Difference between revisions of "SR5:Spells:Combat"

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(Flamethrower, Fireball)
(Lightning Bolt, Ball Lightning)
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==Lightning Bolt, Ball Lightning==
 
==Lightning Bolt, Ball Lightning==
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{{SR5:Spell Template|Name=LIGHTNING BOLT
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|Effects=(INDIRECT, ELEMENTAL)
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|Type=P|Range=LOS
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|Damage=P|Duration=I|Drain=F – 3
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}}
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{{SR5:Spell Template|Name=BALL LIGHTNING
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|Effects=(INDIRECT, ELEMENTAL)
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|Type=P|Range=LOS (A)
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|Damage=P|Duration=I|Drain=F – 1
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}}These spells create and direct vicious strikes of electricity that cause Electricity damage (p. 170). Lightning Bolt is a single target spell. Ball Lightning is an area spell.
  
 
==Shatter, Powerbolt, Powerball==
 
==Shatter, Powerbolt, Powerball==

Revision as of 23:10, 6 March 2016

5th Edition Lists
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Combat Spells use Mana to create damaging effects, either by direct or indirect means. They're a mana-slinger's guns, and are treated that way by law enforcement.

Direct
When your direct combat spell is successfully cast, it inflicts a number of boxes of damage equal to your net hits on the opposed test. The opposed test generally pits your Spellcasting + Magic [Force] against either Body (for physical spells) or Willpower (for mana spells). The target does not get to resist the damage, only the Spellcasting test.
Indirect
All indirect combat spells originate near the magician’s body (most magicians use their hands or eyes, but some use their feet for “power kicks” or emanate power from the entire body for a kind of an aura-throwing effect). The spell then is launched with an Opposed Test that pits the magician’s Spellcasting + Magic [Force] versus the target’s Reaction + Intuition, kind of like shooting a gun (in this case with bullets made of acid, or fire, or something equally unpleasant to be hit by). So you don’t really need to be able to see the target—you can cast these spells blindfolded or with artificial image enhancement—as long as you’ve got a clear line of fire. The Damage Value of a successful indirect combat spell is Force + net hits, with an AP equal to –(Force). Damage from an indirect combat spell is resisted with Body + Armor (adjusted for the spell’s AP).
Indirect Area
Area indirect spells travel from the magician to the point of detonation and then go boom. The test is like that for grenades: a Spellcasting + Magic [Force] (3) Test with scatter of 2D6 meters. Unlike grenades, you get to add your net hits on this test to the Damage Value of the spell, but only if you beat the threshold; otherwise the spell still detonates, but the hits are used to reduce scatter by one meter per hit.
Elemental
These spells cause extra damage (Special Damage Types). The specific type is listed in the spell description.

Acid Stream, Toxic Wave

ACID STREAM
(INDIRECT, ELEMENTAL)
Type:P Range:LOS Damage:P
Duration: Drain:F-3 Source:Core
TOXIC WAVE
(INDIRECT, ELEMENTAL)
Type:P Range:LOS(A) Damage:P
Duration: Drain:F-1 Source:Core

These spells create a powerful corrosive that sprays the target, causing terrible burns and eating away organic and metallic material—treat it as Acid Damage, with appropriate effects on the affected area and any objects therein. The acid quickly evaporates, but the damage it inflicts remains. Acid Stream is a single-target spell, Toxic Wave is an area spell.

Punch, Clout, Blast

PUNCH
(INDIRECT)
Type:P Range:T Damage:S
Duration: Drain:F-6 Source:Core
CLOUT
(INDIRECT)
Type:P Range:LOS Damage:S
Duration: Drain:F-3 Source:Core
BLAST
(INDIRECT)
Type:P Range:LOS(A) Damage:S
Duration: Drain:F Source:Core

These spells smack the target(s) with invisible psychokinetic force, similar to a bruising punch, that inflicts Stun damage. Punch requires you to touch the target. Clout affects a single target, while Blast is an area spell.

Death Touch, Manabolt, Manaball

DEATH TOUCH
(DIRECT)
Type:M Range:T Damage:P
Duration:I Drain:F – 6 Source:Core
MANABOLT
(DIRECT)
Type:M Range:LOS Damage:P
Duration:I Drain:F – 3 Source:Core
MANABALL
(DIRECT)
Type:M Range:LOS (A) Damage:P
Duration:I Drain:F Source:Core

Death Touch, Manabolt, and Manaball all channel destructive magical power into the target, doing Physical damage. The damage inflicted is similar to massive cellular die off from radiation or necrotizing fasciitis, but without the continuing effects. But still, ick. Since they are mana spells, spells in this group only affect living and magical targets and are resisted with Willpower. Death Touch requires the magician to touch the target. Manabolt affects a single target, Manaball is an area-effect spell.

Flamethrower, Fireball

FLAMETHROWER
(INDIRECT, ELEMENTAL)
Type:P Range:LOS Damage:P
Duration:I Drain:F – 3 Source:Core
FIREBALL
(INDIRECT, ELEMENTAL)
Type:P Range:LOS A) Damage:P
Duration:I Drain:F – 1 Source:Core

These spells create an explosion of flames that flash into existence and scorch the target(s), giving them the double benefit of causing pain and being intimidating as hell. These spells deal Fire damage (p. 171).These flames burn out af ter str iking the target, but their secondary ef fects may ignite flammable mater ials that continue to burn af ter the spell is exhausted. Flamethrower is a single-target spell, while Fireball is an area spell.

Lightning Bolt, Ball Lightning

LIGHTNING BOLT
(INDIRECT, ELEMENTAL)
Type:P Range:LOS Damage:P
Duration:I Drain:F – 3 Source:Core
BALL LIGHTNING
(INDIRECT, ELEMENTAL)
Type:P Range:LOS (A) Damage:P
Duration:I Drain:F – 1 Source:Core

These spells create and direct vicious strikes of electricity that cause Electricity damage (p. 170). Lightning Bolt is a single target spell. Ball Lightning is an area spell.

Shatter, Powerbolt, Powerball

Knockout, Stunbolt, Stunball

Corrode Object, Melt Object, Sludge Object

Disrupt Focus

Destroy Free Spirit

Destroy Vehicle

Firewater, Napalm

Insecticide Insect Spirit

Ice Spear, Ice Storm

One Less Metatype/Species, Slay Metatype/Species, Slaughter Metatype/Species

Ram Object, Wreck Object, Demolish Object

Radiation Beam, Radiation Burst

Pollutant Stream, Pollutant Wave

Shattershield