Difference between revisions of "SR5:Spirits:Basic"

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{{SR5:Magic Rules Navigation}}
 
{{SR5:Magic Rules Navigation}}
 
{{SR5:Magic List Navigation}}
 
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Spirits are denizens of the metaplanes. They’re usually only found when a magician summons them, but there are many free spirits who live unbound on the material plane. Here is the game information for the six types of spirits in this book.Physical Attributes: The Physical attributes listed below are used when a spirit is materialized in the physical plane. The minimum attribute rating is 1, even if the table says it should be lower.
+
Spirits are denizens of the metaplanes. They’re usually only found when a magician summons them, but there are many free spirits who live unbound on the material plane. Here is the game information for the six types of spirits in this book.
  
;Skills:Spirits have the listed skills at a rating equal to their Force.Movement: On the physical plane, spirits’ Walking rate is Agility x 2. Their Running rate is Agility x 4. They can move in any direction, ignoring gravity. They use the Running skill to “sprint” for +2 meters per hit.
+
;Physical Attributes:The Physical attributes listed below are used when a spirit is materialized in the physical plane. The minimum attribute rating is 1, even if the table says it should be lower.
 +
;Skills:Spirits have the listed skills at a rating equal to their Force.
 +
;Movement:On the physical plane, spirits’ Walking rate is Agility x 2. Their Running rate is Agility x 4. They can move in any direction, ignoring gravity. They use the Running skill to "sprint" for +2 meters per hit.
 
;Optional Powers:For every 3 full points of Force a spirit has, it has one optional power. A spirit can’t change the optional powers it has.
 
;Optional Powers:For every 3 full points of Force a spirit has, it has one optional power. A spirit can’t change the optional powers it has.
  
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|Astral Initiative=(Fx2)+3D6
 
|Astral Initiative=(Fx2)+3D6
 
|Skills=[[SR5:Active_Skills#Assensing|Assensing]], [[SR5:Active_Skills#Astral_Combat|Astral Combat]], [[SR5:Active_Skills#Exotic_Ranged.2FMelee_Weapon_.28Specific.29|Exotic Ranged Weapon]], [[SR5:Active_Skills#Perception|Perception]], [[SR5:Active_Skills#Running|Running]], [[SR5:Active_Skills#Unarmed_Combat|Unarmed Combat]]
 
|Skills=[[SR5:Active_Skills#Assensing|Assensing]], [[SR5:Active_Skills#Astral_Combat|Astral Combat]], [[SR5:Active_Skills#Exotic_Ranged.2FMelee_Weapon_.28Specific.29|Exotic Ranged Weapon]], [[SR5:Active_Skills#Perception|Perception]], [[SR5:Active_Skills#Running|Running]], [[SR5:Active_Skills#Unarmed_Combat|Unarmed Combat]]
|Powers=Accident, Astral Form, Concealment, Confusion, Engulf, Materialization, Movement, Sapience, Search
+
|Powers=[[SR5:Critter_Powers#Accident|Accident]], [[SR5:Critter_Powers#Astral_Form|Astral Form]], [[SR5:Critter_Powers#Concealment|Concealment]], [[SR5:Critter_Powers#Confusion|Confusion]], [[SR5:Critter_Powers#Engulf|Engulf]], [[SR5:Critter_Powers#Materialization|Materialization]], [[SR5:Critter_Powers#Movement|Movement]], [[SR5:Critter_Powers#Sapience|Sapience]], [[SR5:Critter_Powers#Search|Search]]
|Optional Powers=Elemental Attack, Energy Aura, Fear, Guard, Noxious Breath, Psychokinesis
+
|Optional Powers=[[SR5:Critter_Powers#Elemental_Attack|Elemental Attack]], [[SR5:Critter_Powers#Energy_Aura|Energy Aura]], [[SR5:Critter_Powers#Fear|Fear]], [[SR5:Critter_Powers#Guard|Guard]], [[SR5:Critter_Powers#Noxious_Breath|Noxious Breath]], [[SR5:Critter_Powers#Psychokinesis|Psychokinesis]]
 
|Special=Spirits of Air get +10 meters per hit when Sprinting
 
|Special=Spirits of Air get +10 meters per hit when Sprinting
 +
}}
 +
 +
==Spirits of Beasts==
 +
{{SR5:Spirit|Type=Basic|Element=Beasts
 +
|Body=F+2|Agility=F+1|Strength=F+2
 +
|Initiative=(Fx2)+2D6
 +
|Astral Initiative=(Fx2)+3D6
 +
|Skills=[[SR5:Active_Skills#Assensing|Assensing]], [[SR5:Active_Skills#Astral_Combat|Astral Combat]], [[SR5:Active_Skills#Perception|Perception]], [[SR5:Active_Skills#Unarmed_Combat|Unarmed Combat]]
 +
|Powers=[[SR5:Critter_Powers#Animal_Control|Animal Control]], [[SR5:Critter_Powers#Astral_Form|Astral Form]], [[SR5:Critter_Powers#Enhanced_Senses|Enhanced Senses]] (Hearing, Low-Light Vision, Smell), [[SR5:Critter_Powers#Fear|Fear]], [[SR5:Critter_Powers#Materialization|Materialization]], [[SR5:Critter_Powers#Movement|Movement]], [[SR5:Critter_Powers#Sapience|Sapience]]
 +
|Optional Powers=[[SR5:Critter_Powers#Concealment|Concealment]], [[SR5:Critter_Powers#Confusion|Confusion]], [[SR5:Critter_Powers#Guard|Guard]], [[SR5:Critter_Powers#Natural_Weapon|Natural Weapon]] (DV = Force Physical damage, AP —), [[SR5:Critter_Powers#Noxious_Breath|Noxious Breath]], [[SR5:Critter_Powers#Search|Search]], [[SR5:Critter_Powers#Venom|Venom]]
 
}}
 
}}
  
 
==Spirits of Earth==
 
==Spirits of Earth==
 
{{SR5:Spirit|Type=Basic|Element=Earth
 
{{SR5:Spirit|Type=Basic|Element=Earth
|Body=F+4|Agility=F-2|Reaction=F-1|Strength=F+4
+
|Body=F+4|Agility=F-2|Reaction=F-1|Strength=F+4|Logic=F-1
|Logic=F-1
 
 
|Initiative=(Fx2)-1+2D6
 
|Initiative=(Fx2)-1+2D6
 
|Astral Initiative=(Fx2)+3D6
 
|Astral Initiative=(Fx2)+3D6
 
|Skills=[[SR5:Active_Skills#Assensing|Assensing]], [[SR5:Active_Skills#Astral_Combat|Astral Combat]], [[SR5:Active_Skills#Exotic_Ranged.2FMelee_Weapon_.28Specific.29|Exotic Ranged Weapon]], [[SR5:Active_Skills#Perception|Perception]], [[SR5:Active_Skills#Unarmed_Combat|Unarmed Combat]]
 
|Skills=[[SR5:Active_Skills#Assensing|Assensing]], [[SR5:Active_Skills#Astral_Combat|Astral Combat]], [[SR5:Active_Skills#Exotic_Ranged.2FMelee_Weapon_.28Specific.29|Exotic Ranged Weapon]], [[SR5:Active_Skills#Perception|Perception]], [[SR5:Active_Skills#Unarmed_Combat|Unarmed Combat]]
|Powers=Astral Form, Binding, Guard, Materialization, Movement, Sapience, Search
+
|Powers=[[SR5:Critter_Powers#Astral_Form|Astral Form]], [[SR5:Critter_Powers#Binding|Binding]], [[SR5:Critter_Powers#Guard|Guard]], [[SR5:Critter_Powers#Materialization|Materialization]], [[SR5:Critter_Powers#Movement|Movement]], [[SR5:Critter_Powers#Sapience|Sapience]], [[SR5:Critter_Powers#Search|Search]]
|Optional Powers= Concealment, Confusion, Engulf, Elemental Attack, Fear
+
|Optional Powers=[[SR5:Critter_Powers#Concealment|Concealment]], [[SR5:Critter_Powers#Confusion|Confusion]], [[SR5:Critter_Powers#Engulf|Engulf]], [[SR5:Critter_Powers#Elemental_Attack|Elemental Attack]], [[SR5:Critter_Powers#Fear|Fear]]
}}
 
 
 
==Spirits of Beasts==
 
{{SR5:Spirit|Type=Basic|Element=Beasts
 
|Body=F+2|Agility=F+1|Strength=F+2
 
|Iniative=(Fx2)+2D6
 
|Astral Initiative=(Fx2)+3D6
 
|Skills=[[SR5:Active_Skills#Assensing|Assensing]], [[SR5:Active_Skills#Astral_Combat|Astral Combat]], [[SR5:Active_Skills#Perception|Perception]], [[SR5:Active_Skills#Unarmed_Combat|Unarmed Combat]]
 
|Powers=Animal Control, Astral Form, Enhanced Senses (Hearing, Low-Light Vision, Smell), Fear, Materialization, Movement, Sapience
 
|Optional Powers=Concealment, Confusion, Guard, Natural Weapon (Drain Value = Force Physical damage, AP —), Noxious Breath, Search, Venom
 
 
}}
 
}}
  
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|Astral Initiative=(Fx2)+3D6
 
|Astral Initiative=(Fx2)+3D6
 
|Skills=[[SR5:Active_Skills#Assensing|Assensing]], [[SR5:Active_Skills#Astral_Combat|Astral Combat]], [[SR5:Active_Skills#Exotic_Ranged.2FMelee_Weapon_.28Specific.29|Exotic Ranged Weapon]], Flight, [[SR5:Active_Skills#Perception|Perception]], [[SR5:Active_Skills#Unarmed_Combat|Unarmed Combat]]
 
|Skills=[[SR5:Active_Skills#Assensing|Assensing]], [[SR5:Active_Skills#Astral_Combat|Astral Combat]], [[SR5:Active_Skills#Exotic_Ranged.2FMelee_Weapon_.28Specific.29|Exotic Ranged Weapon]], Flight, [[SR5:Active_Skills#Perception|Perception]], [[SR5:Active_Skills#Unarmed_Combat|Unarmed Combat]]
|Powers=Accident, Astral Form, Confusion, Elemental Attack, Energy Aura, Engulf, Materialization, Sapience
+
|Powers=[[SR5:Critter_Powers#Accident|Accident]], [[SR5:Critter_Powers#Astral_Form|Astral Form]], [[SR5:Critter_Powers#Confusion|Confusion]], [[SR5:Critter_Powers#Elemental_Attack|Elemental Attack]], [[SR5:Critter_Powers#Energy_Aura|Energy Aura]], [[SR5:Critter_Powers#Engulf|Engulf]], [[SR5:Critter_Powers#Materialization|Materialization]], [[SR5:Critter_Powers#Sapience|Sapience]]
|Optional Powers= Fear, Guard, Noxious Breath, Search
+
|Optional Powers=[[SR5:Critter_Powers#Fear|Fear]], [[SR5:Critter_Powers#Guard|Guard]], [[SR5:Critter_Powers#Noxious_Breath|Noxious Breath]], [[SR5:Critter_Powers#Search|Search]]
 
|Weaknesses=Allergy (Water, Severe)
 
|Weaknesses=Allergy (Water, Severe)
 
|Special=Spirits of Fire get +5 meters per hit when Sprinting
 
|Special=Spirits of Fire get +5 meters per hit when Sprinting
}}
 
 
==Spirits of Man==
 
{{SR5:Spirit|Type=Basic|Element=Man
 
|Body=F+1|Reaction=F+2|Strength=F-2
 
|Intuition=F+1
 
|Initiative=(Fx2)+2+2D6
 
|Astral Initiative=(Fx2)+3D6
 
|Skills=[[SR5:Active_Skills#Assensing|Assensing]], [[SR5:Active_Skills#Astral_Combat|Astral Combat]], [[SR5:Active_Skills#Perception|Perception]], [[SR5:Active_Skills#Spellcasting|Spellcasting]], [[SR5:Active_Skills#Unarmed_Combat|Unarmed Combat]]
 
|Powers=Accident, Astral Form, Concealment, Confusion, Enhanced Senses (Low-Light, Thermographic Vision), Guard, Influence, Materialization, Sapience, Search
 
|Optional Powers=Fear, Innate Spell (any one spell known by the summoner; Force is limited to spirit’s Magic), Movement, Psychokinesis
 
|Special=
 
}}
 
 
==Spirits of Water==
 
{{SR5:Spirit|Type=Basic|Element=Water
 
|Agility=F+1|Reaction=F+2
 
|Initiative=(Fx2)+2+2D6
 
|Astral Initiative=(Fx2)+3D6
 
|Skills=[[SR5:Active_Skills#Assensing|Assensing]], [[SR5:Active_Skills#Astral_Combat|Astral Combat]], [[SR5:Active_Skills#Exotic_Ranged.2FMelee_Weapon_.28Specific.29|Exotic Ranged Weapon]], [[SR5:Active_Skills#Perception|Perception]], [[SR5:Active_Skills#Unarmed_Combat|Unarmed Combat]]
 
|Powers=Astral Form, Concealment, Confusion, Engulf, Materialization, Movement, Sapience, Search
 
|Optional Powers=Accident, Binding, Elemental Attack, Energy Aura, Guard, Weather Control
 
|Weaknesses=Allergy (Fire, Severe)
 
|Special=Spirits of Water move twice as fast when in water.
 
 
}}
 
}}
  
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|Initiative=(Fx2)+1+2D6
 
|Initiative=(Fx2)+1+2D6
 
|Astral Initiative=(Fx2)+3D6
 
|Astral Initiative=(Fx2)+3D6
|Skills=[[SR5:Active_Skills#Assensing|Assensing]], [[SR5:Active_Skills#Astral_Combat|Astral Combat]], Blades, Clubs, [[SR5:Active_Skills#Counterspelling|Counterspelling]], [[SR5:Active_Skills#Exotic_Ranged.2FMelee_Weapon_.28Specific.29|Exotic Ranged Weapon]], [[SR5:Active_Skills#Perception|Perception]], [[SR5:Active_Skills#Unarmed_Combat|Unarmed Combat]]
+
|Skills=[[SR5:Active_Skills#Assensing|Assensing]], [[SR5:Active_Skills#Astral_Combat|Astral Combat]], [[SR5:Active_Skills#Blades|Blades]], [[SR5:Active_Skills#Clubs|Clubs]], [[SR5:Active_Skills#Counterspelling|Counterspelling]], [[SR5:Active_Skills#Exotic_Ranged.2FMelee_Weapon_.28Specific.29|Exotic Ranged Weapon]], [[SR5:Active_Skills#Perception|Perception]], [[SR5:Active_Skills#Unarmed_Combat|Unarmed Combat]]
|Powers=Astral Form, Fear, Guard, Magical Guard, Materialization, Movement, Sapience
+
|Powers=[[SR5:Critter_Powers#Astral_Form|Astral Form]], [[SR5:Critter_Powers#Fear|Fear]], [[SR5:Critter_Powers#Guard|Guard]], [[SR5:Critter_Powers#Magical_Guard|Magical Guard]], [[SR5:Critter_Powers#Materialization|Materialization]], [[SR5:Critter_Powers#Movement|Movement]], [[SR5:Critter_Powers#Sapience|Sapience]]
|Optional Powers=Animal Control, Concealment, Elemental Attack (Pick One), Natural Weapon (DV=F+2), Psychokinesis, Skill (Choose Any Combat)
+
|Optional Powers=[[SR5:Critter_Powers#Animal_Control|Animal Control]], [[SR5:Critter_Powers#Concealment|Concealment]], [[SR5:Critter_Powers#Elemental_Attack|Elemental Attack]] (Pick One), [[SR5:Critter_Powers#Natural_Weapon|Natural Weapon]]  (DV = Force + 2 Physical damage, AP —), [[SR5:Critter_Powers#Psychokinesis|Psychokinesis]], Skill (Choose Any Combat)
 
}}
 
}}
  
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|Initiative=(Fx2)+2D6
 
|Initiative=(Fx2)+2D6
 
|Astral Initiative=(Fx2)+3D6
 
|Astral Initiative=(Fx2)+3D6
|Skills=Arcana, [[SR5:Active_Skills#Assensing|Assensing]], [[SR5:Active_Skills#Astral_Combat|Astral Combat]], [[SR5:Active_Skills#Counterspelling|Counterspelling]], [[SR5:Active_Skills#Perception|Perception]], [[SR5:Active_Skills#Unarmed_Combat|Unarmed Combat]]
+
|Skills=[[SR5:Active_Skills#Arcana|Arcana]], [[SR5:Active_Skills#Assensing|Assensing]], [[SR5:Active_Skills#Astral_Combat|Astral Combat]], [[SR5:Active_Skills#Counterspelling|Counterspelling]], [[SR5:Active_Skills#Perception|Perception]], [[SR5:Active_Skills#Unarmed_Combat|Unarmed Combat]]
|Powers=Astral Form, Confusion, Divining, Guard, Magical Guard, Materialization, Sapience, Search, Shadow Cloak
+
|Powers=[[SR5:Critter_Powers#Astral_Form|Astral Form]], [[SR5:Critter_Powers#Confusion|Confusion]], [[SR5:Critter_Powers#Divining|Divining]], [[SR5:Critter_Powers#Guard|Guard]], [[SR5:Critter_Powers#Magical_Guard|Magical Guard]], [[SR5:Critter_Powers#Materialization|Materialization]], [[SR5:Critter_Powers#Sapience|Sapience]], [[SR5:Critter_Powers#Search|Search]], [[SR5:Critter_Powers#Shadow_Cloak|Shadow Cloak]]
|Optional Powers=Engulf, Enhanced Senses (Hearing, Low-Light, Thermographic, Or Smell), Fear, Influence
+
|Optional Powers=[[SR5:Critter_Powers#Engulf|Engulf]], [[SR5:Critter_Powers#Enhanced_Senses|Enhanced Senses]] (Hearing, Low-Light, Thermographic, Or Smell), [[SR5:Critter_Powers#Fear|Fear]], [[SR5:Critter_Powers#Influence|Influence]]
 +
}}
 +
 
 +
==Spirits of Man==
 +
{{SR5:Spirit|Type=Basic|Element=Man
 +
|Body=F+1|Reaction=F+2|Strength=F-2
 +
|Intuition=F+1
 +
|Initiative=(Fx2)+2+2D6
 +
|Astral Initiative=(Fx2)+3D6
 +
|Skills=[[SR5:Active_Skills#Assensing|Assensing]], [[SR5:Active_Skills#Astral_Combat|Astral Combat]], [[SR5:Active_Skills#Perception|Perception]], [[SR5:Active_Skills#Spellcasting|Spellcasting]], [[SR5:Active_Skills#Unarmed_Combat|Unarmed Combat]]
 +
|Powers=[[SR5:Critter_Powers#Accident|Accident]], [[SR5:Critter_Powers#Astral_Form|Astral Form]], [[SR5:Critter_Powers#Concealment|Concealment]], [[SR5:Critter_Powers#Confusion|Confusion]], [[SR5:Critter_Powers#Enhanced_Senses|Enhanced Senses]] (Low-Light, Thermographic Vision), [[SR5:Critter_Powers#Guard|Guard]], [[SR5:Critter_Powers#Influence|Influence]], [[SR5:Critter_Powers#Materialization|Materialization]], [[SR5:Critter_Powers#Sapience|Sapience]], [[SR5:Critter_Powers#Search|Search]]
 +
|Optional Powers=[[SR5:Critter_Powers#Fear|Fear]], [[SR5:Critter_Powers#Innate_Spell|Innate Spell]] (any one spell known by the summoner; Force is limited to spirit's Magic), [[SR5:Critter_Powers#Movement|Movement]], [[SR5:Critter_Powers#Psychokinesis|Psychokinesis]]
 +
|Special=
 
}}
 
}}
  
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|Astral Initiative=(Fx2)+3D6
 
|Astral Initiative=(Fx2)+3D6
 
|Skills=[[SR5:Active_Skills#Assensing|Assensing]], [[SR5:Active_Skills#Astral_Combat|Astral Combat]], [[SR5:Active_Skills#Counterspelling|Counterspelling]], [[SR5:Active_Skills#Exotic_Ranged.2FMelee_Weapon_.28Specific.29|Exotic Ranged Weapon]], [[SR5:Active_Skills#Perception|Perception]], [[SR5:Active_Skills#Unarmed_Combat|Unarmed Combat]]
 
|Skills=[[SR5:Active_Skills#Assensing|Assensing]], [[SR5:Active_Skills#Astral_Combat|Astral Combat]], [[SR5:Active_Skills#Counterspelling|Counterspelling]], [[SR5:Active_Skills#Exotic_Ranged.2FMelee_Weapon_.28Specific.29|Exotic Ranged Weapon]], [[SR5:Active_Skills#Perception|Perception]], [[SR5:Active_Skills#Unarmed_Combat|Unarmed Combat]]
|Powers=Astral Form, Concealment, Engulf, Fear, Guard, Magical Guard, Materialization, Sapience, Silence
+
|Powers=[[SR5:Critter_Powers#Astral_Form|Astral Form]], [[SR5:Critter_Powers#Concealment|Concealment]], [[SR5:Critter_Powers#Engulf|Engulf]], [[SR5:Critter_Powers#Fear|Fear]], [[SR5:Critter_Powers#Guard|Guard]], [[SR5:Critter_Powers#Magical_Guard|Magical Guard]], [[SR5:Critter_Powers#Materialization|Materialization]], [[SR5:Critter_Powers#Sapience|Sapience]], [[SR5:Critter_Powers#Silence|Silence]]
|Optional Powers=Accident, Confusion, Movement, Noxious Breath, Search
+
|Optional Powers=[[SR5:Critter_Powers#Accident|Accident]], [[SR5:Critter_Powers#Confusion|Confusion]], [[SR5:Critter_Powers#Movement|Movement]], [[SR5:Critter_Powers#Noxious_Breath|Noxious Breath]], [[SR5:Critter_Powers#Search|Search]]
 
}}
 
}}
  
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|Astral Initiative=(Fx2)+3D6
 
|Astral Initiative=(Fx2)+3D6
 
|Skills=[[SR5:Active_Skills#Artisan|Artisan]], [[SR5:Active_Skills#Assensing|Assensing]], [[SR5:Active_Skills#Astral_Combat|Astral Combat]], [[SR5:Active_Skills#Perception|Perception]], [[SR5:Active_Skills#Unarmed_Combat|Unarmed Combat]]
 
|Skills=[[SR5:Active_Skills#Artisan|Artisan]], [[SR5:Active_Skills#Assensing|Assensing]], [[SR5:Active_Skills#Astral_Combat|Astral Combat]], [[SR5:Active_Skills#Perception|Perception]], [[SR5:Active_Skills#Unarmed_Combat|Unarmed Combat]]
|Powers=Accident, Astral Form, Binding, Materialization, Movement, Sapience, Search
+
|Powers=[[SR5:Critter_Powers#Accident|Accident]], [[SR5:Critter_Powers#Astral_Form|Astral Form]], [[SR5:Critter_Powers#Binding|Binding]], [[SR5:Critter_Powers#Materialization|Materialization]], [[SR5:Critter_Powers#Movement|Movement]], [[SR5:Critter_Powers#Sapience|Sapience]], [[SR5:Critter_Powers#Search|Search]]
|Optional Powers=Concealment, Enhanced Senses (Hearing, Low-Light, Thermographic, Or Smell), Influence, Psychokinesis, Skill (Choose Any Technical Or Physical Skill)
+
|Optional Powers=[[SR5:Critter_Powers#Concealment|Concealment]], [[SR5:Critter_Powers#Enhanced_Senses|Enhanced Senses]] (Hearing, Low-Light, Thermographic, Or Smell), [[SR5:Critter_Powers#Influence|Influence]], [[SR5:Critter_Powers#Psychokinesis|Psychokinesis]], Skill (Choose Any Technical Or Physical Skill)
 +
}}
 +
 
 +
==Spirits of Water==
 +
{{SR5:Spirit|Type=Basic|Element=Water
 +
|Agility=F+1|Reaction=F+2
 +
|Initiative=(Fx2)+2+2D6
 +
|Astral Initiative=(Fx2)+3D6
 +
|Skills=[[SR5:Active_Skills#Assensing|Assensing]], [[SR5:Active_Skills#Astral_Combat|Astral Combat]], [[SR5:Active_Skills#Exotic_Ranged.2FMelee_Weapon_.28Specific.29|Exotic Ranged Weapon]], [[SR5:Active_Skills#Perception|Perception]], [[SR5:Active_Skills#Unarmed_Combat|Unarmed Combat]]
 +
|Powers=[[SR5:Critter_Powers#Astral_Form|Astral Form]], [[SR5:Critter_Powers#Concealment|Concealment]], [[SR5:Critter_Powers#Confusion|Confusion]], [[SR5:Critter_Powers#Engulf|Engulf]], [[SR5:Critter_Powers#Materialization|Materialization]], [[SR5:Critter_Powers#Movement|Movement]], [[SR5:Critter_Powers#Sapience|Sapience]], [[SR5:Critter_Powers#Search|Search]]
 +
|Optional Powers=[[SR5:Critter_Powers#Accident|Accident]], [[SR5:Critter_Powers#Binding|Binding]], [[SR5:Critter_Powers#Elemental_Attack|Elemental Attack]], [[SR5:Critter_Powers#Energy_Aura|Energy Aura]], [[SR5:Critter_Powers#Guard|Guard]], [[SR5:Critter_Powers#Weather_Control|Weather Control]]
 +
|Weaknesses=Allergy (Fire, Severe)
 +
|Special=Spirits of Water move twice as fast when in water.
 
}}
 
}}

Latest revision as of 15:11, 26 April 2017

5th Edition Lists
Gear // Magic // Hacking // Skills // Qualities // Packs // Creatures
Spellcasting Preparations Adepts Spirits Traditions Initiation Dark Magic
Spell List Ritual List Spirit List Adept Powers List Mentor Spirits List Metamagics List Traditions List

Spirits are denizens of the metaplanes. They’re usually only found when a magician summons them, but there are many free spirits who live unbound on the material plane. Here is the game information for the six types of spirits in this book.

Physical Attributes
The Physical attributes listed below are used when a spirit is materialized in the physical plane. The minimum attribute rating is 1, even if the table says it should be lower.
Skills
Spirits have the listed skills at a rating equal to their Force.
Movement
On the physical plane, spirits’ Walking rate is Agility x 2. Their Running rate is Agility x 4. They can move in any direction, ignoring gravity. They use the Running skill to "sprint" for +2 meters per hit.
Optional Powers
For every 3 full points of Force a spirit has, it has one optional power. A spirit can’t change the optional powers it has.

Spirits of Air

B A R S W L I C Source
F-2 F+3 F+4 F-3 F F F F Core
Initiative (Fx2)+4+2D6
Astral Initiative (Fx2)+3D6
Weaknesses
NONE
Skills
Assensing, Astral Combat, Exotic Ranged Weapon, Perception, Running, Unarmed Combat
Powers
Accident, Astral Form, Concealment, Confusion, Engulf, Materialization, Movement, Sapience, Search
Optional Powers
Elemental Attack, Energy Aura, Fear, Guard, Noxious Breath, Psychokinesis

Spirits of Air get +10 meters per hit when Sprinting

Spirits of Beasts

B A R S W L I C Source
F+2 F+1 F F+2 F F F F Core
Initiative (Fx2)+2D6
Astral Initiative (Fx2)+3D6
Weaknesses
NONE
Skills
Assensing, Astral Combat, Perception, Unarmed Combat
Powers
Animal Control, Astral Form, Enhanced Senses (Hearing, Low-Light Vision, Smell), Fear, Materialization, Movement, Sapience
Optional Powers
Concealment, Confusion, Guard, Natural Weapon (DV = Force Physical damage, AP —), Noxious Breath, Search, Venom


Spirits of Earth

B A R S W L I C Source
F+4 F-2 F-1 F+4 F F-1 F F Core
Initiative (Fx2)-1+2D6
Astral Initiative (Fx2)+3D6
Weaknesses
NONE
Skills
Assensing, Astral Combat, Exotic Ranged Weapon, Perception, Unarmed Combat
Powers
Astral Form, Binding, Guard, Materialization, Movement, Sapience, Search
Optional Powers
Concealment, Confusion, Engulf, Elemental Attack, Fear


Spirits of Fire

B A R S W L I C Source
F+1 F+2 F+3 F-2 F F F+1 F Core
Initiative (Fx2)+3+2D6
Astral Initiative (Fx2)+3D6
Weaknesses
Allergy (Water, Severe)
Skills
Assensing, Astral Combat, Exotic Ranged Weapon, Flight, Perception, Unarmed Combat
Powers
Accident, Astral Form, Confusion, Elemental Attack, Energy Aura, Engulf, Materialization, Sapience
Optional Powers
Fear, Guard, Noxious Breath, Search

Spirits of Fire get +5 meters per hit when Sprinting

Spirits of Guardian

B A R S W L I C Source
F+1 F+2 F+3 F+2 F F F F Core
Initiative (Fx2)+1+2D6
Astral Initiative (Fx2)+3D6
Weaknesses
NONE
Skills
Assensing, Astral Combat, Blades, Clubs, Counterspelling, Exotic Ranged Weapon, Perception, Unarmed Combat
Powers
Astral Form, Fear, Guard, Magical Guard, Materialization, Movement, Sapience
Optional Powers
Animal Control, Concealment, Elemental Attack (Pick One), Natural Weapon (DV = Force + 2 Physical damage, AP —), Psychokinesis, Skill (Choose Any Combat)


Spirits of Guidance

B A R S W L I C Source
F+3 F-1 F+2 F+1 F F F F Core
Initiative (Fx2)+2D6
Astral Initiative (Fx2)+3D6
Weaknesses
NONE
Skills
Arcana, Assensing, Astral Combat, Counterspelling, Perception, Unarmed Combat
Powers
Astral Form, Confusion, Divining, Guard, Magical Guard, Materialization, Sapience, Search, Shadow Cloak
Optional Powers
Engulf, Enhanced Senses (Hearing, Low-Light, Thermographic, Or Smell), Fear, Influence


Spirits of Man

B A R S W L I C Source
F+1 F F+2 F-2 F F F+1 F Core
Initiative (Fx2)+2+2D6
Astral Initiative (Fx2)+3D6
Weaknesses
NONE
Skills
Assensing, Astral Combat, Perception, Spellcasting, Unarmed Combat
Powers
Accident, Astral Form, Concealment, Confusion, Enhanced Senses (Low-Light, Thermographic Vision), Guard, Influence, Materialization, Sapience, Search
Optional Powers
Fear, Innate Spell (any one spell known by the summoner; Force is limited to spirit's Magic), Movement, Psychokinesis


Spirits of Plant

B A R S W L I C Source
F+2 F-1 F F+1 F F-1 F F Core
Initiative (Fx2)+2D6
Astral Initiative (Fx2)+3D6
Weaknesses
NONE
Skills
Assensing, Astral Combat, Counterspelling, Exotic Ranged Weapon, Perception, Unarmed Combat
Powers
Astral Form, Concealment, Engulf, Fear, Guard, Magical Guard, Materialization, Sapience, Silence
Optional Powers
Accident, Confusion, Movement, Noxious Breath, Search


Spirits of Task

B A R S W L I C Source
F F F+2 F+2 F F F F Core
Initiative (Fx2)+2+2D6
Astral Initiative (Fx2)+3D6
Weaknesses
NONE
Skills
Artisan, Assensing, Astral Combat, Perception, Unarmed Combat
Powers
Accident, Astral Form, Binding, Materialization, Movement, Sapience, Search
Optional Powers
Concealment, Enhanced Senses (Hearing, Low-Light, Thermographic, Or Smell), Influence, Psychokinesis, Skill (Choose Any Technical Or Physical Skill)


Spirits of Water

B A R S W L I C Source
F F+1 F+2 F F F F F Core
Initiative (Fx2)+2+2D6
Astral Initiative (Fx2)+3D6
Weaknesses
Allergy (Fire, Severe)
Skills
Assensing, Astral Combat, Exotic Ranged Weapon, Perception, Unarmed Combat
Powers
Astral Form, Concealment, Confusion, Engulf, Materialization, Movement, Sapience, Search
Optional Powers
Accident, Binding, Elemental Attack, Energy Aura, Guard, Weather Control

Spirits of Water move twice as fast when in water.