=750|CostNote= + contents|Source=SR5:CF}}
 +
{{SR5:Cyberware Row|Part=Body|Device=Balance Tail|Essence=0.25|Avail=8|Cost=2,000|Source=SR5:CF}}
 +
{{SR5:Cyberware Row|Part=Body|Device=Biomonitor|Essence=0.1|Capacity=[1]|Avail=2|Cost=500|Source=SR5:CF}}
 +
{{SR5:Cyberware Row|Part=Body|Device=Biowaste Storage|Essence=Rating x 0.1|Capacity=[Rating]|Avail=8|Cost=Rating x 500|Source=SR5:CF}}
 +
{{SR5:Cyberware Row|Part=Body|Device=Breast Implant|Essence=0.05|Avail=2|Cost=250|Source=SR5:CF}}
 +
{{SR5:Cyberware Row|Part=Body|Device=Breast Implant 2.0|Essence=0.1|Capacity=[1]|Avail=4|Cost=1,000|Source=SR5:CF}}
 +
{{SR5:Cyberware Row|Part=Body|Device=Casemod|Avail=4|Cost=50-10,000|Source=SR5:CF}}
 +
{{SR5:Cyberware Row|Part=Body|Device=Cosmetic Surgery|Essence=0.1|Avail=2|Cost=100-20,000|Source=SR5:CF}}
 +
{{SR5:Cyberware Row|Part=Body|Device=Cyberfins|Essence=0.05|Capacity=[1]|Avail=8|Cost=500|Source=SR5:CF}}
 +
{{SR5:Cyberware Row|Part=Body|Device=Cyber Genitalia|Essence=0.25|Capacity=[1]|Avail=6|Cost=2,000|Source=SR5:CF}}
 +
{{SR5:Cyberware Row|Part=Body|Device=Cybersafety|Capacity=[1]|Avail=4|Cost=100|Source=SR5:CF}}
 +
{{SR5:Cyberware Row|Part=Body|Device=Fiberoptic Hair|Essence=0.1|Capacity=[1]|Cost=100|CostNote=+|Source=SR5:CF}}
 +
{{SR5:Cyberware Row|Part=Body|Device=Flex Hand|Essence=0.15|Avail=8|Cost=1,500|Source=SR5:CF}}
 +
{{SR5:Cyberware Row|Part=Body|Device=Foot Anchor|Essence=0.25|Capacity=[3]|Avail=10|Cost=2,000|Source=SR5:CF}}
 +
{{SR5:Cyberware Row|Part=Body|Device=Gastric Neurostimulator|Essence=0.2|Avail=4|Cost=2,000|Source=SR5:CF}}
 +
{{SR5:Cyberware Row|Part=Body|Device=Internal Router|Essence=0.7|Avail=4|Cost=15,000|Source=SR5:CF}}
 +
{{SR5:Cyberware Row|Part=Body|Device=LED Tattoo (Small)|Essence=0.05|Capacity=[1]|Cost=100|CostNote=+|Source=SR5:CF}}
 +
{{SR5:Cyberware Row|Part=Body|Device=LED Tattoo (Medium)|Essence=0.1|Capacity=[2]|Avail=4|Cost=500|CostNote=+|Source=SR5:CF}}
 +
{{SR5:Cyberware Row|Part=Body|Device=LED Tattoo (Large)|Essence=0.2|Capacity=[4]|Avail=8|Cost=1,000|CostNote=+|Source=SR5:CF}}
 +
{{SR5:Cyberware Row|Part=Body|Device=Magnetic System|Essence=0.25|Capacity=[2]|Avail=8|Cost=1,000|CostNote=+contents|Source=SR5:CF}}
 +
{{SR5:Cyberware Row|Part=Body|Device=Metatype Reduction|Essence=0.3|Avail=4|Cost=6,000|Source=SR5:CF}}
 +
{{SR5:Cyberware Row|Part=Body|Device=Move-by-Wire (R1)|Essence=3.0|Avail=12F|Cost=40,000|Source=SR5:CF}}
 +
{{SR5:Cyberware Row|Part=Body|Device=Move-by-Wire (R2)|Essence=4.0|Avail=18F|Cost=125,000|Source=SR5:CF}}
 +
{{SR5:Cyberware Row|Part=Body|Device=Move-by-Wire (R3)|Essence=5.0|Avail=24F|Cost=205,000|Source=SR5:CF}}
 +
{{SR5:Cyberware Row|Part=Body|Device=Nutrition Storage System|Essence=Rating x 0.1|Capacity=[Rating]|Avail=4|Cost=Rating x 500|Source=SR5:CF}}
 +
{{SR5:Cyberware Row|Part=Body|Device=Oxsys Cybergill|Essence=0.25|Avail=4|Cost=2,000|Source=SR5:CF}}
 +
{{SR5:Cyberware Row|Part=Body|Device=Retractable Climbing Claws|Essence=0.2|Capacity=[2]|Avail=8|Cost=2,000|Source=SR5:CF}}
 +
{{SR5:Cyberware Row|Part=Body|Device=Skin Toner|Essence=0.5|Avail=4|Cost=2,000|Source=SR5:CF}}
 +
{{SR5:Cyberware Row|Part=Body|Device=Chameleon Processor|Essence=0.3|Capacity=[2]|Avail=12R|Cost=8,000|Source=SR5:CF}}
 +
{{SR5:Cyberware Row|Part=Body|Device=Smart Articulation|Essence=0.5|Avail=8|Cost=6,000|Source=SR5:CF}}
 +
{{SR5:Cyberware Row|Part=Body|Device=Steamers|Essence=0.1|Capacity=[1]|Avail=4|Cost=500|CostNote= (+contents)|Source=SR5:CF}}
 +
{{SR5:Cyberware Row|Part=Body|Device=Touch Link|Essence=0.1|Avail=8|Cost=1,000|Source=SR5:CF}}
 +
 +
|}
 +
</center>
 +
 +
==Bone Lacing==
 +
===Bone Lacing (Plastic)===
 +
<center>
 +
{|border="1" style="text-align:center;"
 +
|-style="background:black;color:gold;"
 +
!BODY BOOST!!ARMOR!!UNARMED DAMAGE
 +
|-style="background:gray;color:white;"
 +
| +1
 +
| +1
 +
|(STR + 1)P
 +
|}
 +
</center>
 +
{{SR5:Cyberware Template
 +
|Essence=0.5
 +
|Availability=8R|Cost=8,000
 +
}}
 +
 +
===Bone Lacing (Aluminum)===
 +
<center>
 +
{|border="1" style="text-align:center;"
 +
|-style="background:black;color:gold;"
 +
!BODY BOOST!!ARMOR!!UNARMED DAMAGE
 +
|-style="background:gray;color:white;"
 +
| +2|| +2||(STR + 2)P
 +
|}
 +
</center>
 +
{{SR5:Cyberware Template
 +
|Essence=1
 +
|Availability=12R|Cost=18,000
 +
}}
  
 +
===Bone Lacing (Titanium)===
 +
<center>
 +
{|border="1" style="text-align:center;"
 +
|-style="background:black;color:gold;"
 +
!BODY BOOST!!ARMOR!!UNARMED DAMAGE
 +
|-style="background:gray;color:white;"
 +
| +3|| +3||(STR + 3)P
 
|}
 
|}
 
</center>
 
</center>
 +
{{SR5:Cyberware Template
 +
|Essence=1.5
 +
|Availability=16R|Cost=30,000
 +
|Description=Your bones are laced with lattice chains of reinforcing plastics or metals, improving their integrity and tensile strength (and adding to your body’s overall weight). Bone lacing comes in three types: plastic, aluminum, and titanium—you can only have one installed at a time. It gives you extra Body for resisting physical damage, a little Armor (cumulative with other Armor, without adding to Encumbrance), and changes your unarmed combat damage, all listed in the Bone Lacing table. Bone lacing is incompatible with other augmentations that add to or alter your bones (such as bone density augmentation).
 +
}}
 +
 +
==Dermal Plating (R 1-6)==
 +
{{SR5:Cyberware Template
 +
|Essence=Rating x 0.5
 +
|Availability=(Rating x4)R|Cost=3,000|CostNote=x Rating
 +
|Description=Hard plastic and ceramic fiber plates are bonded to the user’s skin. The plates are clearly visible, and are even more obvious to the touch, but they can be cosmetically stylized for color and surface texture. Dermal plating gives you bonus Armor equal to its Rating (cumulative with other Armor, without adding to Encumbrance). Dermal plating cannot be combined with other augmentations to the skin that provide armor, including orthoskin.
 +
|Special=
 +
}}
 +
 +
==Fingertip Compartment==
 +
{{SR5:Cyberware Template
 +
|Essence=0.1|Capacity=[1]
 +
|Availability=4|Cost=3,000
 +
|Description=This compartment is hidden in the hollowed out last joint of one finger, with a catch that allows the fingernail to be lifted up as an access panel, or the entire fingertip removed. A fingertip compartment allows the storage of micro-sized items, like a micro-drone, RFID tag, or datachip. Inserting or removing an object takes one Complex Action. Items held within are completely concealed, and the compartment itself has Concealability –10. One popular trick is to use a fingertip compartment to hold a monofilament whip (p. 422), with the fingertip acting as control weight. Extending a monofilament whip from a fingertip compartment takes a Simple Action, while spooling it back up requires one Complex Action. There’s no telling how many actions it will take for people to stop being impressed at what just came out of your finger. ''See Johnny Mneumonic''
 +
|Special=;Open Compartment:Complex Action
 +
;Concealability:-10
 +
;Extend Monofilament Whip:Simple Action
 +
;Spool Monofilament Whip:Complex Action
 +
;Wireless: Inserting or removing an item in a fingertip compartment takes a Simple Action.
 +
}}
 +
 +
==Grapple Gun==
 +
{{SR5:Cyberware Template
 +
|Essence=0.5|Capacity=[4]
 +
|Availability=8|Cost=5,000
 +
|Description=This is an implanted version of the grapple gun described on p. 449. It doesn’t store any rope inside it, but you can attach an external rope before you shoot the grapple.
 +
|Special=
 +
}}
 +
 +
==Internal Air Tank (R 1-3)==
 +
{{SR5:Cyberware Template
 +
|Essence=0.25|Capacity=[3]
 +
|Availability=Rating|Cost=4,500|CostNote=x Rating
 +
|Description=The internal air tank replaces part of one lung with a pressurized internal air reserve that allows you to hold your breath for up to (Rating) hours. This allows extended underwater operations and complete protection from inhalation-vector toxin attacks as long as you’re holding your breath. Activating or de-activating the tank is a Simple Action. Refilling the air tank with pressurized air through an intake valve (located under your ribcage) takes five minutes, or you can refill it through six hours of normal breathing.
 +
|Special=;De/Activate Tank:Simple Action
 +
;Refill Tank:5 Minutes with Tank
 +
:6 Hours with Normal Breathing
 +
;Wireless: Activating or de-activating the tank is a Free Action. You’re always aware of the tank’s exact air level and purity.
 +
}}
 +
 +
==Muscle Replacement (R 1-4)==
 +
{{SR5:Cyberware Template
 +
|Essence=Rating x 1
 +
|Availability=(Rating x 5)R|Cost=25,000|CostNote=x Rating
 +
|Description=Why take the time to exercise when you can just install a physique? Vat-grown synthetic muscles replace or augment your own, and calcium treatments and skeletal reinforcement contribute to your overall strength. It increases both your Strength and Agility attributes by its rating. It cannot be combined with other augmentations to the muscles, including muscle augmentation or muscle toner bioware.
 +
|Special=
 +
}}
 +
 +
==Reaction Enhancers (R 1-3)==
 +
{{SR5:Cyberware Template
 +
|Essence=Rating x 0.3
 +
|Availability=(Rating x 5)R|Cost=13,000|CostNote=x Rating
 +
|Description=By replacing specific, isolated vertebrae of your spinal column with segments of superconducting material, your reactions to events become quicker. Add the Rating of reaction enhancers to your Reaction attribute (and remember to adjust Initiative and Physical limit accordingly). Reaction enhancers are incompatible with all other enhancements to Reaction, including wired reflexes.
 +
|Special=;Wireless: Reaction enhancers are compatible with a wireless wired reflexes system, and the total bonus Reaction from the two augmentations can be above +4 if both systems have wireless activated.
 +
}}
 +
 +
==Skillwires (R 1-6)==
 +
{{SR5:Cyberware Template
 +
|Essence=Rating x 0.1
 +
|Availability=Rating x 4|Cost=20,000|CostNote=x Rating
 +
|Description=Skillwires are a system of neuromuscular controllers that overlie the body’s natural nervous system; they are capable of aiding or completely overriding muscular movement, controlled by the “muscle memory” played through a skilljack (p. 452). This system allows you to use activesofts with a rating up to your skillwire’s rating, but only if that activesoft is running on your implanted skilljack. Skillwires are incompatible with reflex recorder bioware.
 +
|Special=;Wireless: With the skillwire’s memory cache expanded, all the skills you use with it receive +1 to the relevant inherent Limit (Physical, Mental, or Social).
 +
}}
 +
 +
==Smuggling Compartment==
 +
{{SR5:Cyberware Template
 +
|Essence=0.2|Capacity=[2]
 +
|Availability=6|Cost=7,500
 +
|Description=For items that won’t fit in a fingertip but that you still can’t afford to have found, smuggling compartments can be placed in parts of the body that can be easily hollowed out/replaced. This includes ribs and the space between them, hip bones, shoulder blades, and so forth. These compartments can allow the storage of small and mini-sized items (nothing bigger than a light pistol typically; your gamemaster will let you know if something’s too big). The compartment has a Concealability of –10. Inserting or retrieving an object requires a Complex Action.
 +
|Special=;Insert/Retrieve Object:Complex Action
 +
;Concealability:-10
 +
;Storage Space:Small and Mini (Light Pistols and smaller)
 +
;Wireless: Inserting or retrieving an object takes a Simple Action.
 +
}}
 +
 +
==Wired Reflexes==
 +
===Wired Reflexes R1===
 +
{{SR5:Cyberware Template
 +
|Essence=2
 +
|Availability=8R|Cost=39,000
 +
}}
 +
 +
===Wired Reflexes R2===
 +
{{SR5:Cyberware Template
 +
|Essence=3
 +
|Availability=12R|Cost=149,000
 +
}}
 +
 +
===Wired Reflexes R3===
 +
{{SR5:Cyberware Template
 +
|Essence=5
 +
|Availability=20R|Cost=217,000
 +
|Description=This highly invasive, painful, life-changing operation adds a multitude of neural boosters and adrenaline stimulators in strategic locations throughout your body work to catapult you into a whole new world where everything around you seems to move in slow motion. The system includes both manual and wireless triggers to turn the wired reflexes on and off; activating or deactivating the trigger manually requires a Complex Action, doing so wirelessly is a Simple Action. When activated, each rating point of wired reflexes gives you +1 Reaction (and accompanying bonus to Initiative) and +1D6 Initiative Die. Wired reflexes are incompatible with augmentations that affect Reaction or Initiative.
 +
|Special=;De/Activate:Complex Action
 +
;Enhancements:+Rating Reaction
 +
:+RatingD6 Initiative
 +
;Wireless: The system is compatible with wireless reaction enhancers, and the total Reaction bonus from both systems can be above +4 if both systems have wireless active.
 +
}}
 +
 +
 +
==Active Hardwires==
 +
{{SR5:Cyberware Template|Part=Body|Device=Active Hardwires
 +
|Essence=Rating x 0.05|Availability=Rating x 2|Cost=Rating x 4,000
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
==Auto-injector==
 +
{{SR5:Cyberware Template|Part=Body|Device=Auto-injector
 +
|Essence=0.05|Availability=2|Cost=(Rating) x 1,000
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
==Reusable (1 Dose)==
 +
{{SR5:Cyberware Template|Part=Body|Device=Reusable (1 Dose)
 +
|Essence=0.05|Availability=2|Cost=500|CostNote= + contents
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
==Expanded Reservoir (+5 Doses)==
 +
{{SR5:Cyberware Template|Part=Body|Device=Expanded Reservoir (+5 Doses)
 +
|Essence=0.05|Availability=4|Cost=250|CostNote= + contents
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
==Killswitch==
 +
{{SR5:Cyberware Template|Part=Body|Device=Killswitch
 +
|Essence=0.05|Availability=8F|Cost=750|CostNote= + contents
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
==Balance Tail==
 +
{{SR5:Cyberware Template|Part=Body|Device=Balance Tail
 +
|Essence=0.25|Availability=8|Cost=2,000
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
==Biomonitor==
 +
{{SR5:Cyberware Template|Part=Body|Device=Biomonitor
 +
|Essence=0.1|Capacity=[1]|Availability=2|Cost=500
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
==Biowaste Storage==
 +
{{SR5:Cyberware Template|Part=Body|Device=Biowaste Storage
 +
|Essence=Rating x 0.1|Capacity=[Rating]|Availability=8|Cost=Rating x 500
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
 +
==Breast Implant==
 +
{{SR5:Cyberware Template|Part=Body|Device=Breast Implant
 +
|Essence=0.05|Availability=2|Cost=250
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
===Breast Implant 2.0===
 +
{{SR5:Cyberware Template|Part=Body|Device=Breast Implant 2.0
 +
|Essence=0.1|Capacity=[1]|Availability=4|Cost=1,000
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
==Casemod==
 +
{{SR5:Cyberware Template|Part=Body|Device=Casemod
 +
|Availability=4|Cost=50-10,000
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
==Cosmetic Surgery==
 +
{{SR5:Cyberware Template|Part=Body|Device=Cosmetic Surgery
 +
|Essence=0.1|Availability=2|Cost=100-20,000
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
==Cyberfins==
 +
{{SR5:Cyberware Template|Part=Body|Device=Cyberfins
 +
|Essence=0.05|Capacity=[1]|Availability=8|Cost=500
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
==Cyber Genitalia==
 +
{{SR5:Cyberware Template|Part=Body|Device=Cyber Genitalia
 +
|Essence=0.25|Capacity=[1]|Availability=6|Cost=2,000
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
==Cybersafety==
 +
{{SR5:Cyberware Template|Part=Body|Device=Cybersafety
 +
|Capacity=[1]|Availability=4|Cost=100
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
==Fiberoptic Hair==
 +
{{SR5:Cyberware Template|Part=Body|Device=Fiberoptic Hair
 +
|Essence=0.1|Capacity=[1]|Cost=100|CostNote=+
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
==Flex Hand==
 +
{{SR5:Cyberware Template|Part=Body|Device=Flex Hand
 +
|Essence=0.15|Availability=8|Cost=1,500
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
==Foot Anchor==
 +
{{SR5:Cyberware Template|Part=Body|Device=Foot Anchor
 +
|Essence=0.25|Capacity=[3]|Availability=10|Cost=2,000
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
==Gastric Neurostimulator==
 +
{{SR5:Cyberware Template|Part=Body|Device=Gastric Neurostimulator
 +
|Essence=0.2|Availability=4|Cost=2,000
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
==Internal Router==
 +
{{SR5:Cyberware Template|Part=Body|Device=Internal Router
 +
|Essence=0.7|Availability=4|Cost=15,000
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
==LED Tattoo==
 +
===LED Tattoo (Small)===
 +
{{SR5:Cyberware Template|Part=Body|Device=LED Tattoo (Small)
 +
|Essence=0.05|Capacity=[1]|Cost=100|CostNote=+
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
===LED Tattoo (Medium)===
 +
{{SR5:Cyberware Template|Part=Body|Device=LED Tattoo (Medium)
 +
|Essence=0.1|Capacity=[2]|Availability=4|Cost=500|CostNote=+
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
===LED Tattoo (Large)===
 +
{{SR5:Cyberware Template|Part=Body|Device=LED Tattoo (Large)
 +
|Essence=0.2|Capacity=[4]|Availability=8|Cost=1,000|CostNote=+
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
==Magnetic System==
 +
{{SR5:Cyberware Template|Part=Body|Device=Magnetic System
 +
|Essence=0.25|Capacity=[2]|Availability=8|Cost=1,000|CostNote=+contents
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
==Metatype Reduction==
 +
{{SR5:Cyberware Template|Part=Body|Device=Metatype Reduction
 +
|Essence=0.3|Availability=4|Cost=6,000
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
==Move-by-Wire==
 +
===Move-by-Wire (R1)===
 +
{{SR5:Cyberware Template|Part=Body|Device=Move-by-Wire (R1)
 +
|Essence=3.0|Availability=12F|Cost=40,000
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
===Move-by-Wire (R2)===
 +
{{SR5:Cyberware Template|Part=Body|Device=Move-by-Wire (R2)
 +
|Essence=4.0|Availability=18F|Cost=125,000
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
===Move-by-Wire (R3)===
 +
{{SR5:Cyberware Template|Part=Body|Device=Move-by-Wire (R3)
 +
|Essence=5.0|Availability=24F|Cost=205,000
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
==Nutrition Storage System==
 +
{{SR5:Cyberware Template|Part=Body|Device=Nutrition Storage System
 +
|Essence=Rating x 0.1|Capacity=[Rating]|Availability=4|Cost=Rating x 500
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
==Oxsys Cybergill==
 +
{{SR5:Cyberware Template|Part=Body|Device=Oxsys Cybergill
 +
|Essence=0.25|Availability=4|Cost=2,000
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
==Retractable Climbing Claws==
 +
{{SR5:Cyberware Template|Part=Body|Device=Retractable Climbing Claws
 +
|Essence=0.2|Capacity=[2]|Availability=8|Cost=2,000
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
==Skin Toner==
 +
{{SR5:Cyberware Template|Part=Body|Device=Skin Toner
 +
|Essence=0.5|Availability=4|Cost=2,000
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
==Chameleon Processor==
 +
{{SR5:Cyberware Template|Part=Body|Device=Chameleon Processor
 +
|Essence=0.3|Capacity=[2]|Availability=12R|Cost=8,000
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
==Smart Articulation==
 +
{{SR5:Cyberware Template|Part=Body|Device=Smart Articulation
 +
|Essence=0.5|Availability=8|Cost=6,000
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
==Steamers==
 +
{{SR5:Cyberware Template|Part=Body|Device=Steamers
 +
|Essence=0.1|Capacity=[1]|Availability=4|Cost=500|CostNote= (+contents)
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}
 +
 +
==Touch Link==
 +
{{SR5:Cyberware Template|Part=Body|Device=Touch Link
 +
|Essence=0.1|Availability=8|Cost=1,000
 +
|Special=
 +
|Description=
 +
|Jackpoint=
 +
|Source=SR5:CF}}

Latest revision as of 21:34, 2 April 2016

5th Edition Lists
Gear // Magic // Hacking // Skills // Qualities // Packs // Creatures
Armor/Clothing // Cyberware // Magical // Vehicles/Drones // Vehicle Mods // Weapons // Electronics // Security // Medical // Others
Head Eye Ear Body Limb Limb Accessories Weapon Other Basic Bioware Cultured Bioware Other Bioware

Bodyware covers the goods to make you stronger, faster, better protected, and altogether more robotic, if that’s your thing. Bodyware cannot be installed into cyberlimbs unless it has a Capacity cost [in brackets]. Bodyware with a Capacity cost can be installed in cyberlimbs, costing capacity rather than Essence.

Part Device Essence Capacity Avail Cost Source
Body Bone Lacing (Plastic) 0.5 - 8R 8,000¥ Core
Body Bone Lacing (Aluminum) 1 - 12R 18,000¥ Core
Body Bond Lacing (Titanium) 1.5 - 16R 30,000¥ Core
Body Dermal Plating (R 1-6) Rating * 0.5 - (Rating * 4)R Rating * 3,000¥ Core
Body Fingertip Compartment 0.1 [1] 4 3,000¥ Core
Body Grapple Gun 0.5 [4] 8 5,000¥ Core
Body Internal Air Tank (R 1-3) 0.25 [3] Rating Rating * 4,500¥ Core
Body Muscle Replacement (R 1-4) Rating - (Rating * 5)R Rating * 25,000¥ Core
Body Reaction Enhancers (R 1-3) Rating * 0.3 - (Rating * 5)R Rating * 13,000¥ Core
Body Skillwires (R 1-6) Rating * 0.1 - Rating * 4 Rating * 20,000¥ Core
Body Smuggling Compartment 0.2 [2] 6 7,500¥ Core
Body Wired Reflexes R1 2 - 8R 39,000¥ Core
Body Wired Reflexes R2 3 - 12R 149,000¥ Core
Body Wired Reflexes R3 5 - 20R 217,000¥ Core
Body Active Hardwires Rating x 0.05 - Rating x 2 Rating x 4,000¥ SR5:CF
Body Auto-injector 0.05 - 2 (Rating) x 1,000¥ SR5:CF
Body Reusable (1 Dose) 0.05 - 2 500¥+ contents SR5:CF
Body Expanded Reservoir (+5 Doses) 0.05 - 4 250¥+ contents SR5:CF
Body Killswitch 0.05 - 8F 750¥+ contents SR5:CF
Body Balance Tail 0.25 - 8 2,000¥ SR5:CF
Body Biomonitor 0.1 [1] 2 500¥ SR5:CF
Body Biowaste Storage Rating x 0.1 [Rating] 8 Rating x 500¥ SR5:CF
Body Breast Implant 0.05 - 2 250¥ SR5:CF
Body Breast Implant 2.0 0.1 [1] 4 1,000¥ SR5:CF
Body Casemod - - 4 50-10,000¥ SR5:CF
Body Cosmetic Surgery 0.1 - 2 100-20,000¥ SR5:CF
Body Cyberfins 0.05 [1] 8 500¥ SR5:CF
Body Cyber Genitalia 0.25 [1] 6 2,000¥ SR5:CF
Body Cybersafety - [1] 4 100¥ SR5:CF
Body Fiberoptic Hair 0.1 [1] - 100¥+ SR5:CF
Body Flex Hand 0.15 - 8 1,500¥ SR5:CF
Body Foot Anchor 0.25 [3] 10 2,000¥ SR5:CF
Body Gastric Neurostimulator 0.2 - 4 2,000¥ SR5:CF
Body Internal Router 0.7 - 4 15,000¥ SR5:CF
Body LED Tattoo (Small) 0.05 [1] - 100¥+ SR5:CF
Body LED Tattoo (Medium) 0.1 [2] 4 500¥+ SR5:CF
Body LED Tattoo (Large) 0.2 [4] 8 1,000¥+ SR5:CF
Body Magnetic System 0.25 [2] 8 1,000¥+contents SR5:CF
Body Metatype Reduction 0.3 - 4 6,000¥ SR5:CF
Body Move-by-Wire (R1) 3.0 - 12F 40,000¥ SR5:CF
Body Move-by-Wire (R2) 4.0 - 18F 125,000¥ SR5:CF
Body Move-by-Wire (R3) 5.0 - 24F 205,000¥ SR5:CF
Body Nutrition Storage System Rating x 0.1 [Rating] 4 Rating x 500¥ SR5:CF
Body Oxsys Cybergill 0.25 - 4 2,000¥ SR5:CF
Body Retractable Climbing Claws 0.2 [2] 8 2,000¥ SR5:CF
Body Skin Toner 0.5 - 4 2,000¥ SR5:CF
Body Chameleon Processor 0.3 [2] 12R 8,000¥ SR5:CF
Body Smart Articulation 0.5 - 8 6,000¥ SR5:CF
Body Steamers 0.1 [1] 4 500¥(+contents) SR5:CF
Body Touch Link 0.1 - 8 1,000¥ SR5:CF

Bone Lacing

Bone Lacing (Plastic)

BODY BOOST ARMOR UNARMED DAMAGE
+1 +1 (STR + 1)P
Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
0.5 - 8R 8,000¥ Core


Bone Lacing (Aluminum)

BODY BOOST ARMOR UNARMED DAMAGE
+2 +2 (STR + 2)P
Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
1 - 12R 18,000¥ Core


Bone Lacing (Titanium)

BODY BOOST ARMOR UNARMED DAMAGE
+3 +3 (STR + 3)P
Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
1.5 - 16R 30,000¥ Core

Your bones are laced with lattice chains of reinforcing plastics or metals, improving their integrity and tensile strength (and adding to your body’s overall weight). Bone lacing comes in three types: plastic, aluminum, and titanium—you can only have one installed at a time. It gives you extra Body for resisting physical damage, a little Armor (cumulative with other Armor, without adding to Encumbrance), and changes your unarmed combat damage, all listed in the Bone Lacing table. Bone lacing is incompatible with other augmentations that add to or alter your bones (such as bone density augmentation).


Dermal Plating (R 1-6)

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ESSENCE CAPACITY AVAIL COST SOURCE
Rating x 0.5 - (Rating x4)R 3,000¥ x Rating Core

Hard plastic and ceramic fiber plates are bonded to the user’s skin. The plates are clearly visible, and are even more obvious to the touch, but they can be cosmetically stylized for color and surface texture. Dermal plating gives you bonus Armor equal to its Rating (cumulative with other Armor, without adding to Encumbrance). Dermal plating cannot be combined with other augmentations to the skin that provide armor, including orthoskin.


Fingertip Compartment

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ESSENCE CAPACITY AVAIL COST SOURCE
0.1 [1] 4 3,000¥ Core
Open Compartment
Complex Action
Concealability
-10
Extend Monofilament Whip
Simple Action
Spool Monofilament Whip
Complex Action
Wireless
Inserting or removing an item in a fingertip compartment takes a Simple Action.

This compartment is hidden in the hollowed out last joint of one finger, with a catch that allows the fingernail to be lifted up as an access panel, or the entire fingertip removed. A fingertip compartment allows the storage of micro-sized items, like a micro-drone, RFID tag, or datachip. Inserting or removing an object takes one Complex Action. Items held within are completely concealed, and the compartment itself has Concealability –10. One popular trick is to use a fingertip compartment to hold a monofilament whip (p. 422), with the fingertip acting as control weight. Extending a monofilament whip from a fingertip compartment takes a Simple Action, while spooling it back up requires one Complex Action. There’s no telling how many actions it will take for people to stop being impressed at what just came out of your finger. See Johnny Mneumonic


Grapple Gun

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ESSENCE CAPACITY AVAIL COST SOURCE
0.5 [4] 8 5,000¥ Core

This is an implanted version of the grapple gun described on p. 449. It doesn’t store any rope inside it, but you can attach an external rope before you shoot the grapple.


Internal Air Tank (R 1-3)

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ESSENCE CAPACITY AVAIL COST SOURCE
0.25 [3] Rating 4,500¥ x Rating Core
De/Activate Tank
Simple Action
Refill Tank
5 Minutes with Tank
6 Hours with Normal Breathing
Wireless
Activating or de-activating the tank is a Free Action. You’re always aware of the tank’s exact air level and purity.

The internal air tank replaces part of one lung with a pressurized internal air reserve that allows you to hold your breath for up to (Rating) hours. This allows extended underwater operations and complete protection from inhalation-vector toxin attacks as long as you’re holding your breath. Activating or de-activating the tank is a Simple Action. Refilling the air tank with pressurized air through an intake valve (located under your ribcage) takes five minutes, or you can refill it through six hours of normal breathing.


Muscle Replacement (R 1-4)

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ESSENCE CAPACITY AVAIL COST SOURCE
Rating x 1 - (Rating x 5)R 25,000¥ x Rating Core

Why take the time to exercise when you can just install a physique? Vat-grown synthetic muscles replace or augment your own, and calcium treatments and skeletal reinforcement contribute to your overall strength. It increases both your Strength and Agility attributes by its rating. It cannot be combined with other augmentations to the muscles, including muscle augmentation or muscle toner bioware.


Reaction Enhancers (R 1-3)

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ESSENCE CAPACITY AVAIL COST SOURCE
Rating x 0.3 - (Rating x 5)R 13,000¥ x Rating Core
Wireless
Reaction enhancers are compatible with a wireless wired reflexes system, and the total bonus Reaction from the two augmentations can be above +4 if both systems have wireless activated.

By replacing specific, isolated vertebrae of your spinal column with segments of superconducting material, your reactions to events become quicker. Add the Rating of reaction enhancers to your Reaction attribute (and remember to adjust Initiative and Physical limit accordingly). Reaction enhancers are incompatible with all other enhancements to Reaction, including wired reflexes.


Skillwires (R 1-6)

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ESSENCE CAPACITY AVAIL COST SOURCE
Rating x 0.1 - Rating x 4 20,000¥ x Rating Core
Wireless
With the skillwire’s memory cache expanded, all the skills you use with it receive +1 to the relevant inherent Limit (Physical, Mental, or Social).

Skillwires are a system of neuromuscular controllers that overlie the body’s natural nervous system; they are capable of aiding or completely overriding muscular movement, controlled by the “muscle memory” played through a skilljack (p. 452). This system allows you to use activesofts with a rating up to your skillwire’s rating, but only if that activesoft is running on your implanted skilljack. Skillwires are incompatible with reflex recorder bioware.


Smuggling Compartment

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ESSENCE CAPACITY AVAIL COST SOURCE
0.2 [2] 6 7,500¥ Core
Insert/Retrieve Object
Complex Action
Concealability
-10
Storage Space
Small and Mini (Light Pistols and smaller)
Wireless
Inserting or retrieving an object takes a Simple Action.

For items that won’t fit in a fingertip but that you still can’t afford to have found, smuggling compartments can be placed in parts of the body that can be easily hollowed out/replaced. This includes ribs and the space between them, hip bones, shoulder blades, and so forth. These compartments can allow the storage of small and mini-sized items (nothing bigger than a light pistol typically; your gamemaster will let you know if something’s too big). The compartment has a Concealability of –10. Inserting or retrieving an object requires a Complex Action.


Wired Reflexes

Wired Reflexes R1

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
2 - 8R 39,000¥ Core


Wired Reflexes R2

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
3 - 12R 149,000¥ Core


Wired Reflexes R3

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
5 - 20R 217,000¥ Core
De/Activate
Complex Action
Enhancements
+Rating Reaction
+RatingD6 Initiative
Wireless
The system is compatible with wireless reaction enhancers, and the total Reaction bonus from both systems can be above +4 if both systems have wireless active.

This highly invasive, painful, life-changing operation adds a multitude of neural boosters and adrenaline stimulators in strategic locations throughout your body work to catapult you into a whole new world where everything around you seems to move in slow motion. The system includes both manual and wireless triggers to turn the wired reflexes on and off; activating or deactivating the trigger manually requires a Complex Action, doing so wirelessly is a Simple Action. When activated, each rating point of wired reflexes gives you +1 Reaction (and accompanying bonus to Initiative) and +1D6 Initiative Die. Wired reflexes are incompatible with augmentations that affect Reaction or Initiative.


Active Hardwires

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
Rating x 0.05 - Rating x 2 Rating x 4,000¥ SR5:CF


Auto-injector

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
0.05 - 2 (Rating) x 1,000¥ SR5:CF


Reusable (1 Dose)

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
0.05 - 2 500¥ + contents SR5:CF


Expanded Reservoir (+5 Doses)

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
0.05 - 4 250¥ + contents SR5:CF


Killswitch

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
0.05 - 8F 750¥ + contents SR5:CF


Balance Tail

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
0.25 - 8 2,000¥ SR5:CF


Biomonitor

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
0.1 [1] 2 500¥ SR5:CF


Biowaste Storage

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
Rating x 0.1 [Rating] 8 Rating x 500¥ SR5:CF


Breast Implant

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
0.05 - 2 250¥ SR5:CF


Breast Implant 2.0

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
0.1 [1] 4 1,000¥ SR5:CF


Casemod

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
- - 4 50-10,000¥ SR5:CF


Cosmetic Surgery

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
0.1 - 2 100-20,000¥ SR5:CF


Cyberfins

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
0.05 [1] 8 500¥ SR5:CF


Cyber Genitalia

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
0.25 [1] 6 2,000¥ SR5:CF


Cybersafety

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
- [1] 4 100¥ SR5:CF


Fiberoptic Hair

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
0.1 [1] - 100¥ + SR5:CF


Flex Hand

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
0.15 - 8 1,500¥ SR5:CF


Foot Anchor

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
0.25 [3] 10 2,000¥ SR5:CF


Gastric Neurostimulator

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
0.2 - 4 2,000¥ SR5:CF


Internal Router

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
0.7 - 4 15,000¥ SR5:CF


LED Tattoo

LED Tattoo (Small)

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
0.05 [1] - 100¥ + SR5:CF


LED Tattoo (Medium)

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
0.1 [2] 4 500¥ + SR5:CF


LED Tattoo (Large)

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
0.2 [4] 8 1,000¥ + SR5:CF


Magnetic System

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
0.25 [2] 8 1,000¥ +contents SR5:CF


Metatype Reduction

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
0.3 - 4 6,000¥ SR5:CF


Move-by-Wire

Move-by-Wire (R1)

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
3.0 - 12F 40,000¥ SR5:CF


Move-by-Wire (R2)

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
4.0 - 18F 125,000¥ SR5:CF


Move-by-Wire (R3)

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
5.0 - 24F 205,000¥ SR5:CF


Nutrition Storage System

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
Rating x 0.1 [Rating] 4 Rating x 500¥ SR5:CF


Oxsys Cybergill

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
0.25 - 4 2,000¥ SR5:CF


Retractable Climbing Claws

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
0.2 [2] 8 2,000¥ SR5:CF


Skin Toner

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
0.5 - 4 2,000¥ SR5:CF


Chameleon Processor

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
0.3 [2] 12R 8,000¥ SR5:CF


Smart Articulation

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
0.5 - 8 6,000¥ SR5:CF


Steamers

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
0.1 [1] 4 500¥ (+contents) SR5:CF


Touch Link

Blank.png
ESSENCE CAPACITY AVAIL COST SOURCE
0.1 - 8 1,000¥ SR5:CF